Changed light values to better match vanilla. Still need to pull diffusion properties from spells

coverity_scan^2
mrohrlach 8 years ago
parent 099e79edbe
commit 3816d0f6dc

@ -173,10 +173,12 @@ namespace MWWorld
{
// Add magic bolt light
osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
projectileLight->setLinearAttenuation(0.5f / 15);
projectileLight->setAmbient(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
projectileLight->setDiffuse(osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f));
projectileLight->setSpecular(osg::Vec4(30.0f, 30.0f, 30.0f, 1.0f));
projectileLight->setConstantAttenuation(0.f);
projectileLight->setLinearAttenuation(0.1f);
projectileLight->setQuadraticAttenuation(0.f);
projectileLight->setPosition(osg::Vec4(pos, 1.0));
// Add magic bolt light source

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