Convert tabs to spaces.

actorid
Jan Borsodi 15 years ago
parent 7c17e27be4
commit 415426c30b

@ -21,47 +21,47 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
, faceCount(10) , faceCount(10)
, hairCount(14) , hairCount(14)
{ {
mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100)); mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
// These are just demo values, you should replace these with // These are just demo values, you should replace these with
// real calls from outside the class later. // real calls from outside the class later.
setText("AppearanceT", "Appearance"); setText("AppearanceT", "Appearance");
getWidget(appearanceBox, "AppearanceBox"); getWidget(appearanceBox, "AppearanceBox");
getWidget(headRotate, "HeadRotate"); getWidget(headRotate, "HeadRotate");
headRotate->setScrollRange(50); headRotate->setScrollRange(50);
headRotate->setScrollPosition(20); headRotate->setScrollPosition(20);
headRotate->setScrollViewPage(10); headRotate->setScrollViewPage(10);
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate); headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons // Set up next/previous buttons
MyGUI::ButtonPtr prevButton, nextButton; MyGUI::ButtonPtr prevButton, nextButton;
getWidget(prevButton, "PrevGenderButton"); getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton"); getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender); prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender); nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
getWidget(prevButton, "PrevFaceButton"); getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton"); getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace); prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace); nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
getWidget(prevButton, "PrevHairButton"); getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton"); getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair); prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair); nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
setText("RaceT", "Race"); setText("RaceT", "Race");
getWidget(raceList, "RaceList"); getWidget(raceList, "RaceList");
raceList->setScrollVisible(true); raceList->setScrollVisible(true);
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace); raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace); raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace); raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
getWidget(skillList, "SkillList"); getWidget(skillList, "SkillList");
getWidget(spellPowerList, "SpellPowerList"); getWidget(spellPowerList, "SpellPowerList");
// TODO: These buttons should be managed by a Dialog class // TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton; MyGUI::ButtonPtr backButton;
@ -76,13 +76,13 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
okButton->setCaption("Next"); okButton->setCaption("Next");
// Adjust back button when next is shown // Adjust back button when next is shown
backButton->setCoord(backButton->getCoord() + MyGUI::IntPoint(14, 0)); backButton->setCoord(backButton->getCoord() - MyGUI::IntPoint(18, 0));
okButton->setCoord(okButton->getCoord() + MyGUI::IntSize(14, 0)); okButton->setCoord(okButton->getCoord() + MyGUI::IntCoord(-18, 0, 18, 0));
} }
updateRaces(); updateRaces();
updateSkills(); updateSkills();
updateSpellPowers(); updateSpellPowers();
} }
void RaceDialog::setRace(const std::string &race) void RaceDialog::setRace(const std::string &race)
@ -99,18 +99,18 @@ void RaceDialog::setRace(const std::string &race)
} }
} }
updateSkills(); updateSkills();
updateSpellPowers(); updateSpellPowers();
} }
int wrap(int index, int max) int wrap(int index, int max)
{ {
if (index < 0) if (index < 0)
return max - 1; return max - 1;
else if (index >= max) else if (index >= max)
return 0; return 0;
else else
return index; return index;
} }
// widget controls // widget controls
@ -127,37 +127,37 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position) void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
{ {
// TODO: Rotate head // TODO: Rotate head
} }
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*) void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
{ {
genderIndex = wrap(genderIndex - 1, 2); genderIndex = wrap(genderIndex - 1, 2);
} }
void RaceDialog::onSelectNextGender(MyGUI::Widget*) void RaceDialog::onSelectNextGender(MyGUI::Widget*)
{ {
genderIndex = wrap(genderIndex + 1, 2); genderIndex = wrap(genderIndex + 1, 2);
} }
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*) void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{ {
faceIndex = wrap(faceIndex - 1, faceCount); faceIndex = wrap(faceIndex - 1, faceCount);
} }
void RaceDialog::onSelectNextFace(MyGUI::Widget*) void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{ {
faceIndex = wrap(faceIndex + 1, faceCount); faceIndex = wrap(faceIndex + 1, faceCount);
} }
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*) void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{ {
hairIndex = wrap(hairIndex - 1, hairCount); hairIndex = wrap(hairIndex - 1, hairCount);
} }
void RaceDialog::onSelectNextHair(MyGUI::Widget*) void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{ {
hairIndex = wrap(hairIndex - 1, hairCount); hairIndex = wrap(hairIndex - 1, hairCount);
} }
void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index) void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
@ -171,55 +171,55 @@ void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
currentRace = race; currentRace = race;
updateSkills(); updateSkills();
updateSpellPowers(); updateSpellPowers();
} }
// update widget content // update widget content
void RaceDialog::updateRaces() void RaceDialog::updateRaces()
{ {
raceList->removeAllItems(); raceList->removeAllItems();
ESMS::ESMStore &store = environment.mWorld->getStore(); ESMS::ESMStore &store = environment.mWorld->getStore();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin(); ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end(); ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0; int index = 0;
for (; it != end; ++it) for (; it != end; ++it)
{ {
const ESM::Race &race = it->second; const ESM::Race &race = it->second;
bool playable = race.data.flags & ESM::Race::Playable; bool playable = race.data.flags & ESM::Race::Playable;
if (!playable) // Only display playable races if (!playable) // Only display playable races
continue; continue;
raceList->addItem(race.name); raceList->addItem(race.name);
if (boost::iequals(race.name, currentRace)) if (boost::iequals(race.name, currentRace))
raceList->setIndexSelected(index); raceList->setIndexSelected(index);
++index; ++index;
} }
} }
void RaceDialog::updateSkills() void RaceDialog::updateSkills()
{ {
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it) for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
{ {
MyGUI::Gui::getInstance().destroyWidget(*it); MyGUI::Gui::getInstance().destroyWidget(*it);
} }
skillItems.clear(); skillItems.clear();
if (currentRace.empty()) if (currentRace.empty())
return; return;
MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget; MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget;
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18); MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18); MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
ESMS::ESMStore &store = environment.mWorld->getStore(); ESMS::ESMStore &store = environment.mWorld->getStore();
const ESM::Race *race = store.races.find(currentRace); const ESM::Race *race = store.races.find(currentRace);
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE? int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
{ {
int skillId = race->data.bonus[i].skill; int skillId = race->data.bonus[i].skill;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue; continue;
@ -227,52 +227,52 @@ void RaceDialog::updateSkills()
skillNameWidget = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default, skillNameWidget = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default,
std::string("SkillName") + boost::lexical_cast<std::string>(i)); std::string("SkillName") + boost::lexical_cast<std::string>(i));
assert(skillId >= 0 && skillId < ESM::Skill::Length); assert(skillId >= 0 && skillId < ESM::Skill::Length);
skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]); skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]);
skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default, skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
std::string("SkillBonus") + boost::lexical_cast<std::string>(i)); std::string("SkillBonus") + boost::lexical_cast<std::string>(i));
int bonus = race->data.bonus[i].bonus; int bonus = race->data.bonus[i].bonus;
skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus)); skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus));
skillItems.push_back(skillNameWidget); skillItems.push_back(skillNameWidget);
skillItems.push_back(skillBonusWidget); skillItems.push_back(skillBonusWidget);
coord1.top += lineHeight; coord1.top += lineHeight;
coord2.top += lineHeight; coord2.top += lineHeight;
} }
} }
void RaceDialog::updateSpellPowers() void RaceDialog::updateSpellPowers()
{ {
for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it) for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it)
{ {
MyGUI::Gui::getInstance().destroyWidget(*it); MyGUI::Gui::getInstance().destroyWidget(*it);
} }
spellPowerItems.clear(); spellPowerItems.clear();
if (currentRace.empty()) if (currentRace.empty())
return; return;
MyGUI::StaticTextPtr spellPowerWidget; MyGUI::StaticTextPtr spellPowerWidget;
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18); MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
ESMS::ESMStore &store = environment.mWorld->getStore(); ESMS::ESMStore &store = environment.mWorld->getStore();
const ESM::Race *race = store.races.find(currentRace); const ESM::Race *race = store.races.find(currentRace);
std::vector<std::string>::const_iterator it = race->powers.list.begin(); std::vector<std::string>::const_iterator it = race->powers.list.begin();
std::vector<std::string>::const_iterator end = race->powers.list.end(); std::vector<std::string>::const_iterator end = race->powers.list.end();
for (int i = 0; it != end; ++it) for (int i = 0; it != end; ++it)
{ {
const std::string &spellpower = *it; const std::string &spellpower = *it;
const ESM::Spell *spell = store.spells.find(spellpower); const ESM::Spell *spell = store.spells.find(spellpower);
assert(spell); assert(spell);
spellPowerWidget = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, std::string("SpellPowerName") + boost::lexical_cast<std::string>(i)); spellPowerWidget = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, std::string("SpellPowerName") + boost::lexical_cast<std::string>(i));
spellPowerWidget->setCaption(spell->name); spellPowerWidget->setCaption(spell->name);
spellPowerItems.push_back(spellPowerWidget); spellPowerItems.push_back(spellPowerWidget);
coord.top += lineHeight; coord.top += lineHeight;
++i; ++i;
} }
} }

@ -27,13 +27,13 @@ namespace MWWorld
namespace MWGui namespace MWGui
{ {
using namespace MyGUI; using namespace MyGUI;
typedef delegates::CDelegate0 EventHandle_Void; typedef delegates::CDelegate0 EventHandle_Void;
class RaceDialog : public OEngine::GUI::Layout class RaceDialog : public OEngine::GUI::Layout
{ {
public: public:
RaceDialog(MWWorld::Environment& environment, bool showNext); RaceDialog(MWWorld::Environment& environment, bool showNext);
enum Gender enum Gender
@ -55,53 +55,53 @@ namespace MWGui
// Events // Events
/** Event : Back button clicked.\n /** Event : Back button clicked.\n
signature : void method()\n signature : void method()\n
*/ */
EventHandle_Void eventBack; EventHandle_Void eventBack;
/** Event : Dialog finished, OK button clicked.\n /** Event : Dialog finished, OK button clicked.\n
signature : void method()\n signature : void method()\n
*/ */
EventHandle_Void eventDone; EventHandle_Void eventDone;
protected: protected:
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position); void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
void onSelectPreviousGender(MyGUI::Widget* _sender); void onSelectPreviousGender(MyGUI::Widget* _sender);
void onSelectNextGender(MyGUI::Widget* _sender); void onSelectNextGender(MyGUI::Widget* _sender);
void onSelectPreviousFace(MyGUI::Widget* _sender); void onSelectPreviousFace(MyGUI::Widget* _sender);
void onSelectNextFace(MyGUI::Widget* _sender); void onSelectNextFace(MyGUI::Widget* _sender);
void onSelectPreviousHair(MyGUI::Widget* _sender); void onSelectPreviousHair(MyGUI::Widget* _sender);
void onSelectNextHair(MyGUI::Widget* _sender); void onSelectNextHair(MyGUI::Widget* _sender);
void onSelectRace(MyGUI::List* _sender, size_t _index); void onSelectRace(MyGUI::List* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender); void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender); void onBackClicked(MyGUI::Widget* _sender);
private: private:
void updateRaces(); void updateRaces();
void updateSkills(); void updateSkills();
void updateSpellPowers(); void updateSpellPowers();
MWWorld::Environment& environment; MWWorld::Environment& environment;
MyGUI::CanvasPtr appearanceBox; MyGUI::CanvasPtr appearanceBox;
MyGUI::ListPtr raceList; MyGUI::ListPtr raceList;
MyGUI::HScrollPtr headRotate; MyGUI::HScrollPtr headRotate;
MyGUI::WidgetPtr skillList; MyGUI::WidgetPtr skillList;
std::vector<MyGUI::WidgetPtr> skillItems; std::vector<MyGUI::WidgetPtr> skillItems;
MyGUI::WidgetPtr spellPowerList; MyGUI::WidgetPtr spellPowerList;
std::vector<MyGUI::WidgetPtr> spellPowerItems; std::vector<MyGUI::WidgetPtr> spellPowerItems;
int genderIndex, faceIndex, hairIndex; int genderIndex, faceIndex, hairIndex;
int faceCount, hairCount; int faceCount, hairCount;
std::string currentRace; std::string currentRace;
}; };
} }
#endif #endif

@ -274,120 +274,120 @@ namespace MWGui
class InventoryWindow : public OEngine::GUI::Layout class InventoryWindow : public OEngine::GUI::Layout
{ {
public: public:
enum CategoryMode enum CategoryMode
{ {
CM_All = 0, // All items CM_All = 0, // All items
CM_Weapon = 1, // Only weapons CM_Weapon = 1, // Only weapons
CM_Apparel = 2, // Apparel CM_Apparel = 2, // Apparel
CM_Magic = 3, // Magic CM_Magic = 3, // Magic
CM_Misc = 4 // Misc CM_Misc = 4 // Misc
}; };
InventoryWindow () InventoryWindow ()
: Layout("openmw_inventory_window_layout.xml") : Layout("openmw_inventory_window_layout.xml")
, categoryMode(CM_All) , categoryMode(CM_All)
// color should be fetched from skin // color should be fetched from skin
, activeColor(0, 0, 1) , activeColor(0, 0, 1)
, inactiveColor(0.7, 0.7, 0.7) , inactiveColor(0.7, 0.7, 0.7)
{ {
setCoord(0, 200, 600, 400); setCoord(0, 200, 600, 400);
// These are just demo values, you should replace these with // These are just demo values, you should replace these with
// real calls from outside the class later. // real calls from outside the class later.
mMainWidget->setCaption("Glass Frostsword"); mMainWidget->setCaption("Glass Frostsword");
setText("EncumbranceBarT", "176/210"); setText("EncumbranceBarT", "176/210");
MyGUI::ProgressPtr pt; MyGUI::ProgressPtr pt;
getWidget(pt, "EncumbranceBar"); getWidget(pt, "EncumbranceBar");
pt->setProgressRange(210); pt->setProgressRange(210);
pt->setProgressPosition(176); pt->setProgressPosition(176);
MyGUI::WidgetPtr avatar; MyGUI::WidgetPtr avatar;
getWidget(avatar, "Avatar"); getWidget(avatar, "Avatar");
// Adjust armor rating text to bottom of avatar widget // Adjust armor rating text to bottom of avatar widget
MyGUI::StaticTextPtr armor_rating; MyGUI::StaticTextPtr armor_rating;
getWidget(armor_rating, "ArmorRating"); getWidget(armor_rating, "ArmorRating");
armor_rating->setCaption("Armor: 11"); armor_rating->setCaption("Armor: 11");
MyGUI::IntCoord coord = armor_rating->getCoord(); MyGUI::IntCoord coord = armor_rating->getCoord();
coord.top = avatar->getCoord().height - 4 - coord.height; coord.top = avatar->getCoord().height - 4 - coord.height;
armor_rating->setCoord(coord); armor_rating->setCoord(coord);
names[0] = "All"; names[0] = "All";
names[1] = "Weapon"; names[1] = "Weapon";
names[2] = "Apparel"; names[2] = "Apparel";
names[3] = "Magic"; names[3] = "Magic";
names[4] = "Misc"; names[4] = "Misc";
boost::array<CategoryMode, 5> categories = { { boost::array<CategoryMode, 5> categories = { {
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} }; } };
// Initialize buttons with text and adjust sizes, also mark All as active button // Initialize buttons with text and adjust sizes, also mark All as active button
int margin = 2; int margin = 2;
int last_x = 0; int last_x = 0;
for (int i = 0; i < categories.size(); ++i) for (int i = 0; i < categories.size(); ++i)
{ {
CategoryMode mode = categories[i]; CategoryMode mode = categories[i];
std::string name = names[mode]; std::string name = names[mode];
name += "Button"; name += "Button";
setText(name, names[mode]); setText(name, names[mode]);
getWidget(buttons[mode], name); getWidget(buttons[mode], name);
MyGUI::ButtonPtr &button_pt = buttons[mode]; MyGUI::ButtonPtr &button_pt = buttons[mode];
if (mode == CM_All) if (mode == CM_All)
button_pt->setTextColour(activeColor); button_pt->setTextColour(activeColor);
else else
button_pt->setTextColour(inactiveColor); button_pt->setTextColour(inactiveColor);
MyGUI::IntCoord coord = button_pt->getCoord(); MyGUI::IntCoord coord = button_pt->getCoord();
coord.left = last_x; coord.left = last_x;
last_x += coord.width + margin; last_x += coord.width + margin;
button_pt->setCoord(coord); button_pt->setCoord(coord);
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected); button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
} }
}
void setCategory(CategoryMode mode)
{
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
pt->setTextColour(inactiveColor);
pt = getCategoryButton(mode);
pt->setTextColour(activeColor);
categoryMode = mode;
} }
void setCategory(CategoryMode mode) MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
{ {
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode); return buttons[mode];
pt->setTextColour(inactiveColor); }
pt = getCategoryButton(mode); void onCategorySelected(MyGUI::Widget *widget)
pt->setTextColour(activeColor); {
categoryMode = mode; boost::array<CategoryMode, 5> categories = { {
} CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} };
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
{ for (int i = 0; i < categories.size(); ++i)
return buttons[mode]; {
} CategoryMode mode = categories[i];
if (widget == buttons[mode])
void onCategorySelected(MyGUI::Widget *widget) {
{ setCategory(mode);
boost::array<CategoryMode, 5> categories = { { return;
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc }
} }; }
}
for (int i = 0; i < categories.size(); ++i)
{ CategoryMode categoryMode; // Current category filter
CategoryMode mode = categories[i]; MyGUI::ButtonPtr buttons[5]; // Button pointers
if (widget == buttons[mode]) std::string names[5]; // Names of category buttons
{
setCategory(mode); MyGUI::Colour activeColor;
return; MyGUI::Colour inactiveColor;
}
}
}
CategoryMode categoryMode; // Current category filter
MyGUI::ButtonPtr buttons[5]; // Button pointers
std::string names[5]; // Names of category buttons
MyGUI::Colour activeColor;
MyGUI::Colour inactiveColor;
}; };
} }
#endif #endif

@ -110,7 +110,7 @@ void WindowManager::updateVisible()
map -> setVisible( eff & GW_Map ); map -> setVisible( eff & GW_Map );
stats -> setVisible( eff & GW_Stats ); stats -> setVisible( eff & GW_Stats );
// inventory -> setVisible( eff & GW_Inventory ); // inventory -> setVisible( eff & GW_Inventory );
return; return;
} }
// All other modes are ignored // All other modes are ignored

@ -88,7 +88,7 @@ namespace MWGui
Console *console; Console *console;
// Character creation // Character creation
RaceDialog *raceDialog; RaceDialog *raceDialog;
// Which dialogs have been shown, controls back/next/ok buttons // Which dialogs have been shown, controls back/next/ok buttons
bool nameChosen; bool nameChosen;

@ -3,32 +3,32 @@
namespace ESM namespace ESM
{ {
const std::string Skill::sSkillNames[Length] = { const std::string Skill::sSkillNames[Length] = {
"Block", "Block",
"Armorer", "Armorer",
"Medium Armor", "Medium Armor",
"Heavy Armor", "Heavy Armor",
"Blunt Weapon", "Blunt Weapon",
"Long Blade", "Long Blade",
"Axe", "Axe",
"Spear", "Spear",
"Athletics", "Athletics",
"Enchant", "Enchant",
"Destruction", "Destruction",
"Alteration", "Alteration",
"Illusion", "Illusion",
"Conjuration", "Conjuration",
"Mysticism", "Mysticism",
"Restoration", "Restoration",
"Alchemy", "Alchemy",
"Unarmored", "Unarmored",
"Security", "Security",
"Sneak", "Sneak",
"Acrobatics", "Acrobatics",
"Light Armor", "Light Armor",
"Short Blade", "Short Blade",
"Marksman", "Marksman",
"Mercantile", "Mercantile",
"Speechcraft", "Speechcraft",
"Hand To Hand", "Hand To Hand",
}; };
} }

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