Fix shadowing warnings

coverity_scan^2
scrawl 8 years ago
parent a5da3a269e
commit 4322e76cb6

@ -58,7 +58,7 @@ namespace
} }
for (size_t j = 0; j < numbytes; ++j) for (size_t j = 0; j < numbytes; ++j)
{ {
unsigned char ch = utf8[i++]; ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF) if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string"); throw std::logic_error("not a UTF-8 string");
unicode <<= 6; unicode <<= 6;
@ -374,7 +374,7 @@ namespace Gui
if (it->first != i) if (it->first != i)
continue; continue;
MyGUI::xml::ElementPtr code = codes->createChild("Code"); code = codes->createChild("Code");
code->addAttribute("index", it->second); code->addAttribute("index", it->second);
code->addAttribute("coord", MyGUI::utility::toString(x1) + " " code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " " + MyGUI::utility::toString(y1) + " "

@ -172,7 +172,7 @@ namespace Interpreter{
for(unsigned int j = 0; j < globals.size(); j++){ for(unsigned int j = 0; j < globals.size(); j++){
if(globals[j].length() > temp.length()){ // Just in case there's a global with a huuuge name if(globals[j].length() > temp.length()){ // Just in case there's a global with a huuuge name
std::string temp = text.substr(i+1, globals[j].length()); temp = text.substr(i+1, globals[j].length());
transform(temp.begin(), temp.end(), temp.begin(), ::tolower); transform(temp.begin(), temp.end(), temp.begin(), ::tolower);
} }

@ -124,7 +124,7 @@ osg::ref_ptr<IndexArrayType> createIndexBuffer(unsigned int flags, unsigned int
// West // West
size_t col = 0; size_t col = 0;
outerStep = size_t(1) << (lodDeltas[Terrain::West] + lodLevel); outerStep = size_t(1) << (lodDeltas[Terrain::West] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep) for (row = 0; row < verts-1; row += outerStep)
{ {
indices->push_back(verts*col+row+outerStep); indices->push_back(verts*col+row+outerStep);
indices->push_back(verts*col+row); indices->push_back(verts*col+row);
@ -148,7 +148,7 @@ osg::ref_ptr<IndexArrayType> createIndexBuffer(unsigned int flags, unsigned int
// East // East
col = verts-1; col = verts-1;
outerStep = size_t(1) << (lodDeltas[Terrain::East] + lodLevel); outerStep = size_t(1) << (lodDeltas[Terrain::East] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep) for (row = 0; row < verts-1; row += outerStep)
{ {
indices->push_back(verts*col+row); indices->push_back(verts*col+row);
indices->push_back(verts*col+row+outerStep); indices->push_back(verts*col+row+outerStep);

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