Improve logic for script-induced cell changes

coverity_scan^2
David Cernat 8 years ago
parent 01af4f3bbc
commit 4d7130b12f

@ -6,6 +6,7 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/Log.hpp>
#include <iostream>
using namespace std;
@ -65,19 +66,20 @@ void TranslocationFunctions::SetCell(unsigned short pid, const char *name) noexc
Player *player;
GET_PLAYER(pid, player,);
/*if (player->GetCell()->mName == name)
return;*/
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s",
player->Npc()->mName.c_str(),
player->GetCell()->getDescription().c_str(),
name);
cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
if (!player->GetCell()->isExterior())
cout << "\"" << player->GetCell()->mName << "\"";
else
cout << "exterior";
// If the player is currently in an exterior, turn on the interior flag
// from the cell so the player doesn't get teleported to their exterior
// grid position (which we haven't changed)
if (player->GetCell()->isExterior()) {
player->GetCell()->mData.mFlags |= ESM::Cell::Interior;
}
player->GetCell()->mName = name;
cout << " in to cell \"" << player->GetCell()->mName << "\"" << endl;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, false);
}
@ -94,14 +96,18 @@ void TranslocationFunctions::SetExterior(unsigned short pid, int x, int y) noexc
Player *player;
GET_PLAYER(pid, player,);
cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
if (!player->GetCell()->isExterior())
cout << "\"" << player->GetCell()->mName << "\"";
else
cout << "exterior: " << player->GetCell()->mCellId.mIndex.mX << ", " << player->GetCell()->mCellId.mIndex.mY;
cout << " in to exterior cell \"" << x << ", " << y << "\"" << endl;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i",
player->Npc()->mName.c_str(),
player->GetCell()->getDescription().c_str(),
x,
y);
// If the player is currently in an interior, turn off the interior flag
// from the cell
if (!player->GetCell()->isExterior()) {
player->GetCell()->mData.mFlags &= ~ESM::Cell::Interior;
}
player->GetCell()->mName = "";
player->GetCell()->mCellId.mIndex.mX = x;
player->GetCell()->mCellId.mIndex.mY = y;
@ -122,12 +128,12 @@ int TranslocationFunctions::GetExteriorY(unsigned short pid) noexcept
return player->GetCell()->mCellId.mIndex.mY;
}
bool TranslocationFunctions::IsInInterior(unsigned short pid) noexcept
bool TranslocationFunctions::IsInExterior(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return !player->GetCell()->isExterior();
return player->GetCell()->isExterior();
}
void TranslocationFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept

@ -25,7 +25,7 @@
{"SetExterior", TranslocationFunctions::SetExterior},\
{"GetExteriorX", TranslocationFunctions::GetExteriorX},\
{"GetExteriorY", TranslocationFunctions::GetExteriorY},\
{"IsInInterior", TranslocationFunctions::IsInInterior}
{"IsInExterior", TranslocationFunctions::IsInExterior}
class TranslocationFunctions
@ -37,7 +37,6 @@ public:
static double GetPosZ(unsigned short pid) noexcept;
static void SetPos(unsigned short pid, double x, double y, double z) noexcept;
static void GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept;
static double GetAngleX(unsigned short pid) noexcept;
static double GetAngleY(unsigned short pid) noexcept;
@ -51,7 +50,7 @@ public:
static int GetExteriorX(unsigned short pid) noexcept;
static int GetExteriorY(unsigned short pid) noexcept;
static bool IsInInterior(unsigned short pid) noexcept;
static bool IsInExterior(unsigned short pid) noexcept;
};
#endif //OPENMW_TRANSLOCATIONS_HPP

@ -201,7 +201,7 @@ void LocalPlayer::setCell()
int y = GetCell()->mCellId.mIndex.mY;
ESM::CellId curCell = player.mCell->getCell()->mCellId;
if (GetCell()->mName.empty())
if (GetCell()->isExterior())
{
world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
pos.pos[2] = 0;
@ -416,8 +416,7 @@ void LocalPlayer::updateCell(bool forceUpdate)
shouldUpdate = true;
}
else if (_cell->isExterior())
{
{
if (_cell->mCellId.mIndex.mX != GetCell()->mCellId.mIndex.mX)
{
shouldUpdate = true;
@ -439,7 +438,8 @@ void LocalPlayer::updateCell(bool forceUpdate)
(*GetCell()) = *_cell;
isExterior = _cell->isExterior();
// Make sure the position is updated before a cell packet is sent
// Make sure the position is updated before a cell packet is sent, or else
// cell change events in server scripts will have the wrong player position
updatePosition(true);
RakNet::BitStream bs;

@ -19,7 +19,6 @@ void mwmp::PacketCell::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, b
RW(player->GetCell()->mData.mFlags, send);
RW(player->GetCell()->mCellId.mIndex.mX, send);
RW(player->GetCell()->mCellId.mIndex.mY, send);

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