|
|
@ -1038,9 +1038,39 @@ bool CharacterController::updateCreatureState()
|
|
|
|
const std::string spellid = stats.getSpells().getSelectedSpell();
|
|
|
|
const std::string spellid = stats.getSpells().getSelectedSpell();
|
|
|
|
if (!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
|
|
|
if (!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
Start of tes3mp addition
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If this mPtr belongs to a LocalPlayer or LocalActor, get their Attack and prepare
|
|
|
|
|
|
|
|
it for sending
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(mPtr);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (localAttack)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
MechanicsHelper::resetAttack(localAttack);
|
|
|
|
|
|
|
|
localAttack->type = mwmp::Attack::MAGIC;
|
|
|
|
|
|
|
|
localAttack->pressed = true;
|
|
|
|
|
|
|
|
localAttack->shouldSend = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
End of tes3mp addition
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
MWMechanics::CastSpell cast(mPtr, NULL);
|
|
|
|
MWMechanics::CastSpell cast(mPtr, NULL);
|
|
|
|
cast.playSpellCastingEffects(spellid);
|
|
|
|
cast.playSpellCastingEffects(spellid);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
Start of tes3mp addition
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mark the attack as instant if there is no spellcast animation
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (!mAnimation->hasAnimation("spellcast"))
|
|
|
|
|
|
|
|
localAttack->instant = true;
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
End of tes3mp addition
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
if (!mAnimation->hasAnimation("spellcast"))
|
|
|
|
if (!mAnimation->hasAnimation("spellcast"))
|
|
|
|
MWBase::Environment::get().getWorld()->castSpell(mPtr); // No "release" text key to use, so cast immediately
|
|
|
|
MWBase::Environment::get().getWorld()->castSpell(mPtr); // No "release" text key to use, so cast immediately
|
|
|
|
else
|
|
|
|
else
|
|
|
|