@ -26,6 +26,7 @@
# include "../mwworld/inventorystore.hpp"
# include "../mwworld/inventorystore.hpp"
# include "../mwworld/class.hpp"
# include "../mwworld/class.hpp"
# include "../mwworld/player.hpp"
# include "../mwworld/player.hpp"
# include "../mwworld/ptr.hpp"
# include "../mwbase/environment.hpp"
# include "../mwbase/environment.hpp"
# include "../mwbase/world.hpp"
# include "../mwbase/world.hpp"
@ -435,6 +436,16 @@ namespace MWMechanics
mObjects . update ( duration , paused ) ;
mObjects . update ( duration , paused ) ;
}
}
bool MechanicsManager : : isRunning ( const MWWorld : : Ptr & ptr )
{
return mActors . isRunning ( ptr ) ;
}
bool MechanicsManager : : isSneaking ( const MWWorld : : Ptr & ptr )
{
return mActors . isSneaking ( ptr ) ;
}
void MechanicsManager : : rest ( bool sleep )
void MechanicsManager : : rest ( bool sleep )
{
{
mActors . rest ( sleep ) ;
mActors . rest ( sleep ) ;
@ -845,8 +856,17 @@ namespace MWMechanics
mAI = true ;
mAI = true ;
}
}
bool MechanicsManager : : isAllowedToUse ( const MWWorld : : Ptr & ptr , const MWWorld : : C ellRef& cellref , MWWorld : : Ptr & victim )
bool MechanicsManager : : isAllowedToUse ( const MWWorld : : Ptr & ptr , const MWWorld : : C onstPtr& item , MWWorld : : Ptr & victim )
{
{
const MWWorld : : CellRef & cellref = item . getCellRef ( ) ;
// there is no harm to use unlocked doors
if ( item . getClass ( ) . isDoor ( ) & & cellref . getLockLevel ( ) < = 0 & & ptr . getCellRef ( ) . getTrap ( ) . empty ( ) )
return true ;
// TODO: implement a better check to check if item is owned bed
if ( item . getClass ( ) . isActivator ( ) & & item . getClass ( ) . getScript ( item ) . compare ( 0 , 3 , " Bed " ) ! = 0 )
return true ;
const std : : string & owner = cellref . getOwner ( ) ;
const std : : string & owner = cellref . getOwner ( ) ;
bool isOwned = ! owner . empty ( ) & & owner ! = " player " ;
bool isOwned = ! owner . empty ( ) & & owner ! = " player " ;
@ -888,7 +908,7 @@ namespace MWMechanics
}
}
MWWorld : : Ptr victim ;
MWWorld : : Ptr victim ;
if ( isAllowedToUse ( ptr , bed .getCellRef ( ) , victim ) )
if ( isAllowedToUse ( ptr , bed , victim ) )
return false ;
return false ;
if ( commitCrime ( ptr , victim , OT_SleepingInOwnedBed ) )
if ( commitCrime ( ptr , victim , OT_SleepingInOwnedBed ) )
@ -903,7 +923,7 @@ namespace MWMechanics
void MechanicsManager : : objectOpened ( const MWWorld : : Ptr & ptr , const MWWorld : : Ptr & item )
void MechanicsManager : : objectOpened ( const MWWorld : : Ptr & ptr , const MWWorld : : Ptr & item )
{
{
MWWorld : : Ptr victim ;
MWWorld : : Ptr victim ;
if ( isAllowedToUse ( ptr , item .getCellRef ( ) , victim ) )
if ( isAllowedToUse ( ptr , item , victim ) )
return ;
return ;
commitCrime ( ptr , victim , OT_Trespassing ) ;
commitCrime ( ptr , victim , OT_Trespassing ) ;
}
}
@ -933,6 +953,43 @@ namespace MWMechanics
return ownerFound ! = owners . end ( ) ;
return ownerFound ! = owners . end ( ) ;
}
}
void MechanicsManager : : confiscateStolenItemToOwner ( const MWWorld : : Ptr & player , const MWWorld : : Ptr & item , const MWWorld : : Ptr & victim , int count )
{
if ( player ! = getPlayer ( ) )
return ;
const std : : string itemId = Misc : : StringUtils : : lowerCase ( item . getCellRef ( ) . getRefId ( ) ) ;
StolenItemsMap : : iterator stolenIt = mStolenItems . find ( itemId ) ;
if ( stolenIt = = mStolenItems . end ( ) )
return ;
Owner owner ;
owner . first = victim . getCellRef ( ) . getRefId ( ) ;
owner . second = false ;
Misc : : StringUtils : : lowerCaseInPlace ( owner . first ) ;
// decrease count of stolen items
int toRemove = std : : min ( count , mStolenItems [ itemId ] [ owner ] ) ;
mStolenItems [ itemId ] [ owner ] - = toRemove ;
if ( mStolenItems [ itemId ] [ owner ] = = 0 )
{
// erase owner from stolen items owners
OwnerMap & owners = stolenIt - > second ;
OwnerMap : : iterator ownersIt = owners . find ( owner ) ;
if ( ownersIt ! = owners . end ( ) )
owners . erase ( ownersIt ) ;
}
MWWorld : : ContainerStore & store = player . getClass ( ) . getContainerStore ( player ) ;
// move items from player to owner and report about theft
victim . getClass ( ) . getContainerStore ( victim ) . add ( item , toRemove , victim ) ;
store . remove ( item , toRemove , player ) ;
commitCrime ( player , victim , OT_Theft , item . getClass ( ) . getValue ( item ) * toRemove ) ;
}
void MechanicsManager : : confiscateStolenItems ( const MWWorld : : Ptr & player , const MWWorld : : Ptr & targetContainer )
void MechanicsManager : : confiscateStolenItems ( const MWWorld : : Ptr & player , const MWWorld : : Ptr & targetContainer )
{
{
MWWorld : : ContainerStore & store = player . getClass ( ) . getContainerStore ( player ) ;
MWWorld : : ContainerStore & store = player . getClass ( ) . getContainerStore ( player ) ;
@ -986,7 +1043,7 @@ namespace MWMechanics
}
}
}
}
if ( isAllowedToUse ( ptr , * ownerCellRef , victim ) )
if ( isAllowedToUse ( ptr , item , victim ) )
return ;
return ;
Owner owner ;
Owner owner ;
@ -1067,11 +1124,6 @@ namespace MWMechanics
End of tes3mp addition
End of tes3mp addition
*/
*/
if ( type = = OT_Theft | | type = = OT_Pickpocket )
MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > say ( * it , " thief " ) ;
else if ( type = = OT_Trespassing )
MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > say ( * it , " intruder " ) ;
crimeSeen = true ;
crimeSeen = true ;
}
}
}
}
@ -1173,10 +1225,25 @@ namespace MWMechanics
if ( it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . isInCombat ( victim ) )
if ( it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . isInCombat ( victim ) )
continue ;
continue ;
// Player's followers should not attack player, or try to arrest him
if ( it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . hasPackage ( AiPackage : : TypeIdFollow ) )
{
std : : set < MWWorld : : Ptr > playerFollowers ;
getActorsSidingWith ( player , playerFollowers ) ;
if ( playerFollowers . find ( * it ) ! = playerFollowers . end ( ) )
continue ;
}
// Will the witness report the crime?
// Will the witness report the crime?
if ( it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Alarm ) . getBase ( ) > = 100 )
if ( it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Alarm ) . getBase ( ) > = 100 )
{
{
reported = true ;
reported = true ;
if ( type = = OT_Theft | | type = = OT_Pickpocket )
MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > say ( * it , " thief " ) ;
else if ( type = = OT_Trespassing )
MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > say ( * it , " intruder " ) ;
}
}
if ( it - > getClass ( ) . isClass ( * it , " guard " ) )
if ( it - > getClass ( ) . isClass ( * it , " guard " ) )
@ -1189,7 +1256,9 @@ namespace MWMechanics
it - > getClass ( ) . getNpcStats ( * it ) . setCrimeId ( id ) ;
it - > getClass ( ) . getNpcStats ( * it ) . setCrimeId ( id ) ;
if ( ! it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . hasPackage ( AiPackage : : TypeIdPursue ) )
if ( ! it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . hasPackage ( AiPackage : : TypeIdPursue ) )
{
it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . stack ( AiPursue ( player ) , * it ) ;
it - > getClass ( ) . getCreatureStats ( * it ) . getAiSequence ( ) . stack ( AiPursue ( player ) , * it ) ;
}
}
}
else
else
{
{
@ -1579,6 +1648,11 @@ namespace MWMechanics
return mActors . isReadyToBlock ( ptr ) ;
return mActors . isReadyToBlock ( ptr ) ;
}
}
bool MechanicsManager : : isAttackingOrSpell ( const MWWorld : : Ptr & ptr ) const
{
return mActors . isAttackingOrSpell ( ptr ) ;
}
void MechanicsManager : : setWerewolf ( const MWWorld : : Ptr & actor , bool werewolf )
void MechanicsManager : : setWerewolf ( const MWWorld : : Ptr & actor , bool werewolf )
{
{
MWMechanics : : NpcStats & npcStats = actor . getClass ( ) . getNpcStats ( actor ) ;
MWMechanics : : NpcStats & npcStats = actor . getClass ( ) . getNpcStats ( actor ) ;