forked from mirror/openmw-tes3mp
[Server] Bring comments up-to-date for packet-sending script functions
This commit is contained in:
parent
2f1ef049d2
commit
563269d359
9 changed files with 42 additions and 42 deletions
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@ -58,8 +58,8 @@ public:
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* \param pid The player ID whose book changes should be used.
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* \param pid The player ID whose book changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendBookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendBookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -19,8 +19,8 @@ public:
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* \param message The contents of the message.
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* \param message The contents of the message.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendMessage(unsigned short pid, const char *message, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendMessage(unsigned short pid, const char *message, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -61,8 +61,8 @@ public:
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* \param pid The player ID whose topic changes should be used.
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* \param pid The player ID whose topic changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -146,8 +146,8 @@ public:
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* \param pid The player ID whose faction changes should be used.
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* \param pid The player ID whose faction changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendFactionChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendFactionChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -213,8 +213,8 @@ public:
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* \param pid The player ID whose inventory changes should be used.
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* \param pid The player ID whose inventory changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -781,8 +781,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendObjectPlace(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendObjectPlace(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -792,8 +792,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendObjectSpawn(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendObjectSpawn(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -813,8 +813,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendObjectLock(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendObjectLock(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -834,8 +834,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendObjectScale(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendObjectScale(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -845,8 +845,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendObjectState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendObjectState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -856,8 +856,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendDoorState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendDoorState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -867,8 +867,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendDoorDestination(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendDoorDestination(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -878,8 +878,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendContainer(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendContainer(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -889,8 +889,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendVideoPlay(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendVideoPlay(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -900,8 +900,8 @@ public:
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*
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendConsoleCommand(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendConsoleCommand(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -177,8 +177,8 @@ public:
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* \param pid The player ID whose journal changes should be used.
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* \param pid The player ID whose journal changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendJournalChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendJournalChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -189,8 +189,8 @@ public:
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* \param pid The player ID whose kill count changes should be used.
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* \param pid The player ID whose kill count changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendKillChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendKillChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -201,8 +201,8 @@ public:
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* \param pid The player ID whose reputation should be used.
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* \param pid The player ID whose reputation should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendReputation(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendReputation(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -257,8 +257,8 @@ public:
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* \param pid The player ID whose spellbook changes should be used.
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* \param pid The player ID whose spellbook changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -232,8 +232,8 @@ public:
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* \param pid The player ID attached to the packet.
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* \param pid The player ID attached to the packet.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendWorldTime(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendWorldTime(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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@ -245,8 +245,8 @@ public:
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* \param pid The player ID attached to the packet.
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* \param pid The player ID attached to the packet.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* player attached to the packet (false by default).
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* \param sendToAttachedPlayer Whether the packet should be sent to the player attached
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (true by default).
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* to the packet (false by default).
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* \return void
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* \return void
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*/
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*/
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static void SendWorldCollisionOverride(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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static void SendWorldCollisionOverride(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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