Remove unintended jump cooldown (Fixes #4250)

0.6.2
scrawl 7 years ago
parent b8c25e6bff
commit 57257d057f
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GPG Key ID: 2E6CC3676024C402

@ -1797,7 +1797,7 @@ void CharacterController::update(float duration)
vec.y() *= factor; vec.y() *= factor;
vec.z() = 0.0f; vec.z() = 0.0f;
} }
else if(vec.z() > 0.0f && mJumpState == JumpState_None) else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
{ {
// Started a jump. // Started a jump.
float z = cls.getJump(mPtr); float z = cls.getJump(mPtr);

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