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@ -381,14 +381,28 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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setWindowIcon();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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int redSize;
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int greenSize;
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int blueSize;
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int depthSize;
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int stencilSize;
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int doubleBuffer;
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SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redSize);
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SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenSize);
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SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueSize);
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SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depthSize);
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SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencilSize);
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doubleBuffer);
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SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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SDL_GL_GetAttribute(SDL_GL_RED_SIZE, reinterpret_cast<int*>(&traits->red));
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SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, reinterpret_cast<int*>(&traits->green));
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SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, reinterpret_cast<int*>(&traits->blue));
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SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, reinterpret_cast<int*>(&traits->depth));
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SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, reinterpret_cast<int*>(&traits->stencil));
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, reinterpret_cast<int*>(&traits->doubleBuffer));
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traits->red = redSize;
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traits->green = greenSize;
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traits->blue = blueSize;
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traits->depth = depthSize;
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traits->stencil = stencilSize;
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traits->doubleBuffer = doubleBuffer;
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traits->windowName = SDL_GetWindowTitle(mWindow);
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traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
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traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
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