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@ -27,6 +27,7 @@ namespace mwmp
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void addStatsDynamicActor(BaseActor baseActor);
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void addStatsDynamicActor(BaseActor baseActor);
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void addDeathActor(BaseActor baseActor);
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void addDeathActor(BaseActor baseActor);
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void addEquipmentActor(BaseActor baseActor);
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void addEquipmentActor(BaseActor baseActor);
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void addAiActor(BaseActor baseActor);
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void addAttackActor(BaseActor baseActor);
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void addAttackActor(BaseActor baseActor);
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void addCellChangeActor(BaseActor baseActor);
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void addCellChangeActor(BaseActor baseActor);
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@ -37,6 +38,7 @@ namespace mwmp
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void sendStatsDynamicActors();
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void sendStatsDynamicActors();
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void sendDeathActors();
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void sendDeathActors();
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void sendEquipmentActors();
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void sendEquipmentActors();
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void sendAiActors();
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void sendAttackActors();
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void sendAttackActors();
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void sendCellChangeActors();
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void sendCellChangeActors();
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@ -52,6 +54,7 @@ namespace mwmp
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std::vector<BaseActor> statsDynamicActors;
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std::vector<BaseActor> statsDynamicActors;
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std::vector<BaseActor> deathActors;
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std::vector<BaseActor> deathActors;
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std::vector<BaseActor> equipmentActors;
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std::vector<BaseActor> equipmentActors;
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std::vector<BaseActor> aiActors;
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std::vector<BaseActor> attackActors;
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std::vector<BaseActor> attackActors;
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std::vector<BaseActor> cellChangeActors;
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std::vector<BaseActor> cellChangeActors;
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};
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};
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