disable those physics debug prints

actorid
scrawl 13 years ago
parent a13f542396
commit 6850f3945c

@ -372,7 +372,7 @@ bool PM_SlideMove( bool gravity )
// stop dead at a tripple plane interaction // stop dead at a tripple plane interaction
//VectorClear( pm->ps->velocity ); //VectorClear( pm->ps->velocity );
printf("Stop dead at a triple plane interaction\n"); //printf("Stop dead at a triple plane interaction\n");
pm->ps.velocity = Ogre::Vector3(0,0,0); pm->ps.velocity = Ogre::Vector3(0,0,0);
return true; return true;
} }
@ -417,7 +417,7 @@ int PM_StepSlideMove( bool gravity )
Ogre::Vector3 up, down; Ogre::Vector3 up, down;
float stepSize; float stepSize;
std::cout << "StepSlideMove\n"; //std::cout << "StepSlideMove\n";
// start_o = pm->ps->origin // start_o = pm->ps->origin
//VectorCopy (pm->ps->origin, start_o); //VectorCopy (pm->ps->origin, start_o);
start_o = pm->ps.origin; start_o = pm->ps.origin;
@ -517,6 +517,8 @@ int PM_StepSlideMove( bool gravity )
if ( delta > 2 ) if ( delta > 2 )
{ {
pm->ps.counter = 10; pm->ps.counter = 10;
/*
if (gravity) if (gravity)
printf("g on: %f ", delta); printf("g on: %f ", delta);
else else
@ -534,7 +536,7 @@ int PM_StepSlideMove( bool gravity )
else else
printf("stepped 15+\n"); printf("stepped 15+\n");
//PM_AddEvent( EV_STEP_16 ); //PM_AddEvent( EV_STEP_16 );
*/
} }
/*if ( pm->debugLevel ) /*if ( pm->debugLevel )
Com_Printf("%i:stepped\n", c_pmove);*/ Com_Printf("%i:stepped\n", c_pmove);*/
@ -863,7 +865,7 @@ static void PM_WalkMove( playerMove* const pmove )
PM_WaterMove(pmove); PM_WaterMove(pmove);
else else
PM_AirMove(); PM_AirMove();
printf("Jumped away\n"); //printf("Jumped away\n");
return; return;
} }
@ -1146,7 +1148,7 @@ void PM_GroundTraceMissed()
{ {
traceResults trace; traceResults trace;
Ogre::Vector3 point; Ogre::Vector3 point;
std::cout << "Ground trace missed\n"; //std::cout << "Ground trace missed\n";
// we just transitioned into freefall // we just transitioned into freefall
//if ( pm->debugLevel ) //if ( pm->debugLevel )
//Com_Printf("%i:lift\n", c_pmove); //Com_Printf("%i:lift\n", c_pmove);
@ -1292,14 +1294,14 @@ static void PM_CrashLand( void )
if ( delta < 1 ) if ( delta < 1 )
return; return;
/*
if (delta > 60) if (delta > 60)
printf("Far crashland: %f\n", delta); printf("Far crashland: %f\n", delta);
else if (delta > 40) else if (delta > 40)
printf("Medium crashland: %f\n", delta); printf("Medium crashland: %f\n", delta);
else if (delta > 4) else if (delta > 4)
printf("Short crashland: %f\n", delta); printf("Short crashland: %f\n", delta);
*/
if (delta > 60) if (delta > 60)
{ {
/* /*

@ -105,13 +105,13 @@ struct playerMove
inline void SpeedUp(void) inline void SpeedUp(void)
{ {
printf("speed up to: %f\n", speed); //printf("speed up to: %f\n", speed);
speed *= 1.25f; speed *= 1.25f;
} }
inline void SpeedDown(void) inline void SpeedDown(void)
{ {
printf("speed down to %f\n", speed); //printf("speed down to %f\n", speed);
speed /= 1.25f; speed /= 1.25f;
} }

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