[Client] Track & use previous race & creatureRefId for DedicatedPlayers

0.6.3
David Cernat 7 years ago
parent acb1335d78
commit 68ee64902d

@ -60,6 +60,7 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
MWBase::World *world = MWBase::Environment::get().getWorld();
npc = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
npc.mId = "Dedicated Player";
previousRace = npc.mRace;
}
DedicatedPlayer::~DedicatedPlayer()
{
@ -142,8 +143,6 @@ void DedicatedPlayer::move(float dt)
void DedicatedPlayer::setBaseInfo()
{
static std::string previousRace;
// Use the previous race if the new one doesn't exist
if (!RecordHelper::doesRaceExist(npc.mRace))
npc.mRace = previousRace;
@ -175,56 +174,61 @@ void DedicatedPlayer::setShapeshift()
if (reference)
isNpc = ptr.getTypeName() == typeid(ESM::NPC).name();
if (!creatureRefId.empty() && RecordHelper::doesCreatureExist(creatureRefId))
if (creatureRefId != previousCreatureRefId)
{
if (isNpc)
if (!creatureRefId.empty() && RecordHelper::doesCreatureExist(creatureRefId))
{
deleteReference();
}
if (isNpc)
{
deleteReference();
}
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "- %s is disguised as %s", npc.mName.c_str(), creatureRefId.c_str());
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "- %s is disguised as %s", npc.mName.c_str(), creatureRefId.c_str());
// Is this our first time creating a creature record id for this player? If so, keep it around
// and reuse it
if (creatureRecordId.empty())
{
creature.mId = "Dedicated Player";
creature.mId = creatureRecordId = RecordHelper::createCreatureRecord(creature);
LOG_APPEND(Log::LOG_INFO, "- Creating new creature record %s", creatureRecordId.c_str());
}
else
{
creature.mId = creatureRecordId;
RecordHelper::updateCreatureRecord(creature);
}
// Is this our first time creating a creature record id for this player? If so, keep it around
// and reuse it
if (creatureRecordId.empty())
{
creature.mId = "Dedicated Player";
creature.mId = creatureRecordId = RecordHelper::createCreatureRecord(creature);
LOG_APPEND(Log::LOG_INFO, "- Creating new creature record %s", creatureRecordId.c_str());
}
else
{
creature.mId = creatureRecordId;
RecordHelper::updateCreatureRecord(creature);
}
if (!reference)
{
LOG_APPEND(Log::LOG_INFO, "- Creating reference for %s", creature.mId.c_str());
createReference(creature.mId);
if (!reference)
{
LOG_APPEND(Log::LOG_INFO, "- Creating reference for %s", creature.mId.c_str());
createReference(creature.mId);
}
else
{
reloadPtr();
}
}
else
// This player was already a creature, but the new creature refId was empty or
// invalid, so we'll turn this player into their NPC self again as a result
else if (!isNpc)
{
if (reference)
{
deleteReference();
}
RecordHelper::updateNpcRecord(npc);
createReference(npc.mId);
reloadPtr();
}
}
// This player was already a creature, but the new creature refId was empty or
// invalid, so we'll turn this player into their NPC self again as a result
else if (!isNpc)
{
if (reference)
{
deleteReference();
}
RecordHelper::updateNpcRecord(npc);
createReference(npc.mId);
reloadPtr();
previousCreatureRefId = creatureRefId;
}
if (ptr.getTypeName() == typeid(ESM::NPC).name())

@ -71,7 +71,9 @@ namespace mwmp
ESM::CustomMarker marker;
bool markerEnabled;
std::string npcRecordId;
std::string previousRace;
std::string previousCreatureRefId;
std::string creatureRecordId;
};
}

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