Fix missing particles caused by shallow copy of ParticleSystemController

0.6.1
scrawl 8 years ago
parent 9b27ec4945
commit 706ac45c76

@ -94,7 +94,7 @@ namespace SceneUtil
osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
{ {
osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::SHALLOW_COPY); osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
mMap[cloned] = processor->getParticleSystem(); mMap[cloned] = processor->getParticleSystem();
return cloned; return cloned;
} }

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