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@ -146,9 +146,6 @@ namespace MWClass
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float epsilon = 0.0005f;
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if (ref->mBase->mData.mWeight == 0)
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return ESM::Skill::Unarmored;
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if (ref->mBase->mData.mWeight <= iWeight * gmst.find ("fLightMaxMod")->getFloat() + epsilon)
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return ESM::Skill::LightArmor;
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@ -220,16 +217,19 @@ namespace MWClass
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std::string text;
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// get armor type string (light/medium/heavy)
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int armorType = getEquipmentSkill(ptr);
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std::string typeText;
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if (armorType == ESM::Skill::LightArmor)
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typeText = "#{sLight}";
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else if (armorType == ESM::Skill::MediumArmor)
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typeText = "#{sMedium}";
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else if (armorType == ESM::Skill::HeavyArmor)
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typeText = "#{sHeavy}";
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else // if (armorType == ESM::Skill::Unarmored)
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if (ref->mBase->mData.mWeight == 0)
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typeText = "";
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else
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{
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int armorType = getEquipmentSkill(ptr);
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if (armorType == ESM::Skill::LightArmor)
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typeText = "#{sLight}";
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else if (armorType == ESM::Skill::MediumArmor)
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typeText = "#{sMedium}";
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else
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typeText = "#{sHeavy}";
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}
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text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(getEffectiveArmorRating(ptr,
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MWMechanics::getPlayer()));
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