[General] Clean up BaseEvent and BaseStructs

0.6.1
David Cernat 8 years ago
parent 7662297334
commit 7700b82952

@ -38,11 +38,6 @@ namespace mwmp
ESM::Position position;
int drawState;
float headPitch;
float headYaw;
int doorState;
int lockLevel;
float scale;
@ -59,15 +54,6 @@ namespace mwmp
std::string varName;
ContainerChanges containerChanges;
Animation animation;
bool hasAnimation;
AnimStates animStates;
bool hasAnimStates;
Movement movement;
bool hasMovement;
};
struct ObjectChanges

@ -18,13 +18,6 @@ namespace mwmp
int jumpstate;
bool forcestateupdate;
};
struct Movement
{
float x;
float y;
float z;
};
}
#endif //OPENMW_BASESTRUCTS_HPP

@ -45,7 +45,6 @@ void PacketActorTest::Packet(RakNet::BitStream *bs, bool send)
RW(actor.hasAnimation, send);
RW(actor.hasAnimStates, send);
RW(actor.hasMovement, send);
if (actor.hasAnimation)
{
@ -63,13 +62,6 @@ void PacketActorTest::Packet(RakNet::BitStream *bs, bool send)
RW(actor.animStates.forcestateupdate, send);
}
if (actor.hasMovement)
{
RW(actor.movement.x, send);
RW(actor.movement.y, send);
RW(actor.movement.y, send);
}
if (!send)
{
actorList->baseActors.push_back(actor);

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