Fixed enum formatting in components/esm headers

actorid
Nikolay Kasyanov 14 years ago
parent 1e5768170f
commit 79911b16d0

@ -23,12 +23,16 @@ enum VarType
enum Specialization enum Specialization
{ {
SPC_Combat = 0, SPC_Magic = 1, SPC_Stealth = 2 SPC_Combat = 0,
SPC_Magic = 1,
SPC_Stealth = 2
}; };
enum RangeType enum RangeType
{ {
RT_Self = 0, RT_Touch = 1, RT_Target = 2 RT_Self = 0,
RT_Touch = 1,
RT_Target = 2
}; };
/** A list of references to spells and spell effects. This is shared /** A list of references to spells and spell effects. This is shared

@ -14,7 +14,10 @@ struct Apparatus
{ {
enum AppaType enum AppaType
{ {
MortarPestle = 0, Albemic = 1, Calcinator = 2, Retort = 3 MortarPestle = 0,
Albemic = 1,
Calcinator = 2,
Retort = 3
}; };
struct AADTstruct struct AADTstruct

@ -29,12 +29,15 @@ struct BodyPart
enum Flags enum Flags
{ {
BPF_Female = 1, BPF_Playable = 2 BPF_Female = 1,
BPF_Playable = 2
}; };
enum MeshType enum MeshType
{ {
MT_Skin = 0, MT_Clothing = 1, MT_Armor = 2 MT_Skin = 0,
MT_Clothing = 1,
MT_Armor = 2
}; };
struct BYDTstruct struct BYDTstruct

@ -38,7 +38,9 @@ struct Class
enum Specialization enum Specialization
{ {
Combat = 0, Magic = 1, Stealth = 2 Combat = 0,
Magic = 1,
Stealth = 2
}; };
static const Specialization specializationIds[3]; static const Specialization specializationIds[3];

@ -30,7 +30,10 @@ struct Creature
enum Type enum Type
{ {
Creatures = 0, Deadra = 1, Undead = 2, Humanoid = 3 Creatures = 0,
Deadra = 1,
Undead = 2,
Humanoid = 3
}; };
struct NPDTstruct struct NPDTstruct

@ -3,7 +3,8 @@
#include "esm_reader.hpp" #include "esm_reader.hpp"
namespace ESM { namespace ESM
{
/* /*
* Sound generator. This describes the sounds a creature make. * Sound generator. This describes the sounds a creature make.
@ -11,24 +12,24 @@ namespace ESM {
struct SoundGenerator struct SoundGenerator
{ {
enum Type enum Type
{ {
LeftFoot = 0, LeftFoot = 0,
RightFoot = 1, RightFoot = 1,
SwimLeft = 2, SwimLeft = 2,
SwimRight = 3, SwimRight = 3,
Moan = 4, Moan = 4,
Roar = 5, Roar = 5,
Scream = 6, Scream = 6,
Land = 7 Land = 7
}; };
// Type // Type
int type; int type;
std::string creature, sound; std::string creature, sound;
void load(ESMReader &esm); void load(ESMReader &esm);
}; };
} }
#endif #endif

Loading…
Cancel
Save