forked from mirror/openmw-tes3mp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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8 changed files with 66 additions and 64 deletions
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@ -24,6 +24,7 @@
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Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
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Bug #4432: Guards behaviour is incorrect if they do not have AI packages
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Bug #4433: Guard behaviour is incorrect with Alarm = 0
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Bug #4454: AI opens doors too slow
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Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
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Feature #4345: Add equivalents for the command line commands to Launcher
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Feature #4444: Per-group KF-animation files support
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@ -139,24 +139,21 @@ namespace MWClass
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const std::string trapActivationSound = "Disarm Trap Fail";
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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const MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
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MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
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bool isLocked = ptr.getCellRef().getLockLevel() > 0;
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bool isTrapped = !ptr.getCellRef().getTrap().empty();
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bool hasKey = false;
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std::string keyName;
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// make key id lowercase
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std::string keyId = ptr.getCellRef().getKey();
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Misc::StringUtils::lowerCaseInPlace(keyId);
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for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
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const std::string keyId = ptr.getCellRef().getKey();
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if (!keyId.empty())
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{
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std::string refId = it->getCellRef().getRefId();
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Misc::StringUtils::lowerCaseInPlace(refId);
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if (refId == keyId)
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MWWorld::Ptr keyPtr = invStore.search(keyId);
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if (!keyPtr.isEmpty())
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{
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hasKey = true;
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keyName = it->getClass().getName(*it);
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keyName = keyPtr.getClass().getName(keyPtr);
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}
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}
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@ -114,7 +114,7 @@ namespace MWClass
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const std::string lockedSound = "LockedDoor";
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const std::string trapActivationSound = "Disarm Trap Fail";
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const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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bool isLocked = ptr.getCellRef().getLockLevel() > 0;
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bool isTrapped = !ptr.getCellRef().getTrap().empty();
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@ -135,21 +135,14 @@ namespace MWClass
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animation->addSpellCastGlow(effect, 1); // 1 second glow to match the time taken for a door opening or closing
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}
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// make key id lowercase
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std::string keyId = ptr.getCellRef().getKey();
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const std::string keyId = ptr.getCellRef().getKey();
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if (!keyId.empty())
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{
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Misc::StringUtils::lowerCaseInPlace(keyId);
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for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
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MWWorld::Ptr keyPtr = invStore.search(keyId);
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if (!keyPtr.isEmpty())
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{
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std::string refId = it->getCellRef().getRefId();
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Misc::StringUtils::lowerCaseInPlace(refId);
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if (refId == keyId)
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{
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hasKey = true;
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keyName = it->getClass().getName(*it);
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break;
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}
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hasKey = true;
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keyName = keyPtr.getClass().getName(keyPtr);
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}
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}
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@ -120,6 +120,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
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if (!isDestReached && mTimer > AI_REACTION_TIME)
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{
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if (actor.getClass().isBipedal(actor))
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openDoors(actor);
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bool wasShortcutting = mIsShortcutting;
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bool destInLOS = false;
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@ -209,41 +212,10 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
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// first check if obstacle is a door
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static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
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MWWorld::Ptr door = getNearbyDoor(actor, distance);
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if (door != MWWorld::Ptr() && actor.getClass().isBipedal(actor))
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const MWWorld::Ptr door = getNearbyDoor(actor, distance);
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if (!door.isEmpty() && actor.getClass().isBipedal(actor))
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{
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// note: AiWander currently does not open doors
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if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
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{
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if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
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{
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MWBase::Environment::get().getWorld()->activate(door, actor);
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return;
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}
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std::string keyId = door.getCellRef().getKey();
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if (keyId.empty())
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return;
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bool hasKey = false;
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const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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// make key id lowercase
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Misc::StringUtils::lowerCaseInPlace(keyId);
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for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
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{
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std::string refId = it->getCellRef().getRefId();
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Misc::StringUtils::lowerCaseInPlace(refId);
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if (refId == keyId)
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{
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hasKey = true;
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break;
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}
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}
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if (hasKey)
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MWBase::Environment::get().getWorld()->activate(door, actor);
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}
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openDoors(actor);
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}
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else
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{
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@ -251,6 +223,35 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
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}
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}
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void MWMechanics::AiPackage::openDoors(const MWWorld::Ptr& actor)
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{
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static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
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const MWWorld::Ptr door = getNearbyDoor(actor, distance);
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if (door == MWWorld::Ptr())
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return;
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// note: AiWander currently does not open doors
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if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
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{
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if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
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{
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MWBase::Environment::get().getWorld()->activate(door, actor);
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return;
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}
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const std::string keyId = door.getCellRef().getKey();
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if (keyId.empty())
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return;
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MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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MWWorld::Ptr keyPtr = invStore.search(keyId);
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if (!keyPtr.isEmpty())
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MWBase::Environment::get().getWorld()->activate(door, actor);
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}
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}
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const MWMechanics::PathgridGraph& MWMechanics::AiPackage::getPathGridGraph(const MWWorld::CellStore *cell)
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{
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const ESM::CellId& id = cell->getCell()->getCellId();
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@ -123,6 +123,7 @@ namespace MWMechanics
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virtual bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell);
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void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
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void openDoors(const MWWorld::Ptr& actor);
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const PathgridGraph& getPathGridGraph(const MWWorld::CellStore* cell);
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@ -26,13 +26,13 @@ namespace MWMechanics
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bool proximityToDoor(const MWWorld::Ptr& actor, float minDist)
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{
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if(getNearbyDoor(actor, minDist)!=MWWorld::Ptr())
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return true;
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else
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if(getNearbyDoor(actor, minDist).isEmpty())
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return false;
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else
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return true;
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}
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MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
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const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
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{
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MWWorld::CellStore *cell = actor.getCell();
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@ -50,6 +50,16 @@ namespace MWMechanics
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const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
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osg::Vec3f doorPos(ref.mData.getPosition().asVec3());
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// FIXME: cast
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const MWWorld::Ptr doorPtr = MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell());
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int doorState = doorPtr.getClass().getDoorState(doorPtr);
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float doorRot = ref.mData.getPosition().rot[2] - doorPtr.getCellRef().getPosition().rot[2];
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if (doorState != 0 || doorRot != 0)
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continue; // the door is already opened/opening
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doorPos.z() = 0;
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float angle = std::acos(actorDir * (doorPos - pos) / (actorDir.length() * (doorPos - pos).length()));
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@ -62,8 +72,7 @@ namespace MWMechanics
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if ((pos - doorPos).length2() > minDist*minDist)
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continue;
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// FIXME cast
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return MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell()); // found, stop searching
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return doorPtr; // found, stop searching
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}
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return MWWorld::Ptr(); // none found
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@ -17,7 +17,7 @@ namespace MWMechanics
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/// Returns door pointer within range. No guarantee is given as to which one
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/** \return Pointer to the door, or NULL if none exists **/
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MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
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const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
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class ObstacleCheck
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{
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@ -47,7 +47,7 @@ namespace
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for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
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iter!=list.mList.end(); ++iter)
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{
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if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
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if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount())
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{
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MWWorld::Ptr ptr (&*iter, 0);
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ptr.setContainerStore (store);
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