forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'dteviot/Rng'
This commit is contained in:
commit
86d39cede9
37 changed files with 214 additions and 92 deletions
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@ -10,6 +10,8 @@
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#include <SDL.h>
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#include <openengine/misc/rng.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/bsa/resources.hpp>
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@ -191,6 +193,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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, mExportFonts(false)
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, mNewGame (false)
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{
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OEngine::Misc::Rng::init();
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std::srand ( static_cast<unsigned int>(std::time(NULL)) );
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MWClass::registerClasses();
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@ -1,6 +1,8 @@
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#include "creature.hpp"
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#include <openengine/misc/rng.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/creaturestate.hpp>
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@ -249,7 +251,7 @@ namespace MWClass
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float hitchance = MWMechanics::getHitChance(ptr, victim, ref->mBase->mData.mCombat);
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if((::rand()/(RAND_MAX+1.0)) >= hitchance/100.0f)
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if(OEngine::Misc::Rng::rollProbability() >= hitchance/100.0f)
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{
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victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, false);
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MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
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@ -375,8 +377,7 @@ namespace MWClass
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float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
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float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
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* getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt();
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int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
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if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
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{
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getCreatureStats(ptr).setKnockedDown(true);
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@ -680,7 +681,7 @@ namespace MWClass
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++sound;
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}
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if(!sounds.empty())
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return sounds[(int)(rand()/(RAND_MAX+1.0)*sounds.size())]->mSound;
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return sounds[OEngine::Misc::Rng::rollDice(sounds.size())]->mSound;
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}
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if (type == ESM::SoundGenerator::Land)
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@ -5,6 +5,8 @@
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#include <OgreSceneNode.h>
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#include <openengine/misc/rng.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/npcstate.hpp>
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@ -513,7 +515,7 @@ namespace MWClass
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float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
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if((::rand()/(RAND_MAX+1.0)) >= hitchance/100.0f)
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if (OEngine::Misc::Rng::rollProbability() >= hitchance / 100.0f)
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{
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othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
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MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
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@ -643,8 +645,7 @@ namespace MWClass
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const GMST& gmst = getGmst();
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int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
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int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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if (roll < chance)
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if (OEngine::Misc::Rng::roll0to99() < chance)
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{
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MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
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}
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@ -653,8 +654,7 @@ namespace MWClass
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float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
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float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
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* gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
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roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
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if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
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{
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getCreatureStats(ptr).setKnockedDown(true);
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@ -680,7 +680,7 @@ namespace MWClass
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MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
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MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet
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};
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int hitslot = hitslots[(int)(::rand()/(RAND_MAX+1.0)*20.0)];
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int hitslot = hitslots[OEngine::Misc::Rng::rollDice(20)];
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float unmitigatedDamage = damage;
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float x = damage / (damage + getArmorRating(ptr));
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@ -1,5 +1,7 @@
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#include <MyGUI_ScrollBar.h>
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#include <openengine/misc/rng.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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@ -83,7 +85,7 @@ namespace MWGui
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std::set<int> skills;
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for (int day=0; day<mDays; ++day)
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{
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int skill = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * ESM::Skill::Length);
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int skill = OEngine::Misc::Rng::rollDice(ESM::Skill::Length);
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skills.insert(skill);
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MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);
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@ -15,6 +15,8 @@
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#include <MyGUI_Gui.h>
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#include <MyGUI_TextBox.h>
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#include <openengine/misc/rng.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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@ -146,7 +148,7 @@ namespace MWGui
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if (!mResources.empty())
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{
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std::string const & randomSplash = mResources.at (rand() % mResources.size());
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std::string const & randomSplash = mResources.at(OEngine::Misc::Rng::rollDice(mResources.size()));
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Ogre::TextureManager::getSingleton ().load (randomSplash, Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
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@ -1,5 +1,7 @@
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#include "pickpocketitemmodel.hpp"
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#include <openengine/misc/rng.hpp>
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwworld/class.hpp"
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@ -12,11 +14,13 @@ namespace MWGui
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int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
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mSourceModel->update();
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// build list of items that player is unable to find when attempts to pickpocket.
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if (hideItems)
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{
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for (size_t i = 0; i<mSourceModel->getItemCount(); ++i)
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{
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if (std::rand() / static_cast<float>(RAND_MAX) * 100 > chance)
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if (chance <= OEngine::Misc::Rng::roll0to99())
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mHiddenItems.push_back(mSourceModel->getItem(i));
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}
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}
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@ -5,6 +5,8 @@
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_Gui.h>
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#include <openengine/misc/rng.hpp>
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#include <components/esm/records.hpp>
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#include "../mwbase/world.hpp"
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@ -161,7 +163,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
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intelligenceTerm = 1;
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float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
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int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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int roll = OEngine::Misc::Rng::roll0to99();
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if (roll < x)
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{
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std::string soul = gem.getCellRef().getSoul();
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@ -4,6 +4,8 @@
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#include <MyGUI_InputManager.h>
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#include <MyGUI_ControllerManager.h>
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#include <openengine/misc/rng.hpp>
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#include <components/widgets/numericeditbox.hpp>
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#include "../mwbase/environment.hpp"
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@ -365,7 +367,7 @@ namespace MWGui
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else
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x += abs(int(npcTerm - pcTerm));
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int roll = std::rand()%100 + 1;
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int roll = OEngine::Misc::Rng::rollDice(100) + 1;
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if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
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{
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MWBase::Environment::get().getWindowManager()->
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@ -2,6 +2,8 @@
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#include <MyGUI_ProgressBar.h>
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#include <openengine/misc/rng.hpp>
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#include <components/widgets/box.hpp>
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#include <components/settings/settings.hpp>
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@ -152,10 +154,9 @@ namespace MWGui
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const ESM::Region *region = world->getStore().get<ESM::Region>().find (regionstr);
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if (!region->mSleepList.empty())
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{
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// figure out if player will be woken while sleeping
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float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
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int x = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * hoursToWait); // [0, hoursRested]
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float y = fSleepRandMod * hoursToWait;
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if (x > y)
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if (OEngine::Misc::Rng::rollProbability() > fSleepRandMod)
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{
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float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
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mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);
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@ -1,5 +1,7 @@
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#include "activespells.hpp"
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#include <openengine/misc/rng.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/esm/loadmgef.hpp>
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@ -229,8 +231,7 @@ namespace MWMechanics
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{
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for (TContainer::iterator it = mSpells.begin(); it != mSpells.end(); )
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{
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int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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if (roll < chance)
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if (OEngine::Misc::Rng::roll0to99() < chance)
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mSpells.erase(it++);
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else
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++it;
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@ -2,6 +2,8 @@
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#include <OgreMath.h>
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#include <openengine/misc/rng.hpp>
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#include <components/esm/aisequence.hpp>
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#include "../mwworld/class.hpp"
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@ -393,7 +395,7 @@ namespace MWMechanics
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if (!distantCombat) attackType = chooseBestAttack(weapon, movement);
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else attackType = ESM::Weapon::AT_Chop; // cause it's =0
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strength = static_cast<float>(rand()) / RAND_MAX;
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strength = OEngine::Misc::Rng::rollClosedProbability();
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// Note: may be 0 for some animations
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timerAttack = minMaxAttackDuration[attackType][0] +
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@ -404,8 +406,7 @@ namespace MWMechanics
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{
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const MWWorld::ESMStore &store = world->getStore();
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int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->getInt();
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int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
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if (roll < chance)
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if (OEngine::Misc::Rng::roll0to99() < chance)
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{
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MWBase::Environment::get().getDialogueManager()->say(actor, "attack");
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}
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@ -512,17 +513,17 @@ namespace MWMechanics
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{
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if(movement.mPosition[0] || movement.mPosition[1])
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{
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timerCombatMove = 0.1f + 0.1f * static_cast<float>(rand())/RAND_MAX;
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timerCombatMove = 0.1f + 0.1f * OEngine::Misc::Rng::rollClosedProbability();
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combatMove = true;
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}
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// only NPCs are smart enough to use dodge movements
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else if(actorClass.isNpc() && (!distantCombat || (distantCombat && distToTarget < rangeAttack/2)))
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{
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//apply sideway movement (kind of dodging) with some probability
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if(static_cast<float>(rand())/RAND_MAX < 0.25)
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if (OEngine::Misc::Rng::rollClosedProbability() < 0.25)
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{
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movement.mPosition[0] = static_cast<float>(rand())/RAND_MAX < 0.5? 1.0f : -1.0f;
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timerCombatMove = 0.05f + 0.15f * static_cast<float>(rand())/RAND_MAX;
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movement.mPosition[0] = OEngine::Misc::Rng::rollProbability() < 0.5 ? 1.0f : -1.0f;
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timerCombatMove = 0.05f + 0.15f * OEngine::Misc::Rng::rollClosedProbability();
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combatMove = true;
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}
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}
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@ -637,7 +638,7 @@ namespace MWMechanics
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float s2 = speed2 * t;
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float t_swing =
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minMaxAttackDuration[ESM::Weapon::AT_Thrust][0] +
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(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * static_cast<float>(rand()) / RAND_MAX;
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(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * OEngine::Misc::Rng::rollClosedProbability();
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if (t + s2/speed1 <= t_swing)
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{
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|
@ -761,10 +762,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
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if (weapon == NULL)
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{
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//hand-to-hand deal equal damage for each type
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float roll = static_cast<float>(rand())/RAND_MAX;
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float roll = OEngine::Misc::Rng::rollClosedProbability();
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if(roll <= 0.333f) //side punch
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{
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movement.mPosition[0] = (static_cast<float>(rand())/RAND_MAX < 0.5f)? 1.0f : -1.0f;
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movement.mPosition[0] = OEngine::Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
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movement.mPosition[1] = 0;
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attackType = ESM::Weapon::AT_Slash;
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}
|
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|
@ -788,10 +789,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
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float total = static_cast<float>(slash + chop + thrust);
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float roll = static_cast<float>(rand())/RAND_MAX;
|
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float roll = OEngine::Misc::Rng::rollClosedProbability();
|
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if(roll <= (slash/total))
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{
|
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movement.mPosition[0] = (static_cast<float>(rand())/RAND_MAX < 0.5f)? 1.0f : -1.0f;
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movement.mPosition[0] = (OEngine::Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
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movement.mPosition[1] = 0;
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attackType = ESM::Weapon::AT_Slash;
|
||||
}
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||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include <OgreVector3.h>
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#include <OgreSceneNode.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
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||||
|
||||
#include <components/esm/aisequence.hpp>
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|
||||
#include "../mwbase/world.hpp"
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|
@ -315,7 +317,7 @@ namespace MWMechanics
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static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
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.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
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||||
|
||||
float roll = std::rand()/ (static_cast<float> (RAND_MAX) + 1) * 10000;
|
||||
float roll = OEngine::Misc::Rng::rollProbability() * 10000.0f;
|
||||
|
||||
// In vanilla MW the chance was FPS dependent, and did not allow proper changing of fVoiceIdleOdds
|
||||
// due to the roll being an integer.
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||||
|
@ -490,7 +492,7 @@ namespace MWMechanics
|
|||
if(!storage.mPathFinder.isPathConstructed())
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||||
{
|
||||
assert(mAllowedNodes.size());
|
||||
unsigned int randNode = (int)(rand() / ((double)RAND_MAX + 1) * mAllowedNodes.size());
|
||||
unsigned int randNode = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
|
||||
// NOTE: initially constructed with local (i.e. cell) co-ordinates
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Ogre::Vector3 destNodePos(PathFinder::MakeOgreVector3(mAllowedNodes[randNode]));
|
||||
|
||||
|
@ -637,7 +639,7 @@ namespace MWMechanics
|
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.get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
|
||||
|
||||
unsigned short idleChance = static_cast<unsigned short>(fIdleChanceMultiplier * mIdle[counter]);
|
||||
unsigned short randSelect = (int)(rand() / ((double)RAND_MAX + 1) * int(100 / fIdleChanceMultiplier));
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||||
unsigned short randSelect = (int)(OEngine::Misc::Rng::rollProbability() * int(100 / fIdleChanceMultiplier));
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||||
if(randSelect < idleChance && randSelect > idleRoll)
|
||||
{
|
||||
playedIdle = counter+2;
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||||
|
@ -659,7 +661,7 @@ namespace MWMechanics
|
|||
|
||||
state.moveIn(new AiWanderStorage());
|
||||
|
||||
int index = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * mAllowedNodes.size());
|
||||
int index = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
|
||||
ESM::Pathgrid::Point dest = mAllowedNodes[index];
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||||
|
||||
// apply a slight offset to prevent overcrowding
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <stdexcept>
|
||||
#include <map>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/loadskil.hpp>
|
||||
#include <components/esm/loadappa.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
|
@ -294,7 +296,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
|
|||
|
||||
newRecord.mName = name;
|
||||
|
||||
int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
|
||||
int index = OEngine::Misc::Rng::rollDice(6);
|
||||
assert (index>=0 && index<6);
|
||||
|
||||
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
|
||||
|
@ -467,7 +469,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
|
|||
return Result_RandomFailure;
|
||||
}
|
||||
|
||||
if (getAlchemyFactor()<std::rand()/static_cast<double> (RAND_MAX)*100)
|
||||
if (getAlchemyFactor() < OEngine::Misc::Rng::roll0to99())
|
||||
{
|
||||
removeIngredients();
|
||||
return Result_RandomFailure;
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
#include "creaturestats.hpp"
|
||||
#include "security.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
@ -220,7 +222,7 @@ std::string CharacterController::chooseRandomGroup (const std::string& prefix, i
|
|||
while (mAnimation->hasAnimation(prefix + Ogre::StringConverter::toString(numAnims+1)))
|
||||
++numAnims;
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * numAnims) + 1; // [1, numAnims]
|
||||
int roll = OEngine::Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
|
||||
if (num)
|
||||
*num = roll;
|
||||
return prefix + Ogre::StringConverter::toString(roll);
|
||||
|
@ -829,7 +831,7 @@ bool CharacterController::updateCreatureState()
|
|||
}
|
||||
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
|
||||
{
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 3); // [0, 2]
|
||||
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
|
||||
if (roll == 0)
|
||||
mCurrentWeapon = "attack1";
|
||||
else if (roll == 1)
|
||||
|
@ -1125,7 +1127,7 @@ bool CharacterController::updateWeaponState()
|
|||
// most creatures don't actually have an attack wind-up animation, so use a uniform random value
|
||||
// (even some creatures that can use weapons don't have a wind-up animation either, e.g. Rieklings)
|
||||
// Note: vanilla MW uses a random value for *all* non-player actors, but we probably don't need to go that far.
|
||||
attackStrength = std::min(1.f, 0.1f + std::rand() / float(RAND_MAX));
|
||||
attackStrength = std::min(1.f, 0.1f + OEngine::Misc::Rng::rollClosedProbability());
|
||||
}
|
||||
|
||||
if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -107,8 +109,7 @@ namespace MWMechanics
|
|||
int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
|
||||
x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (roll < x)
|
||||
if (OEngine::Misc::Rng::roll0to99() < x)
|
||||
{
|
||||
// Reduce shield durability by incoming damage
|
||||
int shieldhealth = shield->getClass().getItemHealth(*shield);
|
||||
|
@ -186,7 +187,7 @@ namespace MWMechanics
|
|||
int skillValue = attacker.getClass().getSkill(attacker,
|
||||
weapon.getClass().getEquipmentSkill(weapon));
|
||||
|
||||
if((::rand()/(RAND_MAX+1.0)) >= getHitChance(attacker, victim, skillValue)/100.0f)
|
||||
if (OEngine::Misc::Rng::rollProbability() >= getHitChance(attacker, victim, skillValue) / 100.0f)
|
||||
{
|
||||
victim.getClass().onHit(victim, 0.0f, false, projectile, attacker, false);
|
||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, attacker);
|
||||
|
@ -224,7 +225,7 @@ namespace MWMechanics
|
|||
&& !appliedEnchantment)
|
||||
{
|
||||
float fProjectileThrownStoreChance = gmst.find("fProjectileThrownStoreChance")->getFloat();
|
||||
if ((::rand()/(RAND_MAX+1.0)) < fProjectileThrownStoreChance/100.f)
|
||||
if (OEngine::Misc::Rng::rollProbability() < fProjectileThrownStoreChance / 100.f)
|
||||
victim.getClass().getContainerStore(victim).add(projectile, 1, victim);
|
||||
}
|
||||
|
||||
|
@ -291,8 +292,7 @@ namespace MWMechanics
|
|||
|
||||
saveTerm *= 1.25f * normalisedFatigue;
|
||||
|
||||
float roll = std::rand()/ (static_cast<float> (RAND_MAX) + 1) * 100; // [0, 99]
|
||||
float x = std::max(0.f, saveTerm - roll);
|
||||
float x = std::max(0.f, saveTerm - OEngine::Misc::Rng::roll0to99());
|
||||
|
||||
int element = ESM::MagicEffect::FireDamage;
|
||||
if (i == 1)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_MECHANICS_DISEASE_H
|
||||
#define OPENMW_MECHANICS_DISEASE_H
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -49,9 +51,7 @@ namespace MWMechanics
|
|||
continue;
|
||||
|
||||
int x = static_cast<int>(fDiseaseXferChance * 100 * resist);
|
||||
float roll = static_cast<float>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 10000); // [0, 9999]
|
||||
|
||||
if (roll < x)
|
||||
if (OEngine::Misc::Rng::rollDice(10000) < x)
|
||||
{
|
||||
// Contracted disease!
|
||||
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
#include "enchanting.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
@ -67,7 +70,7 @@ namespace MWMechanics
|
|||
|
||||
if(mSelfEnchanting)
|
||||
{
|
||||
if(getEnchantChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
|
||||
if(getEnchantChance() <= (OEngine::Misc::Rng::roll0to99()))
|
||||
return false;
|
||||
|
||||
mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
#define OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
@ -22,8 +24,7 @@ namespace MWMechanics
|
|||
|
||||
failChance += levItem->mChanceNone;
|
||||
|
||||
int random = static_cast<int>(static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100)); // [0, 99]
|
||||
if (random < failChance)
|
||||
if (OEngine::Misc::Rng::roll0to99() < failChance)
|
||||
return std::string();
|
||||
|
||||
std::vector<std::string> candidates;
|
||||
|
@ -52,7 +53,7 @@ namespace MWMechanics
|
|||
}
|
||||
if (candidates.empty())
|
||||
return std::string();
|
||||
std::string item = candidates[std::rand()%candidates.size()];
|
||||
std::string item = candidates[OEngine::Misc::Rng::rollDice(candidates.size())];
|
||||
|
||||
// Vanilla doesn't fail on nonexistent items in levelled lists
|
||||
if (!MWBase::Environment::get().getWorld()->getStore().find(Misc::StringUtils::lowerCase(item)))
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "mechanicsmanagerimp.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/stolenitems.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -723,7 +725,7 @@ namespace MWMechanics
|
|||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
|
||||
|
||||
if (type == PT_Admire)
|
||||
{
|
||||
|
@ -1378,9 +1380,8 @@ namespace MWMechanics
|
|||
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;
|
||||
|
||||
float target = x - y;
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
|
||||
return (roll >= target);
|
||||
return (OEngine::Misc::Rng::roll0to99() >= target);
|
||||
}
|
||||
|
||||
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "pickpocket.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
|
@ -39,7 +41,7 @@ namespace MWMechanics
|
|||
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("iPickMaxChance")->getInt();
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (t < pcSneak / iPickMinChance)
|
||||
{
|
||||
return (roll > int(pcSneak / iPickMinChance));
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -46,7 +48,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
|
|||
|
||||
float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
|
||||
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (roll <= x)
|
||||
{
|
||||
int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "security.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -48,8 +50,7 @@ namespace MWMechanics
|
|||
else
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, lock);
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
lock.getClass().unlock(lock);
|
||||
resultMessage = "#{sLockSuccess}";
|
||||
|
@ -90,8 +91,7 @@ namespace MWMechanics
|
|||
else
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, trap);
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
trap.getCellRef().setTrap("");
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -280,7 +282,7 @@ namespace MWMechanics
|
|||
if (castChance > 0)
|
||||
x *= 50 / castChance;
|
||||
|
||||
float roll = static_cast<float>(std::rand()) / RAND_MAX * 100;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)
|
||||
roll -= resistance;
|
||||
|
||||
|
@ -383,8 +385,7 @@ namespace MWMechanics
|
|||
target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
|
||||
: target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude();
|
||||
|
||||
int roll = static_cast<int>(std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100); // [0, 99]
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
// Fully resisted, show message
|
||||
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
|
@ -414,8 +415,7 @@ namespace MWMechanics
|
|||
if (spell && caster != target && target.getClass().isActor())
|
||||
{
|
||||
float absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
absorbed = (roll < absorb);
|
||||
absorbed = (OEngine::Misc::Rng::roll0to99() < absorb);
|
||||
if (absorbed)
|
||||
{
|
||||
const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
|
||||
|
@ -463,8 +463,7 @@ namespace MWMechanics
|
|||
if (!reflected && magnitudeMult > 0 && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
|
||||
{
|
||||
float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
bool isReflected = (roll < reflect);
|
||||
bool isReflected = (OEngine::Misc::Rng::roll0to99() < reflect);
|
||||
if (isReflected)
|
||||
{
|
||||
const ESM::Static* reflectStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Reflect");
|
||||
|
@ -492,7 +491,7 @@ namespace MWMechanics
|
|||
|
||||
if (magnitudeMult > 0 && !absorbed)
|
||||
{
|
||||
float random = std::rand() / static_cast<float>(RAND_MAX);
|
||||
float random = OEngine::Misc::Rng::rollClosedProbability();
|
||||
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
|
||||
magnitude *= magnitudeMult;
|
||||
|
||||
|
@ -824,8 +823,7 @@ namespace MWMechanics
|
|||
|
||||
// Check success
|
||||
float successChance = getSpellSuccessChance(spell, mCaster);
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (!fail && roll >= successChance)
|
||||
if (OEngine::Misc::Rng::roll0to99() >= successChance)
|
||||
{
|
||||
if (mCaster == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
||||
|
@ -903,7 +901,7 @@ namespace MWMechanics
|
|||
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())
|
||||
* creatureStats.getFatigueTerm();
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (roll > x)
|
||||
{
|
||||
// "X has no effect on you"
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace MWMechanics
|
|||
for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
|
||||
{
|
||||
if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
|
||||
random[i] = static_cast<float> (std::rand()) / RAND_MAX;
|
||||
random[i] = OEngine::Misc::Rng::rollClosedProbability();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -101,7 +103,7 @@ void HeadAnimationTime::setEnabled(bool enabled)
|
|||
|
||||
void HeadAnimationTime::resetBlinkTimer()
|
||||
{
|
||||
mBlinkTimer = -(2 + (std::rand() / static_cast<float>(RAND_MAX)) * 6);
|
||||
mBlinkTimer = -(2.0f + OEngine::Misc::Rng::rollDice(6));
|
||||
}
|
||||
|
||||
void HeadAnimationTime::update(float dt)
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/nifogre/ogrenifloader.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
|
@ -464,8 +466,8 @@ void SkyManager::updateRain(float dt)
|
|||
|
||||
// TODO: handle rain settings from Morrowind.ini
|
||||
const float rangeRandom = 100;
|
||||
float xOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
|
||||
float yOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
|
||||
float xOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
float yOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
|
||||
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
||||
// consider the orientation of the parent node for its position, just not for its orientation
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <algorithm>
|
||||
#include <map>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/statemanager.hpp"
|
||||
|
@ -224,7 +226,7 @@ namespace MWSound
|
|||
if(!filelist.size())
|
||||
return;
|
||||
|
||||
int i = rand()%filelist.size();
|
||||
int i = OEngine::Misc::Rng::rollDice(filelist.size());
|
||||
|
||||
// Don't play the same music track twice in a row
|
||||
if (filelist[i] == mLastPlayedMusic)
|
||||
|
@ -559,7 +561,7 @@ namespace MWSound
|
|||
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
||||
return;
|
||||
|
||||
float a = std::rand() / static_cast<float>(RAND_MAX);
|
||||
float a = OEngine::Misc::Rng::rollClosedProbability();
|
||||
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
||||
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
||||
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
||||
|
@ -588,7 +590,7 @@ namespace MWSound
|
|||
return;
|
||||
}
|
||||
|
||||
int r = (int)(rand()/((double)RAND_MAX+1) * total);
|
||||
int r = OEngine::Misc::Rng::rollDice(total);
|
||||
int pos = 0;
|
||||
|
||||
soundIter = regn->mSoundList.begin();
|
||||
|
|
|
@ -364,7 +364,7 @@ void MWWorld::InventoryStore::updateMagicEffects(const Ptr& actor)
|
|||
// Roll some dice, one for each effect
|
||||
params.resize(enchantment.mEffects.mList.size());
|
||||
for (unsigned int i=0; i<params.size();++i)
|
||||
params[i].mRandom = static_cast<float> (std::rand()) / RAND_MAX;
|
||||
params[i].mRandom = OEngine::Misc::Rng::rollClosedProbability();
|
||||
|
||||
// Try resisting each effect
|
||||
int i=0;
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
@ -178,7 +180,7 @@ namespace MWWorld
|
|||
std::vector<const T*> results;
|
||||
std::for_each(mShared.begin(), mShared.end(), GetRecords(id, &results));
|
||||
if(!results.empty())
|
||||
return results[int(std::rand()/((double)RAND_MAX+1)*results.size())];
|
||||
return results[OEngine::Misc::Rng::rollDice(results.size())];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "weather.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/weatherstate.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -526,7 +528,7 @@ void WeatherManager::update(float duration, bool paused)
|
|||
if (mThunderSoundDelay <= 0)
|
||||
{
|
||||
// pick a random sound
|
||||
int sound = rand() % 4;
|
||||
int sound = OEngine::Misc::Rng::rollDice(4);
|
||||
std::string* soundName = NULL;
|
||||
if (sound == 0) soundName = &mThunderSoundID0;
|
||||
else if (sound == 1) soundName = &mThunderSoundID1;
|
||||
|
@ -542,7 +544,7 @@ void WeatherManager::update(float duration, bool paused)
|
|||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
else
|
||||
{
|
||||
mThunderChanceNeeded = static_cast<float>(rand() % 100);
|
||||
mThunderChanceNeeded = static_cast<float>(OEngine::Misc::Rng::rollDice(100));
|
||||
mThunderChance = 0;
|
||||
mRendering->getSkyManager()->setLightningStrength( 0.f );
|
||||
}
|
||||
|
@ -624,7 +626,7 @@ std::string WeatherManager::nextWeather(const ESM::Region* region) const
|
|||
* 70% will be greater than 30 (in theory).
|
||||
*/
|
||||
|
||||
int chance = (rand() % 100) + 1; // 1..100
|
||||
int chance = OEngine::Misc::Rng::rollDice(100) + 1; // 1..100
|
||||
int sum = 0;
|
||||
unsigned int i = 0;
|
||||
for (; i < probability.size(); ++i)
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include <libs/openengine/bullet/trace.h>
|
||||
#include <libs/openengine/bullet/physic.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/bsa/bsa_archive.hpp>
|
||||
#include <components/files/collections.hpp>
|
||||
#include <components/compiler/locals.hpp>
|
||||
|
@ -3133,7 +3135,7 @@ namespace MWWorld
|
|||
const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
|
||||
|
||||
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->getInt();
|
||||
int numCreatures = static_cast<int>(1 + std::rand() / (static_cast<double> (RAND_MAX)+1) * iNumberCreatures); // [1, iNumberCreatures]
|
||||
int numCreatures = 1 + OEngine::Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
|
||||
|
||||
for (int i=0; i<numCreatures; ++i)
|
||||
{
|
||||
|
@ -3184,7 +3186,7 @@ namespace MWWorld
|
|||
|
||||
std::stringstream modelName;
|
||||
modelName << "Blood_Model_";
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 3); // [0, 2]
|
||||
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
|
||||
modelName << roll;
|
||||
std::string model = "meshes\\" + getFallback()->getFallbackString(modelName.str());
|
||||
|
||||
|
|
|
@ -160,7 +160,11 @@ include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
|
|||
|
||||
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
|
||||
|
||||
target_link_libraries(components ${Boost_LIBRARIES} ${OGRE_LIBRARIES})
|
||||
target_link_libraries(components
|
||||
${Boost_LIBRARIES}
|
||||
${OGRE_LIBRARIES}
|
||||
${OENGINE_LIBRARY}
|
||||
)
|
||||
|
||||
if (GIT_CHECKOUT)
|
||||
add_dependencies (components git-version)
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <OgreSceneNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
/* FIXME: "Nif" isn't really an appropriate emitter name. */
|
||||
class NifEmitter : public Ogre::ParticleEmitter
|
||||
{
|
||||
|
@ -171,7 +173,7 @@ public:
|
|||
Ogre::Real& timeToLive = particle->timeToLive;
|
||||
#endif
|
||||
|
||||
Ogre::Node* emitterBone = mEmitterBones.at((int)(::rand()/(RAND_MAX+1.0)*mEmitterBones.size()));
|
||||
Ogre::Node* emitterBone = mEmitterBones.at(OEngine::Misc::Rng::rollDice(mEmitterBones.size()));
|
||||
|
||||
position = xOff + yOff + zOff +
|
||||
mParticleBone->_getDerivedOrientation().Inverse() * (emitterBone->_getDerivedPosition()
|
||||
|
|
|
@ -23,7 +23,12 @@ set(OENGINE_BULLET
|
|||
bullet/trace.h
|
||||
)
|
||||
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
|
||||
set(OENGINE_MISC
|
||||
misc/rng.cpp
|
||||
misc/rng.hpp
|
||||
)
|
||||
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET} ${OENGINE_MISC})
|
||||
|
||||
set(OENGINE_LIBRARY "oengine")
|
||||
set(OENGINE_LIBRARY ${OENGINE_LIBRARY} PARENT_SCOPE)
|
||||
|
|
29
libs/openengine/misc/rng.cpp
Normal file
29
libs/openengine/misc/rng.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
#include "rng.hpp"
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Misc {
|
||||
|
||||
void Rng::init()
|
||||
{
|
||||
std::srand(static_cast<unsigned int>(std::time(NULL)));
|
||||
}
|
||||
|
||||
float Rng::rollProbability()
|
||||
{
|
||||
return static_cast<float>(std::rand() / (static_cast<double>(RAND_MAX)+1.0));
|
||||
}
|
||||
|
||||
float Rng::rollClosedProbability()
|
||||
{
|
||||
return static_cast<float>(std::rand() / static_cast<double>(RAND_MAX));
|
||||
}
|
||||
|
||||
int Rng::rollDice(int max)
|
||||
{
|
||||
return static_cast<int>((std::rand() / (static_cast<double>(RAND_MAX)+1.0)) * (max));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
36
libs/openengine/misc/rng.hpp
Normal file
36
libs/openengine/misc/rng.hpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#ifndef MISC_RNG_H
|
||||
#define MISC_RNG_H
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Misc
|
||||
{
|
||||
|
||||
/*
|
||||
Provides central implementation of the RNG logic
|
||||
*/
|
||||
class Rng
|
||||
{
|
||||
public:
|
||||
|
||||
/// seed the RNG
|
||||
static void init();
|
||||
|
||||
/// return value in range [0.0f, 1.0f) <- note open upper range.
|
||||
static float rollProbability();
|
||||
|
||||
/// return value in range [0.0f, 1.0f] <- note closed upper range.
|
||||
static float rollClosedProbability();
|
||||
|
||||
/// return value in range [0, max) <- note open upper range.
|
||||
static int rollDice(int max);
|
||||
|
||||
/// return value in range [0, 99]
|
||||
static int roll0to99() { return rollDice(100); }
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
namespace OEngine
|
||||
|
@ -145,7 +147,7 @@ namespace Render
|
|||
|
||||
void SelectionBuffer::getNextColour ()
|
||||
{
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>((float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max());
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>(OEngine::Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
|
||||
|
||||
if (mCurrentColour.getAsARGB () == color)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue