forked from mirror/openmw-tes3mp
The latest version of the settings.cfg without any code changes.
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1 changed files with 232 additions and 232 deletions
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@ -8,7 +8,7 @@
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#
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# The version of this file that actually controls the behavior of
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# OpenMW is user specific, and it's location can be found in the
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# documentation above. This file is probably NOT that file.
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# documentation above. This file is probably NOT that file...
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[Camera]
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@ -28,92 +28,6 @@ viewing distance = 6666.0
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# dramatically affect performance, see documentation for details.
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exterior cell load distance = 1
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[GUI]
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# Color for tool tips and crosshair when owned by an NPC (R G B A).
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color background owned = 0.15 0.0 0.0 1.0
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color crosshair owned = 1.0 0.15 0.15 1.0
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# Red flash visually showing player damage.
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hit fader = true
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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menu transparency = 0.84
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# Scales GUI window and widget size. (<1 is smaller, >1 is larger).
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scaling factor = 1.0
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# Stretch menus, load screens, etc. to the window aspect ratio.
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stretch menu background = false
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# Subtitles for NPC spoken dialog and some sound effects.
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subtitles = false
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# Time until tool tip appears when hovering over an object (0.0 is
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# instantly, 1.0 is the maximum delay of about 1.5 seconds).
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tooltip delay = 0.0
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# Werewolf overlay border around screen or window.
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werewolf overlay = true
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[Game]
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# Always use the best mode of attack: e.g. chop, slash or thrust.
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best attack = false
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# Difficulty. Expressed as damage dealt and received. (-100 to 100).
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difficulty = 0
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# Show duration of magic effect and lights in the spells window.
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show effect duration = false
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# Color crosshair and tool tip when object is owned by an NPC. (O is
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# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
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show owned = 0
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[General]
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# Anisotropy reduces distortion in textures at low angles (0 to 16).
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anisotropy = 4
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# Camera field of view in degrees (30.0 to 110.0).
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field of view = 55.0
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# File format for screenshots. (jpg, png, tga, and possibly more).
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screenshot format = png
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# Isotropic texture filtering. (bilinear or trilinear).
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texture filtering = trilinear
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[HUD]
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# Displays the crosshair or reticle when not in GUI mode.
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crosshair = true
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[Input]
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# Zoom in and out from player in third person view with mouse wheel.
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allow third person zoom = false
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# Player is running by default.
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always run = false
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# Camera sensitivity when not in GUI mode. (0.1 to 5.0).
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camera sensitivity = 1.0
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# Vertical camera sensitivity multiplier when not in GUI mode.
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# Because it's a multiplier values should be near one (0.5 to 1.5).
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camera y multiplier = 1.0
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# Capture control of the cursor prevent movement outside the window.
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grab cursor = true
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# Invert the vertical axis while not in GUI mode.
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invert y axis = false
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# Key controlling sneak toggles setting instead of being held down.
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toggle sneak = false
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[Map]
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# Size of each exterior cell in pixels in the world map. (12 to 24).
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@ -132,57 +46,103 @@ local map resolution = 256
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# details which may affect cell load performance. (256 to 1024).
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local map widget size = 512
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[Objects]
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[GUI]
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# Enable shaders for objects other than water. Unused.
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shaders = true
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# Scales GUI window and widget size. (<1 is smaller, >1 is larger).
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scaling factor = 1.0
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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menu transparency = 0.84
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# Time until tool tip appears when hovering over an object (0.0 is
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# instantly, 1.0 is the maximum delay of about 1.5 seconds).
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tooltip delay = 0.0
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# Stretch menus, load screens, etc. to the window aspect ratio.
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stretch menu background = false
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# Subtitles for NPC spoken dialog and some sound effects.
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subtitles = false
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# Red flash visually showing player damage.
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hit fader = true
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# Werewolf overlay border around screen or window.
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werewolf overlay = true
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# Color for tool tips and crosshair when owned by an NPC (R G B A).
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color background owned = 0.15 0.0 0.0 1.0
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color crosshair owned = 1.0 0.15 0.15 1.0
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[HUD]
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# Displays the crosshair or reticle when not in GUI mode.
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crosshair = true
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[Game]
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# Color crosshair and tool tip when object is owned by an NPC. (O is
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# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
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show owned = 0
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# Always use the best mode of attack: e.g. chop, slash or thrust.
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best attack = false
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# Difficulty. Expressed as damage dealt and received. (-100 to 100).
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difficulty = 0
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# Show duration of magic effect and lights in the spells window.
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show effect duration = false
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[General]
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# Anisotropy reduces distortion in textures at low angles (0 to 16).
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anisotropy = 4
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# Camera field of view in degrees (30.0 to 110.0).
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field of view = 55.0
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# File format for screenshots. (jpg, png, tga, and possibly more).
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screenshot format = png
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# Isotropic texture filtering. (bilinear or trilinear).
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texture filtering = trilinear
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[Input]
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# Capture control of the cursor prevent movement outside the window.
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grab cursor = true
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# Key controlling sneak toggles setting instead of being held down.
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toggle sneak = false
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# Player is running by default.
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always run = false
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# Zoom in and out from player in third person view with mouse wheel.
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allow third person zoom = false
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# Camera sensitivity when not in GUI mode. (0.1 to 5.0).
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camera sensitivity = 1.0
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# Vertical camera sensitivity multiplier when not in GUI mode.
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# Because it's a multiplier values should be near one (0.5 to 1.5).
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camera y multiplier = 1.0
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# Invert the vertical axis while not in GUI mode.
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invert y axis = false
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[Saves]
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# Automatically save the game whenever the player rests.
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autosave = true
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# Name of last character played, and default for loading save files.
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character =
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# Automatically save the game whenever the player rests.
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autosave = true
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# Display the time played on each save file in the load menu.
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timeplayed = false
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[Shadows]
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# Actors cast shadows. Unused.
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actor shadows = true
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# Debugging of shadows. Unused.
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debug = false
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# Enable shadows. Other shadow settings disabled if false. Unused.
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enabled = false
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# Fraction of distance after which shadow starts to fade out. Unused.
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fade start = 0.8
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# Miscellaneous object cast shadows.
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misc shadows = true
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# Distance for shadows if not split. Smaller is poorer. Unused.
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shadow distance = 1300
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# Split shadow maps, allowing for a larger shadow distance. Unused.
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split = false
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# Distance for shadows if split. Unused.
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split shadow distance = 14000
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# Static objects cast shadows. Unused.
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statics shadows = true
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# Terrain cast shadows. Unused.
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terrain shadows = true
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# Size of the shadow textures in pixels. Unused. (256 to 2048).
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texture size = 1024
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[Sound]
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# Name of audio device file. Blank means use the default device.
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# Volumes are 0.0 for silent and 1.0 for the maximum volume.
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# Footsteps volume.
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footsteps volume = 0.2
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# Master volume. Controls all other volumes.
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master volume = 1.0
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# Footsteps volume.
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footsteps volume = 0.2
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# Music tracks volume.
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music volume = 0.5
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# Voice dialog volume.
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voice volume = 0.8
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[Terrain]
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# Distant land is rendered? Unused.
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distant land = false
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# Use shaders for terrain? Unused.
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shader = true
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[Video]
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# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
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antialiasing = 0
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# Game video contrast. (0.0 to 1.0). No effect in Linux.
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contrast = 1.0
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# Maximum frames per second. (1.0 to 200.0).
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framerate limit = 0.0
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# OpenMW takes complete control of the screen.
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fullscreen = false
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# Resolution of the Open window or screen. (600 to 2560).
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resolution x = 800
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resolution y = 600
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# An operating system border is drawn around the OpenMW window.
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window border = true
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# OpenMW takes complete control of the screen.
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fullscreen = false
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# Determines which screen OpenMW is on. (0 or 1).
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screen = 0
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# Minimize OpenMW if it loses cursor or keyboard focus.
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minimize on focus loss = true
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# An operating system border is drawn around the OpenMW window.
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window border = true
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# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
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antialiasing = 0
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# Enable vertical syncing to reduce tearing defects.
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vsync = false
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# Maximum frames per second. (1.0 to 200.0).
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framerate limit = 0.0
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# Game video contrast. (0.0 to 1.0). No effect in Linux.
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contrast = 1.0
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# Video gamma setting. (0.0 to 1.0). No effect in Linux.
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gamma = 1.0
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[Water]
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# Enable refraction which affects visibility through water plane.
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refraction = false
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# Enable water shader with reflections and optionally refraction.
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shader = false
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# Reflection and refraction texture size in pixels. (512, 1024, 2048).
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rtt size = 512
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# Enable water shader with reflections and optionally refraction.
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shader = false
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# Enable refraction which affects visibility through water plane.
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refraction = false
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[Objects]
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# Enable shaders for objects other than water. Unused.
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shaders = true
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[Terrain]
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# Use shaders for terrain? Unused.
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shader = true
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# Distant land is rendered? Unused.
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distant land = false
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[Shadows]
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# Enable shadows. Other shadow settings disabled if false. Unused.
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enabled = false
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# Size of the shadow textures in pixels. Unused. (256 to 2048).
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texture size = 1024
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# Actors cast shadows. Unused.
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actor shadows = true
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# Static objects cast shadows. Unused.
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statics shadows = true
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# Terrain cast shadows. Unused.
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terrain shadows = true
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# Miscellaneous objects cast shadows. Unused.
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misc shadows = true
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# Debugging of shadows. Unused.
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debug = false
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# Fraction of distance after which shadow starts to fade out. Unused.
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fade start = 0.8
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# Split shadow maps, allowing for a larger shadow distance. Unused.
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split = false
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# Distance for shadows if not split. Smaller is poorer. Unused.
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shadow distance = 1300
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# Distance for shadows if split. Unused.
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split shadow distance = 14000
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[Windows]
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# Location and sizes of windows as a fraction of the OpenMW window or
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# screen size. (0.0 to 1.0). X & Y, Height & Width.
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# Alchemy window for crafting potions.
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alchemy h = 0.5
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alchemy w = 0.5
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alchemy x = 0.25
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alchemy y = 0.25
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# NPC inventory window when bartering with a shopkeeper.
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barter h = 0.375
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barter w = 0.75
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barter x = 0.25
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barter y = 0.0
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# NPC inventory window when trading with a companion.
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companion h = 0.375
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companion w = 0.75
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companion x = 0.25
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companion y = 0.0
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# Console command window for debugging commands.
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console h = 0.5
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console w = 1.0
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console x = 0.0
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console y = 0.0
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# Container inventory when searching a container.
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container h = 0.375
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container w = 0.75
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container x = 0.25
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container y = 0.0
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# Dialog window for talking with NPCs.
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dialogue h = 0.810
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dialogue w = 0.810
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dialogue x = 0.095
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dialogue y = 0.095
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# Player inventory window when bartering with a shopkeeper.
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inventory barter h = 0.5725
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inventory barter w = 0.6225
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inventory barter x = 0.0
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inventory barter y = 0.4275
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# Player inventory window when trading with a companion.
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inventory companion h = 0.5725
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inventory companion w = 0.6225
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inventory companion x = 0.0
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inventory companion y = 0.4275
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# Player inventory window when searching a container.
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inventory container h = 0.5725
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inventory container w = 0.6225
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inventory container x = 0.0
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inventory container y = 0.4275
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# Player inventory window when explicitly opened.
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inventory h = 0.5725
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inventory w = 0.6225
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inventory x = 0.0
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inventory y = 0.4275
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# Local and world map window.
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map h = 0.5725
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map w = 0.375
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map x = 0.625
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map y = 0.0
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# Spells window displaying powers, spells, and magical items.
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spells h = 0.4275
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spells w = 0.375
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spells x = 0.625
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spells y = 0.5725
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# screen size. (0.0 to 1.0). X & Y, Width & Height.
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# Stats window displaying level, race, class, skills and stats.
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stats h = 0.4275
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stats w = 0.375
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stats x = 0.0
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stats y = 0.0
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stats w = 0.375
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stats h = 0.4275
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# Spells window displaying powers, spells, and magical items.
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spells x = 0.625
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spells y = 0.5725
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spells w = 0.375
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spells h = 0.4275
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# Local and world map window.
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map x = 0.625
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map y = 0.0
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map w = 0.375
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map h = 0.5725
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# Dialog window for talking with NPCs.
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dialogue x = 0.095
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dialogue y = 0.095
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dialogue w = 0.810
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dialogue h = 0.810
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# Alchemy window for crafting potions.
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alchemy x = 0.25
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alchemy y = 0.25
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alchemy w = 0.5
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alchemy h = 0.5
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# Console command window for debugging commands.
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console x = 0.0
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console y = 0.0
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console w = 1.0
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console h = 0.5
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# Player inventory window when explicitly opened.
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inventory x = 0.0
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inventory y = 0.4275
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inventory w = 0.6225
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inventory h = 0.5725
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# Player inventory window when searching a container.
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inventory container x = 0.0
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inventory container y = 0.4275
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inventory container w = 0.6225
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inventory container h = 0.5725
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# Player inventory window when bartering with a shopkeeper.
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inventory barter x = 0.0
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inventory barter y = 0.4275
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inventory barter w = 0.6225
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inventory barter h = 0.5725
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# Player inventory window when trading with a companion.
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inventory companion x = 0.0
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inventory companion y = 0.4275
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inventory companion w = 0.6225
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inventory companion h = 0.5725
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# Container inventory when searching a container.
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container x = 0.25
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container y = 0.0
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container w = 0.75
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container h = 0.375
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# NPC inventory window when bartering with a shopkeeper.
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barter x = 0.25
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barter y = 0.0
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barter w = 0.75
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barter h = 0.375
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# NPC inventory window when trading with a companion.
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companion x = 0.25
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companion y = 0.0
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companion w = 0.75
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companion h = 0.375
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