Move rng to components

c++11
scrawl 10 years ago
parent 7a46d4f46a
commit 8c810e3620

@ -11,7 +11,7 @@
#include <SDL.h>
// TODO: move to component
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/registerarchives.hpp>
@ -196,7 +196,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mExportFonts(false)
, mNewGame (false)
{
OEngine::Misc::Rng::init();
Misc::Rng::init();
std::srand ( static_cast<unsigned int>(std::time(NULL)) );
MWClass::registerClasses();

@ -1,7 +1,7 @@
#include "creature.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/creaturestate.hpp>
@ -251,7 +251,7 @@ namespace MWClass
float hitchance = MWMechanics::getHitChance(ptr, victim, ref->mBase->mData.mCombat);
if(OEngine::Misc::Rng::rollProbability() >= hitchance/100.0f)
if(Misc::Rng::rollProbability() >= hitchance/100.0f)
{
victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, false);
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
@ -377,7 +377,7 @@ namespace MWClass
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
* getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt();
if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99())
{
getCreatureStats(ptr).setKnockedDown(true);
@ -681,7 +681,7 @@ namespace MWClass
++sound;
}
if(!sounds.empty())
return sounds[OEngine::Misc::Rng::rollDice(sounds.size())]->mSound;
return sounds[Misc::Rng::rollDice(sounds.size())]->mSound;
}
if (type == ESM::SoundGenerator::Land)

@ -3,7 +3,7 @@
#include <memory>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadnpc.hpp>
@ -513,7 +513,7 @@ namespace MWClass
float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
if (OEngine::Misc::Rng::rollProbability() >= hitchance / 100.0f)
if (Misc::Rng::rollProbability() >= hitchance / 100.0f)
{
othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
@ -643,7 +643,7 @@ namespace MWClass
const GMST& gmst = getGmst();
int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
if (OEngine::Misc::Rng::roll0to99() < chance)
if (Misc::Rng::roll0to99() < chance)
{
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
}
@ -652,7 +652,7 @@ namespace MWClass
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
* gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99())
{
getCreatureStats(ptr).setKnockedDown(true);
@ -678,7 +678,7 @@ namespace MWClass
MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet
};
int hitslot = hitslots[OEngine::Misc::Rng::rollDice(20)];
int hitslot = hitslots[Misc::Rng::rollDice(20)];
float unmitigatedDamage = damage;
float x = damage / (damage + getArmorRating(ptr));

@ -1,6 +1,6 @@
#include <MyGUI_ScrollBar.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
@ -85,7 +85,7 @@ namespace MWGui
std::set<int> skills;
for (int day=0; day<mDays; ++day)
{
int skill = OEngine::Misc::Rng::rollDice(ESM::Skill::Length);
int skill = Misc::Rng::rollDice(ESM::Skill::Length);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);

@ -15,7 +15,7 @@
#include <MyGUI_Gui.h>
#include <MyGUI_TextBox.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/settings/settings.hpp>
@ -148,7 +148,7 @@ namespace MWGui
if (!mResources.empty())
{
std::string const & randomSplash = mResources.at(OEngine::Misc::Rng::rollDice(mResources.size()));
std::string const & randomSplash = mResources.at(Misc::Rng::rollDice(mResources.size()));
Ogre::TextureManager::getSingleton ().load (randomSplash, Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);

@ -1,6 +1,6 @@
#include "pickpocketitemmodel.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp"
@ -20,7 +20,7 @@ namespace MWGui
{
for (size_t i = 0; i<mSourceModel->getItemCount(); ++i)
{
if (chance <= OEngine::Misc::Rng::roll0to99())
if (chance <= Misc::Rng::roll0to99())
mHiddenItems.push_back(mSourceModel->getItem(i));
}
}

@ -5,7 +5,7 @@
#include <MyGUI_ScrollView.h>
#include <MyGUI_Gui.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/records.hpp>
@ -163,7 +163,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
intelligenceTerm = 1;
float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
int roll = OEngine::Misc::Rng::roll0to99();
int roll = Misc::Rng::roll0to99();
if (roll < x)
{
std::string soul = gem.getCellRef().getSoul();

@ -4,7 +4,7 @@
#include <MyGUI_InputManager.h>
#include <MyGUI_ControllerManager.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/widgets/numericeditbox.hpp>
@ -367,7 +367,7 @@ namespace MWGui
else
x += abs(int(npcTerm - pcTerm));
int roll = OEngine::Misc::Rng::rollDice(100) + 1;
int roll = Misc::Rng::rollDice(100) + 1;
if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
{
MWBase::Environment::get().getWindowManager()->

@ -2,7 +2,7 @@
#include <MyGUI_ProgressBar.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/widgets/box.hpp>
#include <components/settings/settings.hpp>
@ -156,7 +156,7 @@ namespace MWGui
{
// figure out if player will be woken while sleeping
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
if (OEngine::Misc::Rng::rollProbability() > fSleepRandMod)
if (Misc::Rng::rollProbability() > fSleepRandMod)
{
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);

@ -1,6 +1,6 @@
#include "activespells.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/stringops.hpp>
@ -231,7 +231,7 @@ namespace MWMechanics
{
for (TContainer::iterator it = mSpells.begin(); it != mSpells.end(); )
{
if (OEngine::Misc::Rng::roll0to99() < chance)
if (Misc::Rng::roll0to99() < chance)
mSpells.erase(it++);
else
++it;

@ -2,7 +2,7 @@
#include <OgreMath.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/aisequence.hpp>
@ -396,7 +396,7 @@ namespace MWMechanics
if (!distantCombat) attackType = chooseBestAttack(weapon, movement);
else attackType = ESM::Weapon::AT_Chop; // cause it's =0
strength = OEngine::Misc::Rng::rollClosedProbability();
strength = Misc::Rng::rollClosedProbability();
// Note: may be 0 for some animations
timerAttack = minMaxAttackDuration[attackType][0] +
@ -407,7 +407,7 @@ namespace MWMechanics
{
const MWWorld::ESMStore &store = world->getStore();
int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->getInt();
if (OEngine::Misc::Rng::roll0to99() < chance)
if (Misc::Rng::roll0to99() < chance)
{
MWBase::Environment::get().getDialogueManager()->say(actor, "attack");
}
@ -514,17 +514,17 @@ namespace MWMechanics
{
if(movement.mPosition[0] || movement.mPosition[1])
{
timerCombatMove = 0.1f + 0.1f * OEngine::Misc::Rng::rollClosedProbability();
timerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
combatMove = true;
}
// only NPCs are smart enough to use dodge movements
else if(actorClass.isNpc() && (!distantCombat || (distantCombat && distToTarget < rangeAttack/2)))
{
//apply sideway movement (kind of dodging) with some probability
if (OEngine::Misc::Rng::rollClosedProbability() < 0.25)
if (Misc::Rng::rollClosedProbability() < 0.25)
{
movement.mPosition[0] = OEngine::Misc::Rng::rollProbability() < 0.5 ? 1.0f : -1.0f;
timerCombatMove = 0.05f + 0.15f * OEngine::Misc::Rng::rollClosedProbability();
movement.mPosition[0] = Misc::Rng::rollProbability() < 0.5 ? 1.0f : -1.0f;
timerCombatMove = 0.05f + 0.15f * Misc::Rng::rollClosedProbability();
combatMove = true;
}
}
@ -639,7 +639,7 @@ namespace MWMechanics
float s2 = speed2 * t;
float t_swing =
minMaxAttackDuration[ESM::Weapon::AT_Thrust][0] +
(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * OEngine::Misc::Rng::rollClosedProbability();
(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * Misc::Rng::rollClosedProbability();
if (t + s2/speed1 <= t_swing)
{
@ -763,10 +763,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
if (weapon == NULL)
{
//hand-to-hand deal equal damage for each type
float roll = OEngine::Misc::Rng::rollClosedProbability();
float roll = Misc::Rng::rollClosedProbability();
if(roll <= 0.333f) //side punch
{
movement.mPosition[0] = OEngine::Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
movement.mPosition[0] = Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
movement.mPosition[1] = 0;
attackType = ESM::Weapon::AT_Slash;
}
@ -790,10 +790,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
float total = static_cast<float>(slash + chop + thrust);
float roll = OEngine::Misc::Rng::rollClosedProbability();
float roll = Misc::Rng::rollClosedProbability();
if(roll <= (slash/total))
{
movement.mPosition[0] = (OEngine::Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
movement.mPosition[0] = (Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
movement.mPosition[1] = 0;
attackType = ESM::Weapon::AT_Slash;
}

@ -3,7 +3,7 @@
#include <OgreVector3.h>
#include <OgreSceneNode.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/aisequence.hpp>
@ -329,7 +329,7 @@ namespace MWMechanics
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
float roll = OEngine::Misc::Rng::rollProbability() * 10000.0f;
float roll = Misc::Rng::rollProbability() * 10000.0f;
// In vanilla MW the chance was FPS dependent, and did not allow proper changing of fVoiceIdleOdds
// due to the roll being an integer.
@ -504,7 +504,7 @@ namespace MWMechanics
if(!storage.mPathFinder.isPathConstructed())
{
assert(mAllowedNodes.size());
unsigned int randNode = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
unsigned int randNode = Misc::Rng::rollDice(mAllowedNodes.size());
// NOTE: initially constructed with local (i.e. cell) co-ordinates
Ogre::Vector3 destNodePos(PathFinder::MakeOgreVector3(mAllowedNodes[randNode]));
@ -631,7 +631,7 @@ namespace MWMechanics
.get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
unsigned short idleChance = static_cast<unsigned short>(fIdleChanceMultiplier * mIdle[counter]);
unsigned short randSelect = (int)(OEngine::Misc::Rng::rollProbability() * int(100 / fIdleChanceMultiplier));
unsigned short randSelect = (int)(Misc::Rng::rollProbability() * int(100 / fIdleChanceMultiplier));
if(randSelect < idleChance && randSelect > idleRoll)
{
playedIdle = counter+2;
@ -653,7 +653,7 @@ namespace MWMechanics
state.moveIn(new AiWanderStorage());
int index = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
int index = Misc::Rng::rollDice(mAllowedNodes.size());
ESM::Pathgrid::Point dest = mAllowedNodes[index];
// apply a slight offset to prevent overcrowding

@ -9,7 +9,7 @@
#include <stdexcept>
#include <map>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadappa.hpp>
@ -297,7 +297,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
newRecord.mName = name;
int index = OEngine::Misc::Rng::rollDice(6);
int index = Misc::Rng::rollDice(6);
assert (index>=0 && index<6);
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
@ -470,7 +470,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
return Result_RandomFailure;
}
if (getAlchemyFactor() < OEngine::Misc::Rng::roll0to99())
if (getAlchemyFactor() < Misc::Rng::roll0to99())
{
removeIngredients();
return Result_RandomFailure;

@ -2,7 +2,7 @@
#include <OgreSceneNode.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -109,7 +109,7 @@ namespace MWMechanics
int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
if (OEngine::Misc::Rng::roll0to99() < x)
if (Misc::Rng::roll0to99() < x)
{
// Reduce shield durability by incoming damage
int shieldhealth = shield->getClass().getItemHealth(*shield);
@ -187,7 +187,7 @@ namespace MWMechanics
int skillValue = attacker.getClass().getSkill(attacker,
weapon.getClass().getEquipmentSkill(weapon));
if (OEngine::Misc::Rng::rollProbability() >= getHitChance(attacker, victim, skillValue) / 100.0f)
if (Misc::Rng::rollProbability() >= getHitChance(attacker, victim, skillValue) / 100.0f)
{
victim.getClass().onHit(victim, 0.0f, false, projectile, attacker, false);
MWMechanics::reduceWeaponCondition(0.f, false, weapon, attacker);
@ -225,7 +225,7 @@ namespace MWMechanics
&& !appliedEnchantment)
{
float fProjectileThrownStoreChance = gmst.find("fProjectileThrownStoreChance")->getFloat();
if (OEngine::Misc::Rng::rollProbability() < fProjectileThrownStoreChance / 100.f)
if (Misc::Rng::rollProbability() < fProjectileThrownStoreChance / 100.f)
victim.getClass().getContainerStore(victim).add(projectile, 1, victim);
}
@ -292,7 +292,7 @@ namespace MWMechanics
saveTerm *= 1.25f * normalisedFatigue;
float x = std::max(0.f, saveTerm - OEngine::Misc::Rng::roll0to99());
float x = std::max(0.f, saveTerm - Misc::Rng::roll0to99());
int element = ESM::MagicEffect::FireDamage;
if (i == 1)

@ -1,7 +1,7 @@
#ifndef OPENMW_MECHANICS_DISEASE_H
#define OPENMW_MECHANICS_DISEASE_H
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
@ -51,7 +51,7 @@ namespace MWMechanics
continue;
int x = static_cast<int>(fDiseaseXferChance * 100 * resist);
if (OEngine::Misc::Rng::rollDice(10000) < x)
if (Misc::Rng::rollDice(10000) < x)
{
// Contracted disease!
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);

@ -1,6 +1,6 @@
#include "enchanting.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp"
@ -70,7 +70,7 @@ namespace MWMechanics
if(mSelfEnchanting)
{
if(getEnchantChance() <= (OEngine::Misc::Rng::roll0to99()))
if(getEnchantChance() <= (Misc::Rng::roll0to99()))
return false;
mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);

@ -1,7 +1,7 @@
#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H
#define OPENMW_MECHANICS_LEVELLEDLIST_H
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <iostream>
@ -26,7 +26,7 @@ namespace MWMechanics
failChance += levItem->mChanceNone;
if (OEngine::Misc::Rng::roll0to99() < failChance)
if (Misc::Rng::roll0to99() < failChance)
return std::string();
std::vector<std::string> candidates;
@ -55,7 +55,7 @@ namespace MWMechanics
}
if (candidates.empty())
return std::string();
std::string item = candidates[OEngine::Misc::Rng::rollDice(candidates.size())];
std::string item = candidates[Misc::Rng::rollDice(candidates.size())];
// Vanilla doesn't fail on nonexistent items in levelled lists
if (!MWBase::Environment::get().getWorld()->getStore().find(Misc::StringUtils::lowerCase(item)))

@ -2,7 +2,7 @@
#include "mechanicsmanagerimp.hpp"
#include "npcstats.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/stolenitems.hpp>
@ -733,7 +733,7 @@ namespace MWMechanics
float x = 0;
float y = 0;
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
float roll = Misc::Rng::rollClosedProbability() * 100;
if (type == PT_Admire)
{
@ -1393,7 +1393,7 @@ namespace MWMechanics
float target = x - y;
return (OEngine::Misc::Rng::roll0to99() >= target);
return (Misc::Rng::roll0to99() >= target);
}
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)

@ -1,6 +1,6 @@
#include "pickpocket.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
@ -41,7 +41,7 @@ namespace MWMechanics
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("iPickMaxChance")->getInt();
int roll = OEngine::Misc::Rng::roll0to99();
int roll = Misc::Rng::roll0to99();
if (t < pcSneak / iPickMinChance)
{
return (roll > int(pcSneak / iPickMinChance));

@ -2,7 +2,7 @@
#include <boost/format.hpp>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
@ -48,7 +48,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
int roll = OEngine::Misc::Rng::roll0to99();
int roll = Misc::Rng::roll0to99();
if (roll <= x)
{
int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);

@ -1,6 +1,6 @@
#include "security.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
@ -50,7 +50,7 @@ namespace MWMechanics
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, lock);
if (OEngine::Misc::Rng::roll0to99() <= x)
if (Misc::Rng::roll0to99() <= x)
{
lock.getClass().unlock(lock);
resultMessage = "#{sLockSuccess}";
@ -91,7 +91,7 @@ namespace MWMechanics
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, trap);
if (OEngine::Misc::Rng::roll0to99() <= x)
if (Misc::Rng::roll0to99() <= x)
{
trap.getCellRef().setTrap("");

@ -4,7 +4,7 @@
#include <boost/format.hpp>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
@ -282,7 +282,7 @@ namespace MWMechanics
if (castChance > 0)
x *= 50 / castChance;
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
float roll = Misc::Rng::rollClosedProbability() * 100;
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)
roll -= resistance;
@ -385,7 +385,7 @@ namespace MWMechanics
target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
: target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude();
if (OEngine::Misc::Rng::roll0to99() <= x)
if (Misc::Rng::roll0to99() <= x)
{
// Fully resisted, show message
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
@ -415,7 +415,7 @@ namespace MWMechanics
if (spell && caster != target && target.getClass().isActor())
{
float absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude();
absorbed = (OEngine::Misc::Rng::roll0to99() < absorb);
absorbed = (Misc::Rng::roll0to99() < absorb);
if (absorbed)
{
//const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
@ -463,7 +463,7 @@ namespace MWMechanics
if (!reflected && magnitudeMult > 0 && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
{
float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude();
bool isReflected = (OEngine::Misc::Rng::roll0to99() < reflect);
bool isReflected = (Misc::Rng::roll0to99() < reflect);
if (isReflected)
{
//const ESM::Static* reflectStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Reflect");
@ -491,7 +491,7 @@ namespace MWMechanics
if (magnitudeMult > 0 && !absorbed)
{
float random = OEngine::Misc::Rng::rollClosedProbability();
float random = Misc::Rng::rollClosedProbability();
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= magnitudeMult;
@ -824,7 +824,7 @@ namespace MWMechanics
// Check success
float successChance = getSpellSuccessChance(spell, mCaster);
if (OEngine::Misc::Rng::roll0to99() >= successChance)
if (Misc::Rng::roll0to99() >= successChance)
{
if (mCaster == MWBase::Environment::get().getWorld()->getPlayerPtr())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
@ -902,7 +902,7 @@ namespace MWMechanics
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())
* creatureStats.getFatigueTerm();
int roll = OEngine::Misc::Rng::roll0to99();
int roll = Misc::Rng::roll0to99();
if (roll > x)
{
// "X has no effect on you"

@ -38,7 +38,7 @@ namespace MWMechanics
for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
{
if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
random[i] = OEngine::Misc::Rng::rollClosedProbability();
random[i] = Misc::Rng::rollClosedProbability();
}
}

@ -2,7 +2,7 @@
#include <osg/UserDataContainer>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/resourcehelpers.hpp>
@ -84,7 +84,7 @@ void HeadAnimationTime::setEnabled(bool enabled)
void HeadAnimationTime::resetBlinkTimer()
{
mBlinkTimer = -(2.0f + OEngine::Misc::Rng::rollDice(6));
mBlinkTimer = -(2.0f + Misc::Rng::rollDice(6));
}
void HeadAnimationTime::update(float dt)

@ -17,7 +17,7 @@
#include <boost/lexical_cast.hpp>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/resourcehelpers.hpp>

@ -4,7 +4,7 @@
#include <algorithm>
#include <map>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/vfs/manager.hpp>
@ -235,7 +235,7 @@ namespace MWSound
if(!filelist.size())
return;
int i = OEngine::Misc::Rng::rollDice(filelist.size());
int i = Misc::Rng::rollDice(filelist.size());
// Don't play the same music track twice in a row
if (filelist[i] == mLastPlayedMusic)
@ -570,7 +570,7 @@ namespace MWSound
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
return;
float a = OEngine::Misc::Rng::rollClosedProbability();
float a = Misc::Rng::rollClosedProbability();
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
// "Maximum Time Between Environmental Sounds" fallback settings here.
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
@ -599,7 +599,7 @@ namespace MWSound
return;
}
int r = OEngine::Misc::Rng::rollDice(total);
int r = Misc::Rng::rollDice(total);
int pos = 0;
soundIter = regn->mSoundList.begin();

@ -367,7 +367,7 @@ void MWWorld::InventoryStore::updateMagicEffects(const Ptr& actor)
// Roll some dice, one for each effect
params.resize(enchantment.mEffects.mList.size());
for (unsigned int i=0; i<params.size();++i)
params[i].mRandom = OEngine::Misc::Rng::rollClosedProbability();
params[i].mRandom = Misc::Rng::rollClosedProbability();
// Try resisting each effect
int i=0;

@ -7,7 +7,7 @@
#include <stdexcept>
#include <sstream>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/esmwriter.hpp>
@ -180,7 +180,7 @@ namespace MWWorld
std::vector<const T*> results;
std::for_each(mShared.begin(), mShared.end(), GetRecords(id, &results));
if(!results.empty())
return results[OEngine::Misc::Rng::rollDice(results.size())];
return results[Misc::Rng::rollDice(results.size())];
return NULL;
}

@ -3,7 +3,7 @@
#include "weather.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/esm/weatherstate.hpp>
@ -527,7 +527,7 @@ void WeatherManager::update(float duration, bool paused)
if (mThunderSoundDelay <= 0)
{
// pick a random sound
int sound = OEngine::Misc::Rng::rollDice(4);
int sound = Misc::Rng::rollDice(4);
std::string* soundName = NULL;
if (sound == 0) soundName = &mThunderSoundID0;
else if (sound == 1) soundName = &mThunderSoundID1;
@ -543,7 +543,7 @@ void WeatherManager::update(float duration, bool paused)
//mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
//else
{
mThunderChanceNeeded = static_cast<float>(OEngine::Misc::Rng::rollDice(100));
mThunderChanceNeeded = static_cast<float>(Misc::Rng::rollDice(100));
mThunderChance = 0;
//mRendering->getSkyManager()->setLightningStrength( 0.f );
}
@ -624,7 +624,7 @@ std::string WeatherManager::nextWeather(const ESM::Region* region) const
* 70% will be greater than 30 (in theory).
*/
int chance = OEngine::Misc::Rng::rollDice(100) + 1; // 1..100
int chance = Misc::Rng::rollDice(100) + 1; // 1..100
int sum = 0;
unsigned int i = 0;
for (; i < probability.size(); ++i)

@ -16,7 +16,7 @@
#include <libs/openengine/bullet/trace.h>
#include <libs/openengine/bullet/physic.hpp>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
@ -3176,7 +3176,7 @@ namespace MWWorld
const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->getInt();
int numCreatures = 1 + OEngine::Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
for (int i=0; i<numCreatures; ++i)
{
@ -3227,7 +3227,7 @@ namespace MWWorld
std::stringstream modelName;
modelName << "Blood_Model_";
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
int roll = Misc::Rng::rollDice(3); // [0, 2]
modelName << roll;
std::string model = "meshes\\" + getFallback()->getFallbackString(modelName.str());

@ -78,7 +78,7 @@ add_component_dir (esmterrain
)
add_component_dir (misc
utf8stream stringops resourcehelpers
utf8stream stringops resourcehelpers rng
)
IF(NOT WIN32 AND NOT APPLE)

@ -12,7 +12,7 @@
#include "runtime.hpp"
#include "defines.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
namespace Interpreter
{
@ -148,7 +148,7 @@ namespace Interpreter
throw std::runtime_error (
"random: argument out of range (Don't be so negative!)");
Type_Integer value = OEngine::Misc::Rng::rollDice(limit); // [o, limit)
Type_Integer value = Misc::Rng::rollDice(limit); // [o, limit)
runtime[0].mInteger = value;
}

@ -2,8 +2,8 @@
#include <cstdlib>
#include <ctime>
namespace OEngine {
namespace Misc {
namespace Misc
{
void Rng::init()
{
@ -26,4 +26,3 @@ namespace Misc {
}
}
}

@ -1,9 +1,8 @@
#ifndef MISC_RNG_H
#define MISC_RNG_H
#ifndef OPENMW_COMPONENTS_MISC_RNG_H
#define OPENMW_COMPONENTS_MISC_RNG_H
#include <cassert>
namespace OEngine {
namespace Misc
{
@ -30,7 +29,6 @@ public:
static int roll0to99() { return rollDice(100); }
};
}
}
#endif

@ -6,7 +6,7 @@
#include <components/sceneutil/lightmanager.hpp>
#include <libs/openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
namespace
{
@ -46,7 +46,7 @@ namespace SceneUtil
LightController::LightController()
: mType(LT_Normal)
, mPhase((OEngine::Misc::Rng::rollClosedProbability() * 2.f - 1.f) * 500.f)
, mPhase((Misc::Rng::rollClosedProbability() * 2.f - 1.f) * 500.f)
, mLastTime(0.0)
, mDeltaCount(0.f)
, mDirection(1.f)

@ -17,12 +17,7 @@ set(OENGINE_BULLET
bullet/trace.h
)
set(OENGINE_MISC
misc/rng.cpp
misc/rng.hpp
)
set(OENGINE_ALL ${OENGINE_GUI} ${OENGINE_BULLET} ${OENGINE_MISC})
set(OENGINE_ALL ${OENGINE_GUI} ${OENGINE_BULLET})
set(OENGINE_LIBRARY "oengine")
set(OENGINE_LIBRARY ${OENGINE_LIBRARY} PARENT_SCOPE)

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