[Browser] Change "Not fully" into "Not full"

coverity_scan^2
David Cernat 8 years ago
parent bcee35ca1d
commit 8e1dff8e02

@ -41,7 +41,7 @@ MainWindow::MainWindow(QWidget *parent)
connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected())); connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play())); connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play())); connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(cBoxNotFully, SIGNAL(toggled(bool)), this, SLOT(notFullySwitch(bool))); connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool))); connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int))); connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &))); connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
@ -191,7 +191,7 @@ void MainWindow::loadFavorites()
file.close(); file.close();
} }
void MainWindow::notFullySwitch(bool state) void MainWindow::notFullSwitch(bool state)
{ {
proxyModel->filterFullServer(state); proxyModel->filterFullServer(state);
} }

@ -29,7 +29,7 @@ protected slots:
void deleteServer(); void deleteServer();
void play(); void play();
void serverSelected(); void serverSelected();
void notFullySwitch(bool state); void notFullSwitch(bool state);
void havePlayersSwitch(bool state); void havePlayersSwitch(bool state);
void maxLatencyChanged(int index); void maxLatencyChanged(int index);
void gamemodeChanged(const QString &text); void gamemodeChanged(const QString &text);

@ -153,9 +153,9 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_7"> <layout class="QHBoxLayout" name="horizontalLayout_7">
<item> <item>
<widget class="QCheckBox" name="cBoxNotFully"> <widget class="QCheckBox" name="cBoxNotFull">
<property name="text"> <property name="text">
<string>Not fully</string> <string>Not full</string>
</property> </property>
</widget> </widget>
</item> </item>

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