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@ -962,7 +962,7 @@ namespace NifOsg
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if (uvSet >= (int)data->uvlist.size())
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if (uvSet >= (int)data->uvlist.size())
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{
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{
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std::cerr << "Warning: out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename << std::endl;
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std::cerr << "Warning: out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename << std::endl;
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if (data->uvlist.size())
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if (!data->uvlist.empty())
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geometry->setTexCoordArray(textureStage, data->uvlist[0]);
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geometry->setTexCoordArray(textureStage, data->uvlist[0]);
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continue;
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continue;
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}
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}
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@ -1040,7 +1040,7 @@ namespace NifOsg
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triShapeToGeometry(triShape, morphGeom, parentNode, composite, boundTextures, animflags);
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triShapeToGeometry(triShape, morphGeom, parentNode, composite, boundTextures, animflags);
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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if (!morphs.size())
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if (morphs.empty())
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return morphGeom;
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return morphGeom;
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// Note we are not interested in morph 0, which just contains the original vertices
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// Note we are not interested in morph 0, which just contains the original vertices
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for (unsigned int i = 1; i < morphs.size(); ++i)
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for (unsigned int i = 1; i < morphs.size(); ++i)
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@ -1228,7 +1228,7 @@ namespace NifOsg
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return NULL;
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return NULL;
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}
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}
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if (!pixelData->mipmaps.size())
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if (pixelData->mipmaps.empty())
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return NULL;
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return NULL;
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unsigned char* data = new unsigned char[pixelData->data.size()];
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unsigned char* data = new unsigned char[pixelData->data.size()];
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@ -1274,7 +1274,7 @@ namespace NifOsg
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void handleTextureProperty(const Nif::NiTexturingProperty* texprop, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
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void handleTextureProperty(const Nif::NiTexturingProperty* texprop, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
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{
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{
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if (boundTextures.size())
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if (!boundTextures.empty())
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{
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{
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// overriding a parent NiTexturingProperty, so remove what was previously bound
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// overriding a parent NiTexturingProperty, so remove what was previously bound
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for (unsigned int i=0; i<boundTextures.size(); ++i)
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for (unsigned int i=0; i<boundTextures.size(); ++i)
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