forked from mirror/openmw-tes3mp
Use the correct SoundId for NPC "land" sounds
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@ -1103,7 +1103,7 @@ namespace MWClass
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if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
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return "DefaultLandWater";
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if(world->isOnGround(ptr))
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return "Body Fall Medium";
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return "DefaultLand";
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return "";
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}
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if(name == "swimleft")
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