Use the correct SoundId for NPC "land" sounds

This commit is contained in:
Chris Robinson 2015-12-05 18:00:28 -08:00
parent c75303b652
commit 91cd6be11b

View file

@ -1103,7 +1103,7 @@ namespace MWClass
if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return "DefaultLandWater";
if(world->isOnGround(ptr))
return "Body Fall Medium";
return "DefaultLand";
return "";
}
if(name == "swimleft")