Closes #1093: Show weapon when initializing the character controller with a weapon equipped

actorid
scrawl 11 years ago
parent 10ddea45e9
commit 921ef6cd9c

@ -441,6 +441,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
{
getWeaponGroup(mWeaponType, mCurrentWeapon);
mUpperBodyState = UpperCharState_WeapEquiped;
mAnimation->showWeapons(true);
}
}

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