Fix up some header includes

actorid
Chris Robinson 12 years ago
parent e577ee2de8
commit 923d0d6eb4

@ -8,6 +8,8 @@
#include <OgreMaterialManager.h>
#include <OgreManualObject.h>
#include <openengine/bullet/physic.hpp>
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp>

@ -3,7 +3,6 @@
#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp>
#include <vector>
#include <string>
@ -13,6 +12,14 @@ namespace ESM
struct Pathgrid;
}
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
namespace Ogre
{
class Camera;

@ -2,6 +2,7 @@
#define _GAME_RENDER_OBJECTS_H
#include <OgreColourValue.h>
#include <OgreAxisAlignedBox.h>
#include <openengine/ogre/renderer.hpp>

@ -18,6 +18,8 @@
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
#include <openengine/bullet/physic.hpp>
#include <components/esm/loadstat.hpp>
#include <components/settings/settings.hpp>
#include "../mwworld/esmstore.hpp"

@ -1,12 +1,15 @@
#ifndef GAME_MWWORLD_PHYSICSSYSTEM_H
#define GAME_MWWORLD_PHYSICSSYSTEM_H
#include <btBulletCollisionCommon.h>
#include <openengine/ogre/renderer.hpp>
#include "ptr.hpp"
#include <openengine/bullet/pmove.h>
#include "ptr.hpp"
namespace MWWorld
{
class World;
class PhysicsSystem
{

@ -7,8 +7,6 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
#include "pmove.h"
//#include "bprintf.h"
//#include "..\..\ESMParser\ESMParser\CELL.h"
@ -22,6 +20,8 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
#include <map>
#include "trace.h"
//SceneInstance* global_lastscene = NULL;
// Forward declaration:

@ -8,8 +8,6 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
#include <OgreMath.h>
#include <float.h>
#include "trace.h"
#include "physic.hpp"
#include <OgreVector3.h>
@ -18,6 +16,14 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
// Forwards-declare it!
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
/*#ifndef COMPILING_PMOVE
#include "Scene.h"
extern SceneInstance* global_lastscene;

@ -1,14 +1,10 @@
#include "trace.h"
#include <map>
#include "physic.hpp"
#include "pmove.h"
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) //Traceobj was a Aedra Object

@ -4,9 +4,17 @@
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <components/nifbullet/bullet_nif_loader.hpp>
#include <openengine/bullet/physic.hpp>
#include "pmove.h"
#include <OgreVector3.h>
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
enum traceWorldType

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