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@ -274,6 +274,33 @@ void DedicatedPlayer::setAnimFlags()
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ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
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ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
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}
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}
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void DedicatedPlayer::setAttributes()
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{
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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MWMechanics::AttributeValue attributeValue;
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for (int i = 0; i < 8; ++i)
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{
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attributeValue.readState(creatureStats.mAttributes[i]);
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ptrCreatureStats->setAttribute(i, attributeValue);
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}
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}
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void DedicatedPlayer::setSkills()
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{
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// Go no further if the player is disguised as a creature
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if (ptr.getTypeName() != typeid(ESM::NPC).name()) return;
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MWMechanics::NpcStats *ptrNpcStats = &ptr.getClass().getNpcStats(ptr);
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MWMechanics::SkillValue skillValue;
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for (int i = 0; i < 27; ++i)
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{
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skillValue.readState(npcStats.mSkills[i]);
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ptrNpcStats->setSkill(i, skillValue);
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}
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}
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void DedicatedPlayer::setEquipment()
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void DedicatedPlayer::setEquipment()
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{
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{
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// Go no further if the player is disguised as a creature
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// Go no further if the player is disguised as a creature
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