forked from mirror/openmw-tes3mp
Fix moving NPCs not getting their collision box moved
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1 changed files with 2 additions and 2 deletions
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@ -511,8 +511,8 @@ namespace Physic
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void PhysicEngine::stepSimulation(double deltaT)
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{
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// This isn't needed as there are no dynamic objects at this point
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//dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
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// This seems to be needed for character controller objects
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dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
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if(isDebugCreated)
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{
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mDebugDrawer->step();
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