[Server] Rename variable i into index in ActorFunctions

remotes/1728160796594174844/tmp_0.7.0-alpha
David Cernat 7 years ago
parent 8fbed1f808
commit b79221efcc

@ -61,130 +61,130 @@ unsigned char ActorFunctions::GetActorListAction() noexcept
return readActorList->action;
}
const char *ActorFunctions::GetActorCell(unsigned int i) noexcept
const char *ActorFunctions::GetActorCell(unsigned int index) noexcept
{
tempCellDescription = readActorList->baseActors.at(i).cell.getDescription();
tempCellDescription = readActorList->baseActors.at(index).cell.getDescription();
return tempCellDescription.c_str();
}
const char *ActorFunctions::GetActorRefId(unsigned int i) noexcept
const char *ActorFunctions::GetActorRefId(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).refId.c_str();
return readActorList->baseActors.at(index).refId.c_str();
}
unsigned int ActorFunctions::GetActorRefNum(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorRefNum(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).refNum;
return readActorList->baseActors.at(index).refNum;
}
unsigned int ActorFunctions::GetActorMpNum(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorMpNum(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).mpNum;
return readActorList->baseActors.at(index).mpNum;
}
double ActorFunctions::GetActorPosX(unsigned int i) noexcept
double ActorFunctions::GetActorPosX(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.pos[0];
return readActorList->baseActors.at(index).position.pos[0];
}
double ActorFunctions::GetActorPosY(unsigned int i) noexcept
double ActorFunctions::GetActorPosY(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.pos[1];
return readActorList->baseActors.at(index).position.pos[1];
}
double ActorFunctions::GetActorPosZ(unsigned int i) noexcept
double ActorFunctions::GetActorPosZ(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.pos[2];
return readActorList->baseActors.at(index).position.pos[2];
}
double ActorFunctions::GetActorRotX(unsigned int i) noexcept
double ActorFunctions::GetActorRotX(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.rot[0];
return readActorList->baseActors.at(index).position.rot[0];
}
double ActorFunctions::GetActorRotY(unsigned int i) noexcept
double ActorFunctions::GetActorRotY(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.rot[1];
return readActorList->baseActors.at(index).position.rot[1];
}
double ActorFunctions::GetActorRotZ(unsigned int i) noexcept
double ActorFunctions::GetActorRotZ(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).position.rot[2];
return readActorList->baseActors.at(index).position.rot[2];
}
double ActorFunctions::GetActorHealthBase(unsigned int i) noexcept
double ActorFunctions::GetActorHealthBase(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mBase;
return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mBase;
}
double ActorFunctions::GetActorHealthCurrent(unsigned int i) noexcept
double ActorFunctions::GetActorHealthCurrent(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mCurrent;
return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mCurrent;
}
double ActorFunctions::GetActorHealthModified(unsigned int i) noexcept
double ActorFunctions::GetActorHealthModified(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mMod;
return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mMod;
}
double ActorFunctions::GetActorMagickaBase(unsigned int i) noexcept
double ActorFunctions::GetActorMagickaBase(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mBase;
return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mBase;
}
double ActorFunctions::GetActorMagickaCurrent(unsigned int i) noexcept
double ActorFunctions::GetActorMagickaCurrent(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mCurrent;
return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mCurrent;
}
double ActorFunctions::GetActorMagickaModified(unsigned int i) noexcept
double ActorFunctions::GetActorMagickaModified(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mMod;
return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mMod;
}
double ActorFunctions::GetActorFatigueBase(unsigned int i) noexcept
double ActorFunctions::GetActorFatigueBase(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mBase;
return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mBase;
}
double ActorFunctions::GetActorFatigueCurrent(unsigned int i) noexcept
double ActorFunctions::GetActorFatigueCurrent(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent;
return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mCurrent;
}
double ActorFunctions::GetActorFatigueModified(unsigned int i) noexcept
double ActorFunctions::GetActorFatigueModified(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mMod;
return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mMod;
}
const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept
const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int index, unsigned short slot) noexcept
{
return readActorList->baseActors.at(i).equipmentItems[slot].refId.c_str();
return readActorList->baseActors.at(index).equipmentItems[slot].refId.c_str();
}
int ActorFunctions::GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept
int ActorFunctions::GetActorEquipmentItemCount(unsigned int index, unsigned short slot) noexcept
{
return readActorList->baseActors.at(i).equipmentItems[slot].count;
return readActorList->baseActors.at(index).equipmentItems[slot].count;
}
int ActorFunctions::GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept
int ActorFunctions::GetActorEquipmentItemCharge(unsigned int index, unsigned short slot) noexcept
{
return readActorList->baseActors.at(i).equipmentItems[slot].charge;
return readActorList->baseActors.at(index).equipmentItems[slot].charge;
}
double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int i, unsigned short slot) noexcept
double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int index, unsigned short slot) noexcept
{
return readActorList->baseActors.at(i).equipmentItems[slot].enchantmentCharge;
return readActorList->baseActors.at(index).equipmentItems[slot].enchantmentCharge;
}
bool ActorFunctions::DoesActorHavePlayerKiller(unsigned int i) noexcept
bool ActorFunctions::DoesActorHavePlayerKiller(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).killer.isPlayer;
return readActorList->baseActors.at(index).killer.isPlayer;
}
int ActorFunctions::GetActorKillerPid(unsigned int i) noexcept
int ActorFunctions::GetActorKillerPid(unsigned int index) noexcept
{
Player *player = Players::getPlayer(readActorList->baseActors.at(i).killer.guid);
Player *player = Players::getPlayer(readActorList->baseActors.at(index).killer.guid);
if (player != nullptr)
return player->getId();
@ -192,34 +192,34 @@ int ActorFunctions::GetActorKillerPid(unsigned int i) noexcept
return -1;
}
const char *ActorFunctions::GetActorKillerRefId(unsigned int i) noexcept
const char *ActorFunctions::GetActorKillerRefId(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).killer.refId.c_str();
return readActorList->baseActors.at(index).killer.refId.c_str();
}
unsigned int ActorFunctions::GetActorKillerRefNum(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorKillerRefNum(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).killer.refNum;
return readActorList->baseActors.at(index).killer.refNum;
}
unsigned int ActorFunctions::GetActorKillerMpNum(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorKillerMpNum(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).killer.mpNum;
return readActorList->baseActors.at(index).killer.mpNum;
}
const char *ActorFunctions::GetActorKillerName(unsigned int i) noexcept
const char *ActorFunctions::GetActorKillerName(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).killer.name.c_str();
return readActorList->baseActors.at(index).killer.name.c_str();
}
bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept
bool ActorFunctions::DoesActorHavePosition(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).hasPositionData;
return readActorList->baseActors.at(index).hasPositionData;
}
bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int i) noexcept
bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int index) noexcept
{
return readActorList->baseActors.at(i).hasStatsDynamicData;
return readActorList->baseActors.at(index).hasStatsDynamicData;
}
void ActorFunctions::SetActorListCell(const char* cellDescription) noexcept
@ -516,14 +516,14 @@ void ActorFunctions::CopyLastActorListToStore() noexcept
CopyLastActorListToStore();
}
unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int index) noexcept
{
return GetActorRefNum(i);
return GetActorRefNum(index);
}
unsigned int ActorFunctions::GetActorKillerRefNumIndex(unsigned int i) noexcept
unsigned int ActorFunctions::GetActorKillerRefNumIndex(unsigned int index) noexcept
{
return GetActorKillerRefNum(i);
return GetActorKillerRefNum(index);
}
void ActorFunctions::SetActorRefNumIndex(int refNum) noexcept

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