[General] Change regular enums to enum class

sol2-server-rewrite
Koncord 7 years ago
parent 8f5d31cb03
commit c4949ac5d9

@ -140,7 +140,7 @@ void CellController::update(Player *player)
{ {
for (auto cell : player->cellStateChanges.cellStates) for (auto cell : player->cellStateChanges.cellStates)
{ {
if (cell.type == mwmp::CellState::LOAD) if (cell.type == mwmp::CellState::Type::Load)
{ {
Cell *c = addCell(cell.cell); Cell *c = addCell(cell.cell);
c->addPlayer(player); c->addPlayer(player);

@ -6,6 +6,8 @@
#include "CellState.hpp" #include "CellState.hpp"
#include <utility>
void CellState::Init(LuaState &lua) void CellState::Init(LuaState &lua)
{ {
lua.getState()->new_usertype<CellState>("CellState", lua.getState()->new_usertype<CellState>("CellState",
@ -14,12 +16,12 @@ void CellState::Init(LuaState &lua)
); );
} }
CellState::CellState(mwmp::CellState state) : state(state) CellState::CellState(mwmp::CellState state) : state(std::move(state))
{ {
} }
int CellState::getStateType() const mwmp::CellState::Type CellState::getStateType() const
{ {
return state.type; return state.type;
} }

@ -16,7 +16,7 @@ public:
explicit CellState(mwmp::CellState state); explicit CellState(mwmp::CellState state);
public: public:
int getStateType() const; mwmp::CellState::Type getStateType() const;
std::string getDescription() const; std::string getDescription() const;
private: private:

@ -40,12 +40,12 @@ void Factions::processUpdate()
clear(); clear();
} }
int Factions::getFactionChangesAction() const mwmp::FactionChanges::Type Factions::getFactionChangesAction() const
{ {
return player->factionChanges.action; return player->factionChanges.action;
} }
void Factions::setFactionChangesAction(int action) void Factions::setFactionChangesAction(mwmp::FactionChanges::Type action)
{ {
player->factionChanges.action = action; player->factionChanges.action = action;
setChanged(); setChanged();

@ -43,8 +43,8 @@ public:
~Factions(); ~Factions();
int getFactionChangesAction() const; mwmp::FactionChanges::Type getFactionChangesAction() const;
void setFactionChangesAction(int action); void setFactionChangesAction(mwmp::FactionChanges::Type action);
void addFaction(Faction faction); void addFaction(Faction faction);
Faction getFaction(int id) const; Faction getFaction(int id) const;

@ -39,7 +39,7 @@ void GUI::messageBox(int id, const char *label)
{ {
player->guiMessageBox.id = id; player->guiMessageBox.id = id;
player->guiMessageBox.label = label; player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::MessageBox; player->guiMessageBox.type = Player::GUIMessageBox::Type::MessageBox;
setChanged(); setChanged();
} }
@ -49,7 +49,7 @@ void GUI::customMessageBox(int id, const char *label, const char *buttons)
player->guiMessageBox.id = id; player->guiMessageBox.id = id;
player->guiMessageBox.label = label; player->guiMessageBox.label = label;
player->guiMessageBox.buttons = buttons; player->guiMessageBox.buttons = buttons;
player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox; player->guiMessageBox.type = Player::GUIMessageBox::Type::CustomMessageBox;
setChanged(); setChanged();
} }
@ -58,7 +58,7 @@ void GUI::inputDialog(int id, const char *label)
{ {
player->guiMessageBox.id = id; player->guiMessageBox.id = id;
player->guiMessageBox.label = label; player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::InputDialog; player->guiMessageBox.type = Player::GUIMessageBox::Type::InputDialog;
setChanged(); setChanged();
} }
@ -68,7 +68,7 @@ void GUI::passwordDialog(int id, const char *label, const char *note)
player->guiMessageBox.id = id; player->guiMessageBox.id = id;
player->guiMessageBox.label = label; player->guiMessageBox.label = label;
player->guiMessageBox.note = note; player->guiMessageBox.note = note;
player->guiMessageBox.type = Player::GUIMessageBox::PasswordDialog; player->guiMessageBox.type = Player::GUIMessageBox::Type::PasswordDialog;
setChanged(); setChanged();
} }
@ -78,7 +78,7 @@ void GUI::listBox(int id, const char *label, const char *items)
player->guiMessageBox.id = id; player->guiMessageBox.id = id;
player->guiMessageBox.label = label; player->guiMessageBox.label = label;
player->guiMessageBox.data = items; player->guiMessageBox.data = items;
player->guiMessageBox.type = Player::GUIMessageBox::ListBox; player->guiMessageBox.type = Player::GUIMessageBox::Type::ListBox;
setChanged(); setChanged();
} }

@ -33,7 +33,7 @@ void Inventory::Init(LuaState &lua)
); );
} }
Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(0) Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(mwmp::InventoryChanges::Type::None)
{ {
printf("Inventory::Inventory()\n"); printf("Inventory::Inventory()\n");
} }
@ -89,7 +89,7 @@ void Inventory::update()
void Inventory::InitializeInventoryChanges() void Inventory::InitializeInventoryChanges()
{ {
netActor->getNetCreature()->inventoryChanges.items.clear(); netActor->getNetCreature()->inventoryChanges.items.clear();
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::SET; netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Set;
} }
int Inventory::getChangesSize() const int Inventory::getChangesSize() const
@ -121,9 +121,9 @@ void Inventory::unequipItem( unsigned short slot)
void Inventory::addItem(const std::string &refId, unsigned int count, int charge, int enchantmentCharge) void Inventory::addItem(const std::string &refId, unsigned int count, int charge, int enchantmentCharge)
{ {
if (inventoryChanged == mwmp::InventoryChanges::REMOVE) if (inventoryChanged == mwmp::InventoryChanges::Type::Remove)
return; return;
if (inventoryChanged == 0) if (inventoryChanged == mwmp::InventoryChanges::Type::None)
InitializeInventoryChanges(); InitializeInventoryChanges();
mwmp::Item item; mwmp::Item item;
@ -133,17 +133,17 @@ void Inventory::addItem(const std::string &refId, unsigned int count, int charge
item.enchantmentCharge = enchantmentCharge; item.enchantmentCharge = enchantmentCharge;
netActor->getNetCreature()->inventoryChanges.items.push_back(item); netActor->getNetCreature()->inventoryChanges.items.push_back(item);
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::ADD; netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Add;
if (inventoryChanged == 0 && netActor->isPlayer()) if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue(); netActor->toPlayer()->addToUpdateQueue();
inventoryChanged = netActor->getNetCreature()->inventoryChanges.action; inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
} }
void Inventory::removeItem(const std::string &refId, unsigned short count) void Inventory::removeItem(const std::string &refId, unsigned short count)
{ {
if (inventoryChanged == mwmp::InventoryChanges::ADD) if (inventoryChanged == mwmp::InventoryChanges::Type::Add)
return; return;
if (inventoryChanged == 0) if (inventoryChanged == mwmp::InventoryChanges::Type::None)
InitializeInventoryChanges(); InitializeInventoryChanges();
mwmp::Item item; mwmp::Item item;
@ -151,8 +151,8 @@ void Inventory::removeItem(const std::string &refId, unsigned short count)
item.count = count; item.count = count;
netActor->getNetCreature()->inventoryChanges.items.push_back(item); netActor->getNetCreature()->inventoryChanges.items.push_back(item);
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::REMOVE; netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Remove;
if (inventoryChanged == 0 && netActor->isPlayer()) if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue(); netActor->toPlayer()->addToUpdateQueue();
inventoryChanged = netActor->getNetCreature()->inventoryChanges.action; inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
} }
@ -191,10 +191,10 @@ bool Inventory::isEquipmentChanged()
void Inventory::resetInventoryFlag() void Inventory::resetInventoryFlag()
{ {
inventoryChanged = 0; inventoryChanged = mwmp::InventoryChanges::Type::None;
} }
int Inventory::inventoryChangeType() mwmp::InventoryChanges::Type Inventory::inventoryChangeType()
{ {
return inventoryChanged; return inventoryChanged;
} }

@ -16,7 +16,7 @@ public:
static void Init(LuaState &lua); static void Init(LuaState &lua);
bool isEquipmentChanged(); bool isEquipmentChanged();
void resetEquipmentFlag(); void resetEquipmentFlag();
int inventoryChangeType(); mwmp::InventoryChanges::Type inventoryChangeType();
void resetInventoryFlag(); void resetInventoryFlag();
public: public:
explicit Inventory(NetActor *netActor); explicit Inventory(NetActor *netActor);
@ -57,7 +57,7 @@ private:
// not controlled pointer // not controlled pointer
NetActor *netActor; NetActor *netActor;
bool equipmentChanged; bool equipmentChanged;
int inventoryChanged; mwmp::InventoryChanges::Type inventoryChanged;
}; };

@ -350,7 +350,7 @@ void ObjectController::sendObjects(shared_ptr<Player> player, shared_ptr<vector<
for (auto &e : events) for (auto &e : events)
{ {
e.action = mwmp::BaseEvent::SET; e.action = mwmp::BaseEvent::Action::Set;
e.guid = player->guid; e.guid = player->guid;
e.cell = cell; e.cell = cell;
} }
@ -514,7 +514,7 @@ void ObjectController::sendContainers(shared_ptr<Player> player, shared_ptr<vect
mwmp::BaseEvent event; mwmp::BaseEvent event;
event.cell = cell; event.cell = cell;
event.action = mwmp::BaseEvent::SET; event.action = mwmp::BaseEvent::Action::Set;
event.guid = player->guid; event.guid = player->guid;
for (auto &object : *objects) for (auto &object : *objects)
@ -535,7 +535,7 @@ void ObjectController::sendContainers(shared_ptr<Player> player, shared_ptr<vect
void ObjectController::requestContainers(shared_ptr<Player> player) void ObjectController::requestContainers(shared_ptr<Player> player)
{ {
mwmp::BaseEvent event; mwmp::BaseEvent event;
event.action = mwmp::BaseEvent::REQUEST; event.action = mwmp::BaseEvent::Action::Request;
event.guid = player->guid; event.guid = player->guid;
event.cell = player->cell; event.cell = player->cell;

@ -218,7 +218,7 @@ void Player::update()
inventory.resetEquipmentFlag(); inventory.resetEquipmentFlag();
} }
if (inventory.inventoryChangeType() != 0) if (inventory.inventoryChangeType() != mwmp::InventoryChanges::Type::None)
{ {
auto packet = plPCtrl->GetPacket(ID_PLAYER_INVENTORY); auto packet = plPCtrl->GetPacket(ID_PLAYER_INVENTORY);
packet->setPlayer(this); packet->setPlayer(this);

@ -50,12 +50,12 @@ void JournalItem::setIndex(int index)
item.index = index; item.index = index;
} }
int JournalItem::getType() const mwmp::JournalItem::Type JournalItem::getType() const
{ {
return item.type; return item.type;
} }
void JournalItem::setType(int type) void JournalItem::setType(mwmp::JournalItem::Type type)
{ {
item.type = type; item.type = type;
} }

@ -25,8 +25,8 @@ public:
int getIndex() const; int getIndex() const;
void setIndex(int index); void setIndex(int index);
int getType() const; mwmp::JournalItem::Type getType() const;
void setType(int type); void setType(mwmp::JournalItem::Type type);
std::string getActorRefId() const; std::string getActorRefId() const;
void setActorRefId(const std::string &refid); void setActorRefId(const std::string &refid);

@ -18,12 +18,12 @@ namespace mwmp
void Do(WorldPacket &packet, const std::shared_ptr<Player> &player, BaseEvent &event) override void Do(WorldPacket &packet, const std::shared_ptr<Player> &player, BaseEvent &event) override
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str()); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- action: %i", event.action); LOG_APPEND(Log::LOG_INFO, "- action: %i", (int) event.action);
// Until we have a timestamp-based system, send packets pertaining to more // Until we have a timestamp-based system, send packets pertaining to more
// than one container (i.e. replies to server requests for container contents) // than one container (i.e. replies to server requests for container contents)
// only to players who have the container's cell loaded // only to players who have the container's cell loaded
if (event.action == BaseEvent::SET && event.worldObjects.size() > 1) if (event.action == BaseEvent::Action::Set && event.worldObjects.size() > 1)
{ {
Cell *serverCell = CellController::get().getCell(event.cell); Cell *serverCell = CellController::get().getCell(event.cell);

@ -114,7 +114,7 @@ namespace MWGui
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent(); mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
worldEvent->reset(); worldEvent->reset();
worldEvent->cell = *mPtr.getCell()->getCell(); worldEvent->cell = *mPtr.getCell()->getCell();
worldEvent->action = mwmp::BaseEvent::REMOVE; worldEvent->action = mwmp::BaseEvent::Action::Remove;
mwmp::WorldObject worldObject; mwmp::WorldObject worldObject;
worldObject.refId = mPtr.getCellRef().getRefId(); worldObject.refId = mPtr.getCellRef().getRefId();
@ -160,7 +160,7 @@ namespace MWGui
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent(); mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
worldEvent->reset(); worldEvent->reset();
worldEvent->cell = *mPtr.getCell()->getCell(); worldEvent->cell = *mPtr.getCell()->getCell();
worldEvent->action = mwmp::BaseEvent::ADD; worldEvent->action = mwmp::BaseEvent::Action::Add;
mwmp::WorldObject worldObject; mwmp::WorldObject worldObject;
worldObject.refId = mPtr.getCellRef().getRefId(); worldObject.refId = mPtr.getCellRef().getRefId();
@ -330,7 +330,7 @@ namespace MWGui
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent(); mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
worldEvent->reset(); worldEvent->reset();
worldEvent->cell = *mPtr.getCell()->getCell(); worldEvent->cell = *mPtr.getCell()->getCell();
worldEvent->action = mwmp::BaseEvent::SET; worldEvent->action = mwmp::BaseEvent::Action::Set;
mwmp::WorldObject worldObject; mwmp::WorldObject worldObject;
worldObject.refId = mPtr.getCellRef().getRefId(); worldObject.refId = mPtr.getCellRef().getRefId();

@ -1330,7 +1330,7 @@ namespace MWMechanics
if (localAttack->pressed != state) if (localAttack->pressed != state)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MELEE; localAttack->type = mwmp::Attack::Type::Melee;
localAttack->pressed = state; localAttack->pressed = state;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }

@ -222,7 +222,7 @@ namespace MWMechanics
if (localAttack && localAttack->pressed != storage.mAttack) if (localAttack && localAttack->pressed != storage.mAttack)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MELEE; localAttack->type = mwmp::Attack::Type::Melee;
localAttack->pressed = storage.mAttack; localAttack->pressed = storage.mAttack;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }
@ -291,10 +291,10 @@ namespace MWMechanics
*/ */
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor); mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor);
if (localAttack && localAttack->pressed != false) if (localAttack && localAttack->pressed)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MELEE; localAttack->type = mwmp::Attack::Type::Melee;
localAttack->pressed = false; localAttack->pressed = false;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }
@ -644,10 +644,10 @@ namespace MWMechanics
*/ */
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor); mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor);
if (localAttack && localAttack->pressed != true) if (localAttack && !localAttack->pressed)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MELEE; localAttack->type = mwmp::Attack::Type::Melee;
localAttack->pressed = true; localAttack->pressed = true;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }

@ -1098,7 +1098,7 @@ bool CharacterController::updateCreatureState()
if (localAttack) if (localAttack)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MAGIC; localAttack->type = mwmp::Attack::Type::Magic;
localAttack->pressed = true; localAttack->pressed = true;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }
@ -1379,7 +1379,7 @@ bool CharacterController::updateWeaponState()
if (localAttack) if (localAttack)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = mwmp::Attack::MAGIC; localAttack->type = mwmp::Attack::Type::Magic;
localAttack->pressed = true; localAttack->pressed = true;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }

@ -255,12 +255,12 @@ void Cell::readAttack(ActorList& actorList)
// Set the correct drawState here if we've somehow we've missed a previous // Set the correct drawState here if we've somehow we've missed a previous
// AnimFlags packet // AnimFlags packet
if (actor->attack.type == mwmp::Attack::MELEE && actor->drawState != 1) if (actor->attack.type == mwmp::Attack::Type::Melee && actor->drawState != 1)
{ {
actor->drawState = 1; actor->drawState = 1;
actor->setAnimFlags(); actor->setAnimFlags();
} }
else if (actor->attack.type == mwmp::Attack::MAGIC && actor->drawState != 2) else if (actor->attack.type == mwmp::Attack::Type::Magic && actor->drawState != 2)
{ {
actor->drawState = 2; actor->drawState = 2;
actor->setAnimFlags(); actor->setAnimFlags();

@ -177,7 +177,7 @@ void mwmp::GUIController::showInputBox(const BasePlayer::GUIMessageBox &guiMessa
mInputBox = 0; mInputBox = 0;
mInputBox = new TextInputDialog(); mInputBox = new TextInputDialog();
mInputBox->setEditPassword(guiMessageBox.type == BasePlayer::GUIMessageBox::PasswordDialog); mInputBox->setEditPassword(guiMessageBox.type == BasePlayer::GUIMessageBox::Type::PasswordDialog);
mInputBox->setTextLabel(guiMessageBox.label); mInputBox->setTextLabel(guiMessageBox.label);
mInputBox->setTextNote(guiMessageBox.note); mInputBox->setTextNote(guiMessageBox.note);

@ -31,7 +31,7 @@ LocalActor::LocalActor()
wasForceMoveJumping = false; wasForceMoveJumping = false;
wasFlying = false; wasFlying = false;
attack.type = Attack::MELEE; attack.type = Attack::Type::Melee;
attack.shouldSend = false; attack.shouldSend = false;
attack.instant = false; attack.instant = false;
@ -237,7 +237,7 @@ void LocalActor::updateAttack()
{ {
if (attack.shouldSend) if (attack.shouldSend)
{ {
if (attack.type == Attack::MAGIC) if (attack.type == Attack::Type::Magic)
{ {
MWMechanics::CreatureStats &attackerStats = ptr.getClass().getCreatureStats(ptr); MWMechanics::CreatureStats &attackerStats = ptr.getClass().getCreatureStats(ptr);
attack.spellId = attackerStats.getSpells().getSelectedSpell(); attack.spellId = attackerStats.getSpells().getSelectedSpell();

@ -538,7 +538,7 @@ void LocalPlayer::updateAttack()
{ {
if (attack.shouldSend) if (attack.shouldSend)
{ {
if (attack.type == Attack::MAGIC) if (attack.type == Attack::Type::Magic)
{ {
attack.spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); attack.spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
@ -690,7 +690,7 @@ void LocalPlayer::addJournalItems()
{ {
MWWorld::Ptr ptrFound; MWWorld::Ptr ptrFound;
if (journalItem.type == JournalItem::ENTRY) if (journalItem.type == JournalItem::Type::Entry)
{ {
ptrFound = MWBase::Environment::get().getWorld()->searchPtr(journalItem.actorRefId, false); ptrFound = MWBase::Environment::get().getWorld()->searchPtr(journalItem.actorRefId, false);
@ -700,7 +700,7 @@ void LocalPlayer::addJournalItems()
try try
{ {
if (journalItem.type == JournalItem::ENTRY) if (journalItem.type == JournalItem::Type::Entry)
MWBase::Environment::get().getJournal()->addEntry(journalItem.quest, journalItem.index, ptrFound); MWBase::Environment::get().getJournal()->addEntry(journalItem.quest, journalItem.index, ptrFound);
else else
MWBase::Environment::get().getJournal()->setJournalIndex(journalItem.quest, journalItem.index); MWBase::Environment::get().getJournal()->setJournalIndex(journalItem.quest, journalItem.index);
@ -1080,7 +1080,7 @@ void LocalPlayer::setFactions()
if (!ptrNpcStats.isInFaction(faction.factionId)) if (!ptrNpcStats.isInFaction(faction.factionId))
ptrNpcStats.joinFaction(faction.factionId); ptrNpcStats.joinFaction(faction.factionId);
if (factionChanges.action == mwmp::FactionChanges::RANK) if (factionChanges.action == mwmp::FactionChanges::Type::Rank)
{ {
// While the faction rank is different in the packet than in the NpcStats, // While the faction rank is different in the packet than in the NpcStats,
// adjust the NpcStats accordingly // adjust the NpcStats accordingly
@ -1092,7 +1092,7 @@ void LocalPlayer::setFactions()
ptrNpcStats.lowerRank(faction.factionId); ptrNpcStats.lowerRank(faction.factionId);
} }
} }
else if (factionChanges.action == mwmp::FactionChanges::EXPULSION) else if (factionChanges.action == mwmp::FactionChanges::Type::Expulsion)
{ {
// If the expelled state is different in the packet than in the NpcStats, // If the expelled state is different in the packet than in the NpcStats,
// adjust the NpcStats accordingly // adjust the NpcStats accordingly
@ -1105,7 +1105,7 @@ void LocalPlayer::setFactions()
} }
} }
else if (factionChanges.action == mwmp::FactionChanges::REPUTATION) else if (factionChanges.action == mwmp::FactionChanges::Type::Reputation)
ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation); ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation);
} }
} }
@ -1183,7 +1183,7 @@ void LocalPlayer::sendInventory()
inventoryChanges.items.push_back(item); inventoryChanges.items.push_back(item);
} }
inventoryChanges.action = InventoryChanges::SET; inventoryChanges.action = InventoryChanges::Type::Set;
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send(); getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
} }
@ -1202,7 +1202,7 @@ void LocalPlayer::sendSpellbook()
spellbookChanges.spells.push_back(*spell.first); spellbookChanges.spells.push_back(*spell.first);
} }
spellbookChanges.action = SpellbookChanges::SET; spellbookChanges.action = SpellbookChanges::Type::Set;
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
} }
@ -1225,7 +1225,7 @@ void LocalPlayer::sendSpellAddition(std::string id)
spell.mId = id; spell.mId = id;
spellbookChanges.spells.push_back(spell); spellbookChanges.spells.push_back(spell);
spellbookChanges.action = SpellbookChanges::ADD; spellbookChanges.action = SpellbookChanges::Type::Add;
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
} }
@ -1241,7 +1241,7 @@ void LocalPlayer::sendSpellRemoval(std::string id)
spell.mId = id; spell.mId = id;
spellbookChanges.spells.push_back(spell); spellbookChanges.spells.push_back(spell);
spellbookChanges.action = SpellbookChanges::REMOVE; spellbookChanges.action = SpellbookChanges::Type::Remove;
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
} }
@ -1295,7 +1295,7 @@ void LocalPlayer::sendJournalEntry(const std::string& quest, int index, const MW
journalChanges.journalItems.clear(); journalChanges.journalItems.clear();
mwmp::JournalItem journalItem; mwmp::JournalItem journalItem;
journalItem.type = JournalItem::ENTRY; journalItem.type = JournalItem::Type::Entry;
journalItem.quest = quest; journalItem.quest = quest;
journalItem.index = index; journalItem.index = index;
journalItem.actorRefId = actor.getCellRef().getRefId(); journalItem.actorRefId = actor.getCellRef().getRefId();
@ -1311,7 +1311,7 @@ void LocalPlayer::sendJournalIndex(const std::string& quest, int index)
journalChanges.journalItems.clear(); journalChanges.journalItems.clear();
mwmp::JournalItem journalItem; mwmp::JournalItem journalItem;
journalItem.type = JournalItem::INDEX; journalItem.type = JournalItem::Type::Index;
journalItem.quest = quest; journalItem.quest = quest;
journalItem.index = index; journalItem.index = index;
@ -1324,7 +1324,7 @@ void LocalPlayer::sendJournalIndex(const std::string& quest, int index)
void LocalPlayer::sendFactionRank(const std::string& factionId, int rank) void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
{ {
factionChanges.factions.clear(); factionChanges.factions.clear();
factionChanges.action = FactionChanges::RANK; factionChanges.action = FactionChanges::Type::Rank;
mwmp::Faction faction; mwmp::Faction faction;
faction.factionId = factionId; faction.factionId = factionId;
@ -1339,7 +1339,7 @@ void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled) void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled)
{ {
factionChanges.factions.clear(); factionChanges.factions.clear();
factionChanges.action = FactionChanges::EXPULSION; factionChanges.action = FactionChanges::Type::Expulsion;
mwmp::Faction faction; mwmp::Faction faction;
faction.factionId = factionId; faction.factionId = factionId;
@ -1354,7 +1354,7 @@ void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool i
void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation) void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation)
{ {
factionChanges.factions.clear(); factionChanges.factions.clear();
factionChanges.action = FactionChanges::REPUTATION; factionChanges.action = FactionChanges::Type::Reputation;
mwmp::Faction faction; mwmp::Faction faction;
faction.factionId = factionId; faction.factionId = factionId;
@ -1439,7 +1439,7 @@ void LocalPlayer::clearCurrentContainer()
currentContainer.mpNum = 0; currentContainer.mpNum = 0;
} }
void LocalPlayer::storeCellState(const ESM::Cell& cell, int stateType) void LocalPlayer::storeCellState(const ESM::Cell& cell, mwmp::CellState::Type stateType)
{ {
std::vector<CellState>::iterator iter; std::vector<CellState>::iterator iter;

@ -89,7 +89,7 @@ namespace mwmp
void clearCurrentContainer(); void clearCurrentContainer();
void storeCurrentContainer(const MWWorld::Ptr& container); void storeCurrentContainer(const MWWorld::Ptr& container);
void storeCellState(const ESM::Cell& cell, int stateType); void storeCellState(const ESM::Cell& cell, mwmp::CellState::Type stateType);
void playAnimation(); void playAnimation();
void playSpeech(); void playSpeech();

@ -167,7 +167,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
} }
// Get the weapon used (if hand-to-hand, weapon = inv.end()) // Get the weapon used (if hand-to-hand, weapon = inv.end())
if (attack.type == attack.MELEE) if (attack.type == Attack::Type::Melee)
{ {
MWWorld::Ptr weapon; MWWorld::Ptr weapon;
@ -201,7 +201,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
attack.success); attack.success);
} }
} }
else if (attack.type == attack.MAGIC) else if (attack.type == Attack::Type::Magic)
{ {
if (attack.instant) if (attack.instant)
{ {

@ -69,13 +69,13 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
MWWorld::ContainerStore& containerStore = ptrFound.getClass().getContainerStore(ptrFound); MWWorld::ContainerStore& containerStore = ptrFound.getClass().getContainerStore(ptrFound);
// If we are setting the entire contents, clear the current ones // If we are setting the entire contents, clear the current ones
if (action == BaseEvent::SET) if (action == BaseEvent::Action::Set)
containerStore.clear(); containerStore.clear();
MWWorld::Ptr ownerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::Ptr ownerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
for (const auto &containerItem : worldObject.containerItems) for (const auto &containerItem : worldObject.containerItems)
{ {
if (action == BaseEvent::ADD || action == BaseEvent::SET) if (action == BaseEvent::Action::Add || action == BaseEvent::Action::Set)
{ {
// Create a ManualRef to be able to set item charge // Create a ManualRef to be able to set item charge
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), containerItem.refId, 1); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), containerItem.refId, 1);
@ -92,7 +92,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
containerStore.add(newPtr, containerItem.count, ownerPtr, true); containerStore.add(newPtr, containerItem.count, ownerPtr, true);
} }
else if (action == BaseEvent::REMOVE) else if (action == BaseEvent::Action::Remove)
{ {
// We have to find the right item ourselves because ContainerStore has no method // We have to find the right item ourselves because ContainerStore has no method
// accounting for charge // accounting for charge
@ -122,8 +122,8 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
// Was this a SET or ADD action on an actor's container, and are we the authority // Was this a SET or ADD action on an actor's container, and are we the authority
// over the actor? If so, autoequip the actor // over the actor? If so, autoequip the actor
if ((action == BaseEvent::ADD || action == BaseEvent::SET) && ptrFound.getClass().isActor() && if ((action == BaseEvent::Action::Add || action == BaseEvent::Action::Set) && ptrFound.getClass().isActor()
mwmp::Main::get().getCellController()->isLocalActor(ptrFound)) && mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
{ {
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound); MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
invStore.autoEquip(ptrFound); invStore.autoEquip(ptrFound);
@ -941,7 +941,7 @@ void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
{ {
reset(); reset();
cell = *cellStore->getCell(); cell = *cellStore->getCell();
action = BaseEvent::SET; action = BaseEvent::Action::Set;
MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers(); MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();

@ -22,22 +22,22 @@ namespace mwmp
{ {
if (isLocal()) if (isLocal())
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s", player->guiMessageBox.type, LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s", (int) player->guiMessageBox.type,
player->guiMessageBox.label.c_str()); player->guiMessageBox.label.c_str());
switch(player->guiMessageBox.type) switch(player->guiMessageBox.type)
{ {
case BasePlayer::GUIMessageBox::MessageBox: case BasePlayer::GUIMessageBox::Type::MessageBox:
Main::get().getGUIController()->showMessageBox(player->guiMessageBox); Main::get().getGUIController()->showMessageBox(player->guiMessageBox);
break; break;
case BasePlayer::GUIMessageBox::CustomMessageBox: case BasePlayer::GUIMessageBox::Type::CustomMessageBox:
Main::get().getGUIController()->showCustomMessageBox(player->guiMessageBox); Main::get().getGUIController()->showCustomMessageBox(player->guiMessageBox);
break; break;
case BasePlayer::GUIMessageBox::InputDialog: case BasePlayer::GUIMessageBox::Type::InputDialog:
case BasePlayer::GUIMessageBox::PasswordDialog: case BasePlayer::GUIMessageBox::Type::PasswordDialog:
Main::get().getGUIController()->showInputBox(player->guiMessageBox); Main::get().getGUIController()->showInputBox(player->guiMessageBox);
break; break;
case BasePlayer::GUIMessageBox::ListBox: case BasePlayer::GUIMessageBox::Type::ListBox:
Main::get().getGUIController()->showDialogList(player->guiMessageBox); Main::get().getGUIController()->showDialogList(player->guiMessageBox);
break; break;
} }

@ -28,11 +28,10 @@ namespace mwmp
else else
{ {
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player); LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
int inventoryAction = localPlayer.inventoryChanges.action;
if (inventoryAction == InventoryChanges::ADD) if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Add)
localPlayer.addItems(); localPlayer.addItems();
else if (inventoryAction == InventoryChanges::REMOVE) else if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Remove)
localPlayer.removeItems(); localPlayer.removeItems();
else // InventoryChanges::SET else // InventoryChanges::SET
localPlayer.setInventory(); localPlayer.setInventory();

@ -30,11 +30,10 @@ namespace mwmp
{ {
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player); LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
int spellbookAction = localPlayer.spellbookChanges.action;
if (spellbookAction == SpellbookChanges::ADD) if (localPlayer.spellbookChanges.action == SpellbookChanges::Type::Add)
localPlayer.addSpells(); localPlayer.addSpells();
else if (spellbookAction == SpellbookChanges::REMOVE) else if (localPlayer.spellbookChanges.action == SpellbookChanges::Type::Remove)
localPlayer.removeSpells(); localPlayer.removeSpells();
else // SpellbookChanges::SET else // SpellbookChanges::SET
localPlayer.setSpellbook(); localPlayer.setSpellbook();

@ -17,10 +17,10 @@ namespace mwmp
{ {
BaseObjectProcessor::Do(packet, event); BaseObjectProcessor::Do(packet, event);
LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", event.action); LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", (int)event.action);
// If we've received a request for information, comply with it // If we've received a request for information, comply with it
if (event.action == mwmp::BaseEvent::REQUEST) if (event.action == mwmp::BaseEvent::Action::Request)
event.sendContainers(ptrCellStore); event.sendContainers(ptrCellStore);
// Otherwise, edit containers based on the information received // Otherwise, edit containers based on the information received
else else

@ -266,7 +266,7 @@ namespace MWWorld
Store a cell unload for the LocalPlayer Store a cell unload for the LocalPlayer
*/ */
mwmp::Main::get().getLocalPlayer()->storeCellState(*(*iter)->getCell(), mwmp::CellState::UNLOAD); mwmp::Main::get().getLocalPlayer()->storeCellState(*(*iter)->getCell(), mwmp::CellState::Type::Unload);
/* /*
End of tes3mp addition End of tes3mp addition
*/ */
@ -347,7 +347,7 @@ namespace MWWorld
Store a cell load for the LocalPlayer Store a cell load for the LocalPlayer
*/ */
mwmp::Main::get().getLocalPlayer()->storeCellState(*cell->getCell(), mwmp::CellState::LOAD); mwmp::Main::get().getLocalPlayer()->storeCellState(*cell->getCell(), mwmp::CellState::Type::Load);
/* /*
End of tes3mp addition End of tes3mp addition
*/ */

@ -76,12 +76,12 @@ namespace mwmp
} }
enum WORLD_ACTION enum class Action : uint8_t
{ {
SET = 0, Set = 0,
ADD = 1, Add,
REMOVE = 2, Remove,
REQUEST = 3 Request
}; };
RakNet::RakNetGUID guid; RakNet::RakNetGUID guid;
@ -91,7 +91,7 @@ namespace mwmp
ESM::Cell cell; ESM::Cell cell;
std::string consoleCommand; std::string consoleCommand;
unsigned char action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item, 3 - Request items Action action;
bool isValid; bool isValid;
}; };

@ -46,15 +46,15 @@ namespace mwmp
{ {
std::string quest; std::string quest;
int index; int index;
enum JOURNAL_ITEM_TYPE enum class Type
{ {
ENTRY = 0, Entry = 0,
INDEX = 1 Index = 1
}; };
std::string actorRefId; std::string actorRefId;
int type; // 0 - An entire entry, 1 - An index Type type;
}; };
struct Faction struct Faction
@ -101,13 +101,13 @@ namespace mwmp
{ {
ESM::Cell cell; ESM::Cell cell;
enum CELL_STATE_ACTION enum class Type: uint8_t
{ {
LOAD = 0, Load = 0,
UNLOAD = 1 Unload
}; };
int type; // 0 - Cell load, 1 - Cell unload Type type;
}; };
struct JournalChanges struct JournalChanges
@ -119,14 +119,14 @@ namespace mwmp
{ {
std::vector<Faction> factions; std::vector<Faction> factions;
enum FACTION_ACTION enum class Type: uint8_t
{ {
RANK = 0, Rank = 0,
EXPULSION = 1, Expulsion,
REPUTATION = 2 Reputation
}; };
int action; // 0 - Rank, 1 - Expulsion state, 2 - Both Type action;
}; };
struct TopicChanges struct TopicChanges
@ -153,13 +153,14 @@ namespace mwmp
{ {
std::vector<ESM::Spell> spells; std::vector<ESM::Spell> spells;
enum ACTION_TYPE enum class Type: int8_t
{ {
SET = 0, None = -1,
ADD, Set = 0,
REMOVE Add,
Remove
}; };
int action; // 0 - Clear and set in entirety, 1 - Add spell, 2 - Remove spell Type action;
}; };
struct QuickKeyChanges struct QuickKeyChanges
@ -191,9 +192,7 @@ namespace mwmp
struct GUIMessageBox struct GUIMessageBox
{ {
int id; enum class Type: uint8_t
int type;
enum GUI_TYPE
{ {
MessageBox = 0, MessageBox = 0,
CustomMessageBox, CustomMessageBox,
@ -201,6 +200,10 @@ namespace mwmp
PasswordDialog, PasswordDialog,
ListBox ListBox
}; };
int id;
Type type;
std::string label; std::string label;
std::string note; std::string note;
std::string buttons; std::string buttons;
@ -237,8 +240,8 @@ namespace mwmp
BasePlayer(RakNet::RakNetGUID guid) : guid(guid) BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
{ {
inventoryChanges.action = 0; inventoryChanges.action = InventoryChanges::Type::None;
spellbookChanges.action = 0; spellbookChanges.action = SpellbookChanges::Type::None;
useCreatureName = false; useCreatureName = false;
isWerewolf = false; isWerewolf = false;
} }

@ -23,13 +23,14 @@ namespace mwmp
struct InventoryChanges struct InventoryChanges
{ {
std::vector<Item> items; std::vector<Item> items;
enum ACTION_TYPE enum class Type: int8_t
{ {
SET = 0, None = -1,
ADD, Set = 0,
REMOVE Add,
Remove
}; };
int action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item Type action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
}; };
struct Target struct Target
@ -47,14 +48,15 @@ namespace mwmp
Target target; Target target;
char type; // 0 - melee, 1 - magic, 2 - throwable enum class Type: uint8_t
enum TYPE
{ {
MELEE = 0, Melee = 0,
MAGIC, Magic,
THROWABLE Throwable
}; };
Type type;
std::string spellId; // id of spell (e.g. "fireball") std::string spellId; // id of spell (e.g. "fireball")
float damage; float damage;

@ -15,30 +15,37 @@ void mwmp::PacketPreInit::Packet(RakNet::BitStream *bs, bool send)
{ {
BasePacket::Packet(bs, send); BasePacket::Packet(bs, send);
size_t size = checksums->size(); uint16_t size = checksums->size();
RW(size, send); RW(size, send);
for (size_t i = 0; i < size; i++) if(!send)
{ {
PluginPair ppair; if(size > 256)
if (send) return;
ppair = (*checksums)[i]; checksums->clear();
checksums->resize(size);
}
for (auto &&ppair : *checksums)
{
RW(ppair.first, send); RW(ppair.first, send);
size_t hashSize = ppair.second.size(); uint8_t hashSize = ppair.second.size();
RW(hashSize, send); RW(hashSize, send);
for (size_t j = 0; j < hashSize; j++)
if(!send)
{
if(hashSize > 16)
return;
ppair.second.resize(hashSize);
}
for (auto &&hash :ppair.second)
{ {
unsigned hash;
if (send)
hash = ppair.second[j];
RW(hash, send); RW(hash, send);
if (!send)
ppair.second.push_back(hash);
} }
if (!send)
checksums->push_back(ppair);
} }
} }

@ -23,9 +23,9 @@ void PacketGUIBoxes::Packet(RakNet::BitStream *bs, bool send)
RW(player->guiMessageBox.data, send); RW(player->guiMessageBox.data, send);
if (player->guiMessageBox.type == BasePlayer::GUIMessageBox::CustomMessageBox) if (player->guiMessageBox.type == BasePlayer::GUIMessageBox::Type::CustomMessageBox)
RW(player->guiMessageBox.buttons, send); RW(player->guiMessageBox.buttons, send);
else if (player->guiMessageBox.type == BasePlayer::GUIMessageBox::PasswordDialog) else if (player->guiMessageBox.type == BasePlayer::GUIMessageBox::Type::PasswordDialog)
RW(player->guiMessageBox.note, send); RW(player->guiMessageBox.note, send);
} }

@ -32,13 +32,13 @@ void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
{ {
RW(faction.factionId, send, true); RW(faction.factionId, send, true);
if (player->factionChanges.action == FactionChanges::RANK) if (player->factionChanges.action == FactionChanges::Type::Rank)
RW(faction.rank, send); RW(faction.rank, send);
if (player->factionChanges.action == FactionChanges::EXPULSION) if (player->factionChanges.action == FactionChanges::Type::Expulsion)
RW(faction.isExpelled, send); RW(faction.isExpelled, send);
if (player->factionChanges.action == FactionChanges::REPUTATION) if (player->factionChanges.action == FactionChanges::Type::Reputation)
RW(faction.reputation, send); RW(faction.reputation, send);
} }
} }

@ -32,7 +32,7 @@ void PacketPlayerJournal::Packet(RakNet::BitStream *bs, bool send)
RW(journalItem.quest, send, true); RW(journalItem.quest, send, true);
RW(journalItem.index, send); RW(journalItem.index, send);
if (journalItem.type == JournalItem::ENTRY) if (journalItem.type == JournalItem::Type::Entry)
RW(journalItem.actorRefId, send, true); RW(journalItem.actorRefId, send, true);
} }
} }

Loading…
Cancel
Save