|
|
|
@ -488,6 +488,9 @@ namespace MWMechanics
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
|
|
|
|
|
magnitudeMult = 0;
|
|
|
|
|
|
|
|
|
|
// If player is attempting to cast a harmful spell, show the target's HP bar
|
|
|
|
|
if (castByPlayer && target != caster)
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->setEnemy(target);
|
|
|
|
@ -875,20 +878,18 @@ namespace MWMechanics
|
|
|
|
|
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
|
|
|
|
|
|
|
|
|
|
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
|
|
|
|
|
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
|
|
|
|
|
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
|
|
|
|
stats.setFatigue(fatigue);
|
|
|
|
|
|
|
|
|
|
bool fail = false;
|
|
|
|
|
|
|
|
|
|
// Check success
|
|
|
|
|
if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
|
|
|
|
|
float successChance = getSpellSuccessChance(spell, mCaster);
|
|
|
|
|
if (Misc::Rng::roll0to99() >= successChance)
|
|
|
|
|
{
|
|
|
|
|
float successChance = getSpellSuccessChance(spell, mCaster);
|
|
|
|
|
if (Misc::Rng::roll0to99() >= successChance)
|
|
|
|
|
{
|
|
|
|
|
if (mCaster == getPlayer())
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
|
|
|
|
fail = true;
|
|
|
|
|
}
|
|
|
|
|
if (mCaster == getPlayer())
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
|
|
|
|
fail = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (fail)
|
|
|
|
@ -1109,8 +1110,6 @@ namespace MWMechanics
|
|
|
|
|
|
|
|
|
|
bool receivedMagicDamage = false;
|
|
|
|
|
|
|
|
|
|
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
|
|
|
|
|
|
|
|
|
switch (effectKey.mId)
|
|
|
|
|
{
|
|
|
|
|
case ESM::MagicEffect::DamageAttribute:
|
|
|
|
@ -1133,40 +1132,25 @@ namespace MWMechanics
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
|
|
|
|
|
break;
|
|
|
|
|
case ESM::MagicEffect::DamageHealth:
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ESM::MagicEffect::DamageMagicka:
|
|
|
|
|
case ESM::MagicEffect::DamageFatigue:
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ESM::MagicEffect::AbsorbHealth:
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
if (magnitude > 0.f)
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
|
|
|
|
}
|
|
|
|
|
if (magnitude > 0.f)
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ESM::MagicEffect::AbsorbMagicka:
|
|
|
|
|
case ESM::MagicEffect::AbsorbFatigue:
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ESM::MagicEffect::DisintegrateArmor:
|
|
|
|
@ -1189,6 +1173,7 @@ namespace MWMechanics
|
|
|
|
|
if (disintegrateSlot(actor, priorities[i], magnitude))
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESM::MagicEffect::DisintegrateWeapon:
|
|
|
|
@ -1211,12 +1196,9 @@ namespace MWMechanics
|
|
|
|
|
if (weather > 1)
|
|
|
|
|
damageScale *= fMagicSunBlockedMult;
|
|
|
|
|
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
|
|
|
|
|
if (magnitude * damageScale > 0.f)
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
}
|
|
|
|
|
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
|
|
|
|
|
if (magnitude * damageScale > 0.f)
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -1226,12 +1208,8 @@ namespace MWMechanics
|
|
|
|
|
case ESM::MagicEffect::FrostDamage:
|
|
|
|
|
case ESM::MagicEffect::Poison:
|
|
|
|
|
{
|
|
|
|
|
if (!godmode)
|
|
|
|
|
{
|
|
|
|
|
adjustDynamicStat(creatureStats, 0, -magnitude);
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
adjustDynamicStat(creatureStats, 0, -magnitude);
|
|
|
|
|
receivedMagicDamage = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|