forked from mirror/openmw-tes3mp
Merge pull request #220 from OpenMW/master
Add OpenMW commits up to 26 May 2017
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commit
cdfc2db2d1
3 changed files with 14 additions and 1 deletions
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@ -7,6 +7,7 @@
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#include <components/esm/defs.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm/cellstate.hpp>
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#include <components/esm/cellstate.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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@ -88,7 +89,7 @@ void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, CellStore& cell) const
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MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
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MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
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: mStore (store), mReader (reader),
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: mStore (store), mReader (reader),
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mIdCache (40, std::pair<std::string, CellStore *> ("", (CellStore*)0)), /// \todo make cache size configurable
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mIdCache (Settings::Manager::getInt("pointers cache size", "Cells"), std::pair<std::string, CellStore *> ("", (CellStore*)0)),
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mIdCacheIndex (0)
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mIdCacheIndex (0)
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{}
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{}
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@ -164,3 +164,12 @@ cache expiry delay
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The amount of time (in seconds) that a preloaded texture or object will stay in cache
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The amount of time (in seconds) that a preloaded texture or object will stay in cache
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after it is no longer referenced or required, for example, when all cells containing this texture have been unloaded.
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after it is no longer referenced or required, for example, when all cells containing this texture have been unloaded.
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pointers cache size
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------------------
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:Type: integer
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:Range: >0
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:Default: 40
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The count of object pointers, that will be saved for a faster search by object ID.
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@ -76,6 +76,9 @@ preload cell expiry delay = 5
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# How long to keep models/textures/collision shapes in cache after they're no longer referenced/required (in seconds)
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# How long to keep models/textures/collision shapes in cache after they're no longer referenced/required (in seconds)
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cache expiry delay = 5
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cache expiry delay = 5
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# The count of pointers, that will be saved for a faster search by object ID.
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pointers cache size = 40
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[Terrain]
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[Terrain]
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# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
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# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
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