Fix node mask of CharacterPreview being reset

coverity_scan^2
scrawl 8 years ago
parent 6ecc008813
commit dd54887783

@ -184,7 +184,7 @@ namespace MWRender
void CharacterPreview::redraw() void CharacterPreview::redraw()
{ {
mCamera->setNodeMask(~0); mCamera->setNodeMask(Mask_RenderToTexture);
mDrawOnceCallback->redrawNextFrame(); mDrawOnceCallback->redrawNextFrame();
} }

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