forked from mirror/openmw-tes3mp
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
commit
e443455612
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#include "environment.hpp"
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#include <cassert>
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MWBase::Environment *MWBase::Environment::sThis = 0;
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MWBase::Environment::Environment()
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: mWorld (0), mSoundManager (0), mScriptManager (0), mWindowManager (0),
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mMechanicsManager (0), mDialogueManager (0), mJournal (0), mInputManager (0), mFrameDuration (0)
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{
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assert (!sThis);
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sThis = this;
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}
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MWBase::Environment::~Environment()
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{
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sThis = 0;
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}
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void MWBase::Environment::setWorld (MWWorld::World *world)
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{
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mWorld = world;
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}
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void MWBase::Environment::setSoundManager (MWSound::SoundManager *soundManager)
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{
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mSoundManager = soundManager;
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}
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void MWBase::Environment::setScriptManager (MWScript::ScriptManager *scriptManager)
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{
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mScriptManager = scriptManager;
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}
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void MWBase::Environment::setWindowManager (MWGui::WindowManager *windowManager)
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{
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mWindowManager = windowManager;
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}
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void MWBase::Environment::setMechanicsManager (MWMechanics::MechanicsManager *mechanicsManager)
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{
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mMechanicsManager = mechanicsManager;
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}
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void MWBase::Environment::setDialogueManager (MWDialogue::DialogueManager *dialogueManager)
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{
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mDialogueManager = dialogueManager;
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}
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void MWBase::Environment::setJournal (MWDialogue::Journal *journal)
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{
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mJournal = journal;
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}
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void MWBase::Environment::setInputManager (MWInput::MWInputManager *inputManager)
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{
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mInputManager = inputManager;
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}
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void MWBase::Environment::setFrameDuration (float duration)
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{
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mFrameDuration = duration;
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}
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MWWorld::World *MWBase::Environment::getWorld() const
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{
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assert (mWorld);
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return mWorld;
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}
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MWSound::SoundManager *MWBase::Environment::getSoundManager() const
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{
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assert (mSoundManager);
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return mSoundManager;
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}
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MWScript::ScriptManager *MWBase::Environment::getScriptManager() const
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{
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assert (mScriptManager);
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return mScriptManager;
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}
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MWGui::WindowManager *MWBase::Environment::getWindowManager() const
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{
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assert (mWindowManager);
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return mWindowManager;
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}
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MWMechanics::MechanicsManager *MWBase::Environment::getMechanicsManager() const
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{
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assert (mMechanicsManager);
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return mMechanicsManager;
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}
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MWDialogue::DialogueManager *MWBase::Environment::getDialogueManager() const
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{
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assert (mDialogueManager);
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return mDialogueManager;
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}
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MWDialogue::Journal *MWBase::Environment::getJournal() const
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{
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assert (mJournal);
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return mJournal;
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}
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MWInput::MWInputManager *MWBase::Environment::getInputManager() const
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{
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assert (mInputManager);
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return mInputManager;
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}
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float MWBase::Environment::getFrameDuration() const
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{
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return mFrameDuration;
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}
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const MWBase::Environment& MWBase::Environment::get()
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{
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assert (sThis);
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return *sThis;
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}
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@ -0,0 +1,116 @@
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#ifndef GAME_BASE_INVIRONMENT_H
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#define GAME_BASE_INVIRONMENT_H
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namespace MWSound
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{
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class SoundManager;
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}
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namespace MWScript
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{
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class ScriptManager;
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}
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWMechanics
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{
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class MechanicsManager;
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}
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namespace MWDialogue
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{
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class DialogueManager;
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class Journal;
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}
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namespace MWInput
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{
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struct MWInputManager;
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}
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namespace MWWorld
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{
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class World;
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}
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namespace MWBase
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{
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/// \brief Central hub for mw-subsystems
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///
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/// This class allows each mw-subsystem to access any others subsystem's top-level manager class.
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///
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/// \attention Environment does not take ownership of the manager class instances it is handed over in
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/// the set* functions.
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class Environment
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{
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static Environment *sThis;
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MWWorld::World *mWorld;
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MWSound::SoundManager *mSoundManager;
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MWScript::ScriptManager *mScriptManager;
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MWGui::WindowManager *mWindowManager;
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MWMechanics::MechanicsManager *mMechanicsManager;
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MWDialogue::DialogueManager *mDialogueManager;
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MWDialogue::Journal *mJournal;
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MWInput::MWInputManager *mInputManager;
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float mFrameDuration;
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Environment (const Environment&);
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///< not implemented
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Environment& operator= (const Environment&);
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///< not implemented
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public:
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Environment();
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~Environment();
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void setWorld (MWWorld::World *world);
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void setSoundManager (MWSound::SoundManager *soundManager);
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void setScriptManager (MWScript::ScriptManager *scriptManager);
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void setWindowManager (MWGui::WindowManager *windowManager);
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void setMechanicsManager (MWMechanics::MechanicsManager *mechanicsManager);
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void setDialogueManager (MWDialogue::DialogueManager *dialogueManager);
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void setJournal (MWDialogue::Journal *journal);
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void setInputManager (MWInput::MWInputManager *inputManager);
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void setFrameDuration (float duration);
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///< Set length of current frame in seconds.
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MWWorld::World *getWorld() const;
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MWSound::SoundManager *getSoundManager() const;
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MWScript::ScriptManager *getScriptManager() const;
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MWGui::WindowManager *getWindowManager() const;
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MWMechanics::MechanicsManager *getMechanicsManager() const;
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MWDialogue::DialogueManager *getDialogueManager() const;
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MWDialogue::Journal *getJournal() const;
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MWInput::MWInputManager *getInputManager() const;
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float getFrameDuration() const;
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static const Environment& get();
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///< Return instance of this class.
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};
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}
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#endif
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