|
|
|
@ -5,6 +5,7 @@
|
|
|
|
|
Bug #2222: Fatigue's effect on selling price is backwards
|
|
|
|
|
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
|
|
|
|
|
Bug #2835: Player able to slowly move when overencumbered
|
|
|
|
|
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
|
|
|
|
Bug #3374: Touch spells not hitting kwama foragers
|
|
|
|
|
Bug #3591: Angled hit distance too low
|
|
|
|
|
Bug #3629: DB assassin attack never triggers creature spawning
|
|
|
|
@ -20,11 +21,14 @@
|
|
|
|
|
Bug #4293: Faction members are not aware of faction ownerships in barter
|
|
|
|
|
Bug #4327: Missing animations during spell/weapon stance switching
|
|
|
|
|
Bug #4368: Settings window ok button doesn't have key focus by default
|
|
|
|
|
Bug #4393: NPCs walk back to where they were after using ResetActors
|
|
|
|
|
Bug #4419: MRK NiStringExtraData is handled incorrectly
|
|
|
|
|
Bug #4426: RotateWorld behavior is incorrect
|
|
|
|
|
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
|
|
|
|
|
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
|
|
|
|
|
Bug #4433: Guard behaviour is incorrect with Alarm = 0
|
|
|
|
|
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
|
|
|
|
|
Bug #4453: Quick keys behaviour is invalid for equipment
|
|
|
|
|
Bug #4454: AI opens doors too slow
|
|
|
|
|
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
|
|
|
|
|
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
|
|
|
|
|