forked from mirror/openmw-tes3mp
Add missing changelog entries
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Bug #2222: Fatigue's effect on selling price is backwards
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Bug #2222: Fatigue's effect on selling price is backwards
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Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
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Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
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Bug #2835: Player able to slowly move when overencumbered
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Bug #2835: Player able to slowly move when overencumbered
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Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3591: Angled hit distance too low
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Bug #3591: Angled hit distance too low
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Bug #3629: DB assassin attack never triggers creature spawning
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Bug #3629: DB assassin attack never triggers creature spawning
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Bug #4293: Faction members are not aware of faction ownerships in barter
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Bug #4293: Faction members are not aware of faction ownerships in barter
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Bug #4327: Missing animations during spell/weapon stance switching
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Bug #4327: Missing animations during spell/weapon stance switching
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Bug #4368: Settings window ok button doesn't have key focus by default
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Bug #4368: Settings window ok button doesn't have key focus by default
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Bug #4393: NPCs walk back to where they were after using ResetActors
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Bug #4419: MRK NiStringExtraData is handled incorrectly
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Bug #4419: MRK NiStringExtraData is handled incorrectly
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Bug #4426: RotateWorld behavior is incorrect
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Bug #4426: RotateWorld behavior is incorrect
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Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
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Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
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Bug #4432: Guards behaviour is incorrect if they do not have AI packages
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Bug #4432: Guards behaviour is incorrect if they do not have AI packages
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Bug #4433: Guard behaviour is incorrect with Alarm = 0
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Bug #4433: Guard behaviour is incorrect with Alarm = 0
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Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
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Bug #4453: Quick keys behaviour is invalid for equipment
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Bug #4454: AI opens doors too slow
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Bug #4454: AI opens doors too slow
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Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
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Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
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Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
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Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
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