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@ -24,22 +24,28 @@ void PacketActorAttack::Actor(BaseActor &actor, bool send)
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RW(actor.attack.target.mpNum, send);
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}
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RW(actor.attack.pressed, send);
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RW(actor.attack.instant, send);
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RW(actor.attack.success, send);
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RW(actor.attack.type, send);
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if (actor.attack.type == mwmp::Attack::MELEE)
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if (actor.attack.type == mwmp::Attack::MELEE || actor.attack.type == mwmp::Attack::MAGIC)
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{
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RW(actor.attack.damage, send);
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RW(actor.attack.block, send);
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RW(actor.attack.knockdown, send);
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RW(actor.attack.pressed, send);
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RW(actor.attack.success, send);
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RW(actor.attack.applyWeaponEnchantment, send);
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RW(actor.attack.applyProjectileEnchantment, send);
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if (actor.attack.type == mwmp::Attack::MELEE)
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{
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RW(actor.attack.damage, send);
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RW(actor.attack.block, send);
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RW(actor.attack.knockdown, send);
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RW(actor.attack.applyWeaponEnchantment, send);
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RW(actor.attack.applyProjectileEnchantment, send);
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}
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else if (actor.attack.type == mwmp::Attack::MAGIC)
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{
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RW(actor.attack.instant, send);
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RW(actor.attack.spellId, send, true);
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}
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}
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else if (actor.attack.type == mwmp::Attack::MAGIC)
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RW(actor.attack.spellId, send, true);
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else if (actor.attack.type == mwmp::Attack::ITEM_MAGIC)
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RW(actor.attack.itemId, send, true);
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}
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