forked from mirror/openmw-tes3mp
[General] Make ActorAttack packet consistent with PlayerAttack
Additionally, fix a typo in PlayerAttack where a boolean argument was outside of the parentheses it should have been in.
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commit
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2 changed files with 18 additions and 12 deletions
components/openmw-mp/Packets
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@ -24,22 +24,28 @@ void PacketActorAttack::Actor(BaseActor &actor, bool send)
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RW(actor.attack.target.mpNum, send);
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}
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RW(actor.attack.pressed, send);
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RW(actor.attack.instant, send);
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RW(actor.attack.success, send);
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RW(actor.attack.type, send);
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if (actor.attack.type == mwmp::Attack::MELEE)
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if (actor.attack.type == mwmp::Attack::MELEE || actor.attack.type == mwmp::Attack::MAGIC)
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{
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RW(actor.attack.damage, send);
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RW(actor.attack.block, send);
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RW(actor.attack.knockdown, send);
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RW(actor.attack.pressed, send);
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RW(actor.attack.success, send);
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RW(actor.attack.applyWeaponEnchantment, send);
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RW(actor.attack.applyProjectileEnchantment, send);
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if (actor.attack.type == mwmp::Attack::MELEE)
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{
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RW(actor.attack.damage, send);
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RW(actor.attack.block, send);
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RW(actor.attack.knockdown, send);
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RW(actor.attack.applyWeaponEnchantment, send);
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RW(actor.attack.applyProjectileEnchantment, send);
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}
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else if (actor.attack.type == mwmp::Attack::MAGIC)
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{
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RW(actor.attack.instant, send);
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RW(actor.attack.spellId, send, true);
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}
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}
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else if (actor.attack.type == mwmp::Attack::MAGIC)
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RW(actor.attack.spellId, send, true);
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else if (actor.attack.type == mwmp::Attack::ITEM_MAGIC)
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RW(actor.attack.itemId, send, true);
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}
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@ -48,5 +48,5 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
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}
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}
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else if (player->attack.type == mwmp::Attack::ITEM_MAGIC)
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RW(player->attack.itemId, send), true;
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RW(player->attack.itemId, send, true);
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}
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