forked from mirror/openmw-tes3mp
Merge branch 'openmw-35-1'
This commit is contained in:
commit
f0a7b202b9
4 changed files with 44 additions and 9 deletions
39
CHANGELOG.md
39
CHANGELOG.md
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@ -1,3 +1,42 @@
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0.35.1
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------
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Bug #781: incorrect trajectory of the sun
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Bug #1079: Wrong starting position in "Character Stuff Wonderland"
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Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime
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Bug #1533: Divine Intervention goes to the wrong place.
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Bug #1714: No visual indicator for time passed during training
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Bug #1916: Telekinesis does not allow safe opening of traps
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Bug #2227: Editor: addon file name inconsistency
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Bug #2271: Player can melee enemies from water with impunity
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Bug #2275: Objects with bigger scale move further using Move script
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Bug #2285: Aryon's Dominator enchantment does not work properly
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Bug #2290: No punishment for stealing gold from owned containers
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Bug #2328: Launcher does not respond to Ctrl+C
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Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items
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Bug #2338: Arrows reclaimed from corpses do not stack sometimes
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Bug #2344: Launcher - Settings importer running correctly?
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Bug #2346: Launcher - Importing plugins into content list screws up the load order
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Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list
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Bug #2353: Detect Animal detects dead creatures
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Bug #2354: Cmake does not respect LIB_SUFFIX
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Bug #2356: Active magic set inactive when switching magic items
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Bug #2361: ERROR: ESM Error: Previous record contains unread bytes
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Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog
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Bug #2388: Regression: Can't toggle map on/off
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Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points
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Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files.
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Bug #2402: Editor: skills saved incorrectly
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Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring
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Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game
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Bug #2419: MOD MCA crash to desktop
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Bug #2420: Game crashes when character enters a certain area
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Bug #2421: infinite loop when using cycle weapon without having a weapon
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Feature #2221: Cannot dress dead NPCs
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Feature #2349: Check CMake sets correct MSVC compiler settings for release build.
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Feature #2397: Set default values for global mandatory records.
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Feature #2412: Basic joystick support
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0.35.0
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0.35.0
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------
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------
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@ -20,7 +20,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 35)
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set(OPENMW_VERSION_MINOR 35)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 1)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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@ -6,7 +6,7 @@ OpenMW
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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* Version: 0.35.0
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* Version: 0.35.1
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* License: GPL (see docs/license/GPL3.txt for more information)
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* License: GPL (see docs/license/GPL3.txt for more information)
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* Website: http://www.openmw.org
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* Website: http://www.openmw.org
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* IRC: #openmw on irc.freenode.net
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* IRC: #openmw on irc.freenode.net
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@ -68,9 +68,9 @@ Command line options
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of the blacklist is enabled)
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of the blacklist is enabled)
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--script-blacklist-use [=arg(=1)] (=1)
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--script-blacklist-use [=arg(=1)] (=1)
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enable script blacklisting
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enable script blacklisting
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--load-savegame arg load a save game file on game startup
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--load-savegame arg load a save game file on game startup
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(specify an absolute filename or a
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(specify an absolute filename or a
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filename relative to the current
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filename relative to the current
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working directory)
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working directory)
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--skip-menu [=arg(=1)] (=0) skip main menu on game startup
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--skip-menu [=arg(=1)] (=0) skip main menu on game startup
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--new-game [=arg(=1)] (=0) run new game sequence (ignored if
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--new-game [=arg(=1)] (=0) run new game sequence (ignored if
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@ -1190,10 +1190,6 @@ namespace MWWorld
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}
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}
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}
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}
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ptr.getRefData().setCount(0);
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ptr.getRefData().setCount(0);
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// Deleted references can still be accessed by scripts,
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// so we need this extra step to remove access to the old reference completely.
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// This will no longer be necessary once we have a proper cell movement tracker.
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ptr.getCellRef().unsetRefNum();
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}
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}
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}
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}
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if (haveToMove && ptr.getRefData().getBaseNode())
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if (haveToMove && ptr.getRefData().getBaseNode())
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