Merge remote-tracking branch 'scrawl/openmw-27'

actorid
Marc Zinnschlag 11 years ago
commit f4e6f31658

@ -19,7 +19,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 26)
set (OPENMW_VERSION_MINOR 27)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

@ -1,10 +0,0 @@
Dongle's Oblivion Daedric font set
http://www.uesp.net/wiki/Lore:Daedric_Alphabet#Daedric_Font
---------------------------------------------------
This was done entirely as a personal project. Bethesda Softworks graciously granted me the permission for it. I am not connected with them in any way.
You may freely use these fonts to create anything you'd like. You may re-distribute the fonts freely, over the Internet, or by any other means. Always keep the .zip file intact, and this read me included.
Please do not modify and redistribute the fonts without my permission.
You may NOT sell any of these fonts under any circumstances. This includes putting them on compilation font CDs for sale, putting them in a "members only" pay-area of a website, or any other means of financial gain connected in ANY way with the redistribution of any of these fonts.
You have my permission to create and sell any artwork made with these fonts, however you may need to contact Bethesda Softworks before doing so.

@ -369,7 +369,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
addResourcesDirectory(mResDir / "mygui");
addResourcesDirectory(mResDir / "water");
addResourcesDirectory(mResDir / "shadows");
addZipResource(mResDir / "mygui" / "Obliviontt.zip");
OEngine::Render::WindowSettings windowSettings;
windowSettings.fullscreen = settings.getBool("fullscreen", "Video");

@ -9,7 +9,6 @@ set(MYGUI_FILES
core.skin
core.xml
EBGaramond-Regular.ttf
Obliviontt.zip
openmw_alchemy_window.layout
openmw_book.layout
openmw_box.skin.xml

Binary file not shown.

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.26.0
Version: 0.27.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org

Loading…
Cancel
Save