forked from mirror/openmw-tes3mp
removed useless code.
zTurn ignores turns < 0.0087 radians.
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0677799839
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2 changed files with 0 additions and 5 deletions
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@ -109,8 +109,6 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po
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{
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{
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movement.mPosition[0] = 1;
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movement.mPosition[0] = 1;
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movement.mPosition[1] = 1;
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movement.mPosition[1] = 1;
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// change the angle a bit, too
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zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1]));
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}
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}
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}
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}
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else { //Not stuck, so reset things
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else { //Not stuck, so reset things
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@ -437,9 +437,6 @@ namespace MWMechanics
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// but doesn't seem to do that?
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// but doesn't seem to do that?
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actor.getClass().getMovementSettings(actor).mPosition[0] = 1;
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actor.getClass().getMovementSettings(actor).mPosition[0] = 1;
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0.1f;
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0.1f;
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// change the angle a bit, too
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const ESM::Position& pos = actor.getRefData().getPosition();
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zTurn(actor, storage.mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1]));
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}
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}
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mStuckCount++; // TODO: maybe no longer needed
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mStuckCount++; // TODO: maybe no longer needed
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}
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}
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