scrawl
c00532d82d
Add LightStateCache to avoid redundantly setting the same gl_Light
...
Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl
4d4dc1b9c1
Add specialized DisableLight state attribute for more efficient undoing of light state
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Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago
scrawl
a1069dce3c
Change UnrefQueue to accept osg::Referenced instead of osg::Object
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
30b101b175
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
scrawl
84a92e665c
Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
8 years ago
scrawl
53e4db8a8f
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
513e1da8a3
Remove unneeded casts
8 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
d5f497c47d
Pass the node path instead of the node visitor
9 years ago
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
9 years ago
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
9 years ago
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
...
change tooltip description.
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
scrawl
17a0353a85
Fix forward declaration mismatch
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
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It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
b11f5b2717
Make edges differently colored.
9 years ago
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
...
editor and slightly increase the scaling.
9 years ago
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
9 years ago
Aesylwinn
3d26ff08c4
Get rid of lighting.
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
9 years ago
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
9 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
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This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
9 years ago
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
9 years ago
scrawl
9cf963b751
Animate tangents in RigGeometry
9 years ago
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
9 years ago
scrawl
d986b1a48b
Add comment
9 years ago
scrawl
1abb77f8a1
Cleanup
9 years ago
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
9 years ago
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
9 years ago
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
9 years ago
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
9 years ago
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
9 years ago
scrawl
563807ee53
Share the StateSet used to invert front face
9 years ago
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
9 years ago
scrawl
1e5b4bea0a
Don't create an unnecessary osg::Group when copying over a rig
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
3e854a84a2
Slightly more efficient applying of light state
9 years ago
scrawl
f93b7ec943
Fix light state issue
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GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
afe533e670
Accept a const Object in UnrefQueue
9 years ago
scrawl
40a6e05e17
Use a deque instead of vector in UnrefQueue
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
84f01b7527
Remove unneeded forward declaration
9 years ago
scrawl
b7e69cbc64
Refactor WorkQueue, merge WorkTicket and WorkItem
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Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself.
9 years ago
scrawl
e02f35264f
Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag ( Fixes #3183 )
9 years ago
scrawl
8360cccce7
Don't clone Drawable UpdateCallbacks twice
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The Drawable copy constructor takes care of that already.
9 years ago
scrawl
aec8c38461
Move observer_ptr include where it belongs
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
458a305bff
OpenCS: add lighting mask
9 years ago
scrawl
e1c7165bfb
Fix bounds calculation for addLight to a transform node
9 years ago
scrawl
93cc08a09c
Lighting fix for LightListCallbacks attached to a Transform node
9 years ago
scrawl
3089aeccc4
Factor out SceneUtil::addLight
9 years ago
scrawl
438b30d6f0
Move configureLight to a separate file
9 years ago
scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago
scrawl
0597c8fd9c
Pass a Vec4f by reference
9 years ago
scrawl
624809c8dc
Minor fix for error handling in skeleton.cpp
9 years ago
scrawl
e39f49a88f
OSG extensions namespace fixes
9 years ago
scrawl
c60f4ba7bd
Make RigGeometry bone references case-insensitive ( Fixes #3058 )
9 years ago
scrawl
258f7a2b42
LightController fixes
9 years ago
scrawl
4a9b37aa53
Fix copy constructor issue
9 years ago
scrawl
c442af09c5
Write more documentation for the lighting system
9 years ago
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
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Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl
1f8ee9b8d1
StateSetUpdater: use the frameNumber
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More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
9 years ago
scrawl
eb458bf9c8
Fix inactive RigGeometry not rendering correctly
9 years ago
scrawl
1b77428c59
Use const reference, thanks ace13
9 years ago
scrawl
94e8560bf8
RigGeometry: do not allocate new NodePath every frame
9 years ago
scrawl
6d5aa272fc
RigGeometry: do not update the geomToSkelMatrix more than once per frame
9 years ago
scrawl
75a464f7ec
Fix a typo
9 years ago
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
3bd2aaddea
Adjust PulseSlow light controller ( Fixes #1963 )
9 years ago
scrawl
21e25f4756
Use the traversalNumber as frame number
9 years ago
scrawl
054c3eb24e
Do not deep copy PrimitiveSets when build with OSG 3.5
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
bd8332d2b0
Remove default copyop argument for nodecallback copy constructors
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Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
9 years ago
scrawl
1200ff9186
RigGeometry: fix incorrect bounding box in the first frame
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The default computeBound() was overriding the manually set bounding box.
9 years ago
scrawl
0210b87ffc
Revert "Fix LightSource crash"
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This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
9 years ago