scrawl
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ef18f4217f
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Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
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9 years ago |
scrawl
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95cf13e3f2
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Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
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9 years ago |
Marc Zinnschlag
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e081eb2c34
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Merge remote-tracking branch 'origin/master'
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9 years ago |
Marc Zinnschlag
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7239481672
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Merge remote-tracking branch 'scrawl/scrawl-patch-2'
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9 years ago |
scrawl
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8e4e4e5e38
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Fix infinite loop in addToLevList
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9 years ago |
scrawl
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489addf772
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Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built
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9 years ago |
scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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9 years ago |
scrawl
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f7d0d06134
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Compiler: remove unused mNameStartingWithDigit
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9 years ago |
scrawl
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6bf3932279
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Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build
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9 years ago |
scrawl
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c23609e22b
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Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
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9 years ago |
scrawl
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1cf1c944b7
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Don't attempt to render weather particles on the refraction and reflection textures
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9 years ago |
scrawl
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209fa52883
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Hide weather particles underwater (Fixes #2701)
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9 years ago |
scrawl
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e3b30baff9
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clipFudge fix
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9 years ago |
scrawl
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682f30ef9c
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Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
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9 years ago |
scrawl
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46e07e4b19
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Head tracking: fall back to target collision box center if the target has no head node
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9 years ago |
scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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9 years ago |
scrawl
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de97a8a3da
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Do not allow disabling the player object
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9 years ago |
scrawl
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b72d5c5190
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Don't play idlestorm animation when swimming
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9 years ago |
scrawl
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c0a81030bb
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Make use of INI settings for the simple water
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9 years ago |
scrawl
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30c828dff0
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Include cleanup
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9 years ago |
scrawl
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8e8f72408d
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Use diffuse/ambient lighting for the simple water
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9 years ago |
scrawl
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380256977b
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Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
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9 years ago |
scrawl
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9902dfc9ef
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Comment
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9 years ago |
scrawl
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ad016da31d
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Enable fog on weather particles
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9 years ago |
scrawl
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fd1ccd21ff
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Disable freezeOnCull for weather particles
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9 years ago |
scrawl
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5ca0ae5232
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Don't add the same AlphaFader to multiple nodes
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9 years ago |
scrawl
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d6f45c3390
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Fix the renderbin for weather particles
Regression from commit 2ee6b41887
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9 years ago |
scrawl
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bd1f3493d7
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Fix weather particles not being cleared when changing from one particle effect to another
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9 years ago |
Marc Zinnschlag
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ab2df963e9
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Merge remote-tracking branch 'origin/master'
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9 years ago |
scrawl
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0348b8df1c
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Fix applying of plane height in ClipCullNode (Fixes #2985)
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9 years ago |
scrawl
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3f988327c7
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Destructor fix
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9 years ago |
scrawl
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913bbe347b
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Don't check the extension string every frame
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9 years ago |
scrawl
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c60388afb6
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Add fudge factor to move the water mesh away from camera when the camera gets too close
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9 years ago |
scrawl
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4690ec12cc
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Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996)
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9 years ago |
scrawl
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802620a86b
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Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
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9 years ago |
scrawl
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45bf3e6788
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Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
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9 years ago |
scrawl
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8da4530957
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Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511)
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9 years ago |
scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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9 years ago |
cc9cii
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7f477e2fae
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Fix include file issue.
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9 years ago |
cc9cii
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4af469511d
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Fix some sub-tables becoming uneditable since commit 80869d
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9 years ago |
cc9cii
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819fecd08e
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Add a check for scale value of 0. Should resolve bug #2880.
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9 years ago |
cc9cii
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7c007d9c6d
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Rename a variable to make it less confusing.
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9 years ago |
cc9cii
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78c735adc6
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Fix saving when only topic info was modified (topic itself unchanged)
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9 years ago |
scrawl
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7b817ba010
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Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
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9 years ago |
scrawl
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93f4d31cf9
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Raytest mask fix (Fixes #2984)
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9 years ago |
scrawl
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b9b154a015
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Minor cleanup
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9 years ago |
scrawl
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d90fa977e8
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GL_DEPTH_COMPONEN24 fix
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9 years ago |
Marc Zinnschlag
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655b40267b
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changed instance selection model (primary selects, secondary toggles selection)
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9 years ago |
Marc Zinnschlag
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ad4e0e3b97
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split virtual select button into two buttons (primary select and seconadry select)
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9 years ago |
Marc Zinnschlag
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133e04a38e
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Merge remote-tracking branch 'cc9cii/edit-ingredient'
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9 years ago |