Wareya
c98a815581
Remove debug printing from previous commit
2013-02-16 13:37:25 -05:00
Wareya
f0220fb06b
Implement "Rest Until Healed"
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Fixes: https://bugs.openmw.org/issues/563
2013-02-16 13:35:03 -05:00
scrawl
a5c8d5748f
fix FailedAction.
2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d
Action::executeImp returns a bool value to indicate if the sound should be played.
2013-02-16 16:40:44 +01:00
scrawl
7d918caa93
Don't allow dialogue if player controls are disabled.
2013-02-16 16:26:40 +01:00
Marc Zinnschlag
910858c300
Merge remote-tracking branch 'sergeyshambir/guiconvience' into next
2013-02-16 14:50:42 +01:00
Douglas Mencken
eb09662f1d
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
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It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Douglas Mencken
a3e421167b
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
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Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Chris Robinson
158e18b98d
Remove an unused method
2013-02-16 00:30:07 -08:00
Chris Robinson
c965bd8e18
Increase step size to 30
2013-02-15 17:22:55 -08:00
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
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- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
scrawl
4da11a96a5
Fixed gold ref count always becoming 1 when dropped on the ground
2013-02-15 17:34:55 +01:00
Pieter van der Kloet
fd430dc5a9
Merge remote-tracking branch 'mike-sc/sel_widget' into settings_selwidget
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Conflicts:
apps/launcher/datafilespage.cpp
components/fileorderlist/datafileslist.cpp
2013-02-15 15:38:30 +01:00
Pieter van der Kloet
ee27e3bb58
Merge remote-tracking branch 'upstream/next' into settingsnext
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Conflicts:
apps/launcher/CMakeLists.txt
apps/launcher/datafilespage.cpp
apps/launcher/datafilespage.hpp
apps/launcher/graphicspage.cpp
components/fileorderlist/utils/filedialog.cpp
components/fileorderlist/utils/filedialog.hpp
2013-02-15 15:21:14 +01:00
Pieter van der Kloet
0e143b1926
Merge remote-tracking branch 'upstream/master' into settingsparser
2013-02-15 14:45:19 +01:00
Pieter van der Kloet
43e9ad8733
The text color of the profiles dialog now turns red on invalid names
2013-02-15 14:26:09 +01:00
Pieter van der Kloet
990895fd2b
Mainwindow size and position now gets saved/restored
2013-02-15 14:12:25 +01:00
Chris Robinson
c57001e3bd
Remove an unused field
2013-02-15 05:11:06 -08:00
Chris Robinson
e4341525c8
Add a jump state
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Currently unused
2013-02-15 04:45:28 -08:00
Chris Robinson
ff0099fa6e
Scale the animation speed based on the animation velocity and movement speed
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This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
2013-02-15 02:15:39 -08:00
Chris Robinson
e1a1530774
Better implement Npc::getSpeed
2013-02-15 01:27:57 -08:00
Chris Robinson
3348e8a436
Clarify a comment
2013-02-14 22:41:14 -08:00
Chris Robinson
ac717373b1
Add a method to check if an object is on the ground
2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf
Use the PhysicActor's set/getOnGround method
2013-02-14 20:10:04 -08:00
Chris Robinson
15dc82f454
Increase step size to 15
2013-02-14 18:59:05 -08:00
Chris Robinson
a729b1b12a
Snap to the ground after moving
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Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement
This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
Pieter van der Kloet
1b9cf8c23f
More work on integrating the settings parser, profiles are handled correctly
2013-02-15 01:20:48 +01:00
scrawl
7604fb51b6
CG no longer listed in the settings if the plugin isn't loaded.
2013-02-14 23:17:21 +01:00
scrawl
492e0f2ccf
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
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Fixed a very obvious land <-> water seam.
2013-02-14 19:45:07 +01:00
Pieter van der Kloet
5d1bede9e5
Forgot to add two files
2013-02-14 11:20:47 +01:00
scrawl
6a49ea9b4f
Cleaning out some old bits
2013-02-13 18:39:36 +01:00
Chris Robinson
da5f11700f
Warn about unhandled node types before the controllers
2013-02-13 00:45:00 -08:00
Chris Robinson
5b2ca6fa7d
Don't complain about RootCollisionNode, it's handled in nifbullet
2013-02-13 00:43:29 -08:00
Chris Robinson
6a9755778e
Merge remote-tracking branch 'zini/next' into animation2
2013-02-12 18:14:46 -08:00
scrawl
de90b911c9
Near clip plane corrections
2013-02-12 20:56:00 +01:00
scrawl
d213ff680f
Disabled terrain LOD
2013-02-12 20:55:45 +01:00
scrawl
f76954e3dd
Merge branch 'master' into graphics
2013-02-12 19:35:25 +01:00
Marc Zinnschlag
5e3529783d
Merge remote-tracking branch 'ace/win-fixes' into next
2013-02-12 15:42:45 +01:00
Alexander "Ace" Olofsson
bbb845824d
Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__
2013-02-12 13:59:24 +01:00
Alexander "Ace" Olofsson
0ae01794f1
Fixed build errors in OpenCS
2013-02-12 13:57:16 +01:00
Alexander "Ace" Olofsson
f9a0a19ee1
Fix a small issue in the windows installer, also added the OpenMW version to the installed package name
2013-02-12 13:23:25 +01:00
Sergey Shambir
7d7a1119da
Fixed book text misalignment, at least in some cases
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https://bugs.openmw.org/issues/284
2013-02-12 11:49:20 +04:00
Sergey Shambir
03803f19b5
BookTextParser: moved to Ogre::UTFString
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Font height and unicode characters glyph width now accounted correctly.
2013-02-12 11:22:19 +04:00
Sergey Shambir
3b64389668
BookTextParser: fixed infinitive loop
2013-02-12 11:14:30 +04:00
Marc Zinnschlag
ba97c8f7d6
updated credits file
2013-02-11 19:54:32 +01:00
Marc Zinnschlag
1a079ec8d3
Merge branch 'master' into next
2013-02-11 19:53:51 +01:00
Marc Zinnschlag
04001717e7
Merge remote-tracking branch 'scrawl/master'
2013-02-11 19:43:50 +01:00
Marc Zinnschlag
1fd7d8ed2a
Merge remote-tracking branch 'graffy76/master' into next
2013-02-11 15:35:59 +01:00
Pieter van der Kloet
aa25471517
WIP: working on improving the config file handling
2013-02-11 15:01:00 +01:00
graffy76
55dd17c27c
Added setBarColor() function to CSVDoc::Operation. Created four color
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types for existing operations (save, verify, compile and search), with a
default for future / undefined ops.
2013-02-11 04:30:16 -06:00