Alexander "Ace" Olofsson
06a34b9e0d
Strange problems call for strange solutions.
13 years ago
Alexander "Ace" Olofsson
8e07b7e050
Better (less) debug output
13 years ago
Alexander "Ace" Olofsson
8d9100c77b
Debug output
13 years ago
Alexander "Ace" Olofsson
fc4e4dc336
Case sensitiviy?
13 years ago
Alexander "Ace" Olofsson
8ac9dd8e70
Always use the same type of slashes
13 years ago
Alexander "Ace" Olofsson
d2f8539a42
Forgot to remove some old code that didn't do anything
13 years ago
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
13 years ago
Alexander "Ace" Olofsson
60b95e7992
Sorting the file lists properly
13 years ago
Alexander "Ace" Olofsson
6acd900577
Better name
13 years ago
Alexander "Ace" Olofsson
c3944d3e1a
Use a normal binary search
13 years ago
Alexander "Ace" Olofsson
ce38876a74
Oops, that could've crashed horribly
13 years ago
Alexander "Ace" Olofsson
71cb85dbc4
Performance enhancment and minor copy-paste fix.
13 years ago
Alexander "Ace" Olofsson
0d163d76ab
Replaced some messy code with some differently messy code, this one at least seems to work
13 years ago
Marc Zinnschlag
a0c5ccf974
Merge remote branch 'lgro/valgrind'
13 years ago
Marc Zinnschlag
f2075c7f4f
temporarily silence warnigns in OGRE headers
13 years ago
Lukasz Gromanowski
f86d53636d
Issue #225 : Correction to commit fa4c4b8
.
...
Correction to commit fa4c4b8
- memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
13 years ago
scrawl
8bbb02a1bd
ogre 1.8 fixes
13 years ago
Marc Zinnschlag
34d9ad0cbd
Merge remote branch 'chris/sound' into next
13 years ago
Marc Zinnschlag
2b2eb34f8f
Merge remote branch 'corristo/master' into next
13 years ago
Chris Robinson
bedf56a237
Merge remote branch 'zini/next' into sound
13 years ago
Chris Robinson
be337ef7cc
Return SoundPtr objects from playSound[3D]
...
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
13 years ago
Chris Robinson
293f33914e
Use a deque fpr OpenAL's free sources
13 years ago
Chris Robinson
a3291ef360
Add a sound method to update the volume
13 years ago
Chris Robinson
7008bd2fe1
Store some sound properties in the Sound class
13 years ago
Chris Robinson
c072babd17
Better handle bad OpenAL source counts
13 years ago
Chris Robinson
089c340935
Switch the map so the SoundPtr is used as a key
13 years ago
Nikolay Kasyanov
66b31d3d43
Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces
13 years ago
Lukasz Gromanowski
fa4c4b8f21
Issue #225 : Initialize members in class constructor.
13 years ago
Marc Zinnschlag
6c8be7205a
build fix
13 years ago
Marc Zinnschlag
a996cfed71
Merge remote branch 'ace/win-fixes' into next
13 years ago
Chris Robinson
c6c06f1140
Return SoundPtr objects from the playSound and streamSound methods
13 years ago
Chris Robinson
f0db2ab82f
Split stopSound3D into separate functions to deal with stopping all sounds on an object
13 years ago
Chris Robinson
033faba9c4
Make a function parameter const
13 years ago
Chris Robinson
c2611d035c
Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps
13 years ago
Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
13 years ago
Marc Zinnschlag
e56731d25e
Merge remote branch 'scrawl/deletefix' into next
13 years ago
Alexander "Ace" Olofsson
55f1053b4f
Windows fixes for compiling and linking
13 years ago
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
13 years ago
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
13 years ago
scrawl
bf421d2873
use vector instead of array
13 years ago
Lukasz Gromanowski
f8afc22f04
Issue #225 : Corrected wrong delete operator introduced by one of previous commit.
13 years ago
Nikolay Kasyanov
362e6cb9ed
Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer
13 years ago
Marc Zinnschlag
2362d0a029
possible EOL problem
13 years ago
scrawl
28dfba55e0
delete fix
13 years ago
Lukasz Gromanowski
2b9845a5b6
Issue #225 : Free memory allocated for sending into HardwareVertexBuffer.
...
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
13 years ago
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
13 years ago
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
13 years ago
Lukasz Gromanowski
a7ac0e526e
Issue #225 : Added cleanup of parts of PhysicEngine.
...
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
13 years ago
Lukasz Gromanowski
633e80cded
Issue #225 : Added cleanup of maps used in PhysicEngine.
13 years ago
Chris Robinson
0d552c10bc
Use an empty MWWorld::Ptr object for non-3D sounds
13 years ago