scrawl
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076cc9230b
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First try at handling target magic
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2013-11-28 17:31:17 +01:00 |
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scrawl
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49ea1aae67
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Use GMST for sun damage reduction
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2013-11-26 15:01:22 +01:00 |
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scrawl
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eba068149d
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Fix AIWander crash
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2013-11-25 15:38:18 +01:00 |
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scrawl
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14c9a4e1d3
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Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
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2013-11-23 23:12:54 +01:00 |
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scrawl
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4aa9f3bcef
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Don't set the enchanted item in HUD for "WhenStrikes" enchantments
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2013-11-23 22:48:56 +01:00 |
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scrawl
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d2ed77f3f2
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
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scrawl
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320ba98097
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Correct getDerivedDisposition according to wiki (check if player expelled)
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2013-11-21 17:19:41 +01:00 |
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scrawl
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bab657fe2b
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
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scrawl
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800a2845b0
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
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scrawl
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bf153e1c8e
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Fix bug applying instant effects
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2013-11-21 00:41:52 +01:00 |
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scrawl
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4ed4c1e319
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
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scrawl
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0b9676aaa3
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Fix an issue with the AI code
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2013-11-19 18:43:32 +01:00 |
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scrawl
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38a82c4b0b
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Add a todo comment
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2013-11-19 18:43:21 +01:00 |
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scrawl
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f3ff2e4260
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Handle Unreflectable flag
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2013-11-19 17:33:02 +01:00 |
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scrawl
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c03c82c78a
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Apply disease resistance manually as according to wiki
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2013-11-19 17:15:17 +01:00 |
|
Marc Zinnschlag
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8190fdb16c
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
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scrawl
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654b7d9ba5
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Apply disease resistance manually as according to wiki
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2013-11-19 16:52:26 +01:00 |
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scrawl
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e8dcd74741
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Recharge enchanted items in player's inventory over time
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2013-11-19 16:42:24 +01:00 |
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Marc Zinnschlag
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11e254aac8
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Merge remote-tracking branch 'gus/AICombat'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2013-11-19 09:10:48 +01:00 |
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scrawl
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74e42a2d02
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Add missing skill increases for Enchant skill
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2013-11-19 07:39:07 +01:00 |
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gus
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dff3cf162d
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ToggleAI script instruction
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2013-11-18 23:03:44 +01:00 |
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gus
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4559e932ae
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
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scrawl
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6902569d03
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Implement Absorb effects (AbsorbHealth, etc)
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2013-11-18 05:01:36 +01:00 |
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scrawl
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a420698237
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Don't try to absorb or reflect for self casted spells
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2013-11-17 23:41:24 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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fc268bf302
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Initialize mFallHeight
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2013-11-17 23:31:08 +01:00 |
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scrawl
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47fc3f81f5
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Don't update actors while paused
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2013-11-17 23:31:08 +01:00 |
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scrawl
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2a11618ee7
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Make sure the equipped weapon HUD icon is updated properly
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2013-11-17 23:31:07 +01:00 |
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scrawl
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aa84ce3f0d
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Copy paste mistake (oops)
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2013-11-16 14:44:31 +01:00 |
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scrawl
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7474e87edc
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Implement RestoreHealth/Magicka/Fatigue
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2013-11-16 05:06:54 +01:00 |
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scrawl
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bb43ec9b35
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Implement damage tick effects
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2013-11-16 03:16:21 +01:00 |
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scrawl
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b1a29eb27e
|
Implement Resist & Weakness effects
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2013-11-16 02:34:43 +01:00 |
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scrawl
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d49b6f19ff
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Don't advance acrobatics skill for NPCs
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2013-11-16 02:11:11 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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da85f3e575
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Use the formula from the wiki for spell success.
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2013-11-14 19:19:32 +01:00 |
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scrawl
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9c5847e2f4
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Fix VFX not getting removed when an actor dies
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2013-11-14 14:52:30 +01:00 |
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scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scrawl
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0b5f5351b5
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
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scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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a6e2f43b75
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Stop continuous VFX when the effect is no longer active.
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2013-11-13 15:44:43 +01:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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scrawl
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0627e23d3c
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Fix wrong skill level for spell success formula.
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2013-11-13 01:26:25 +01:00 |
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scrawl
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eccb8f38ba
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Apply "cast when strikes" enchantments when hitting with a weapon
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2013-11-12 02:07:51 +01:00 |
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scrawl
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ffdb91bb21
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Add particles for Cast + Hit. Not looking quite right yet.
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2013-11-11 23:43:28 +01:00 |
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scrawl
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6f3d737498
|
Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
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scrawl
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1773c70455
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
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2013-11-10 22:03:17 +01:00 |
|
Marc Zinnschlag
|
ef8360f346
|
silenced a warning
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2013-11-10 21:45:27 +01:00 |
|
scrawl
|
6cd373c5c6
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Only allow using powers once every 24 h. Apply on touch effects.
|
2013-11-10 15:40:31 +01:00 |
|
scrawl
|
71828351e6
|
Code cleanup: use enum instead of integer
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2013-11-10 15:28:26 +01:00 |
|
Emanuel Guevel
|
aefa54d72d
|
Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
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2013-11-10 02:45:16 +01:00 |
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