Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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mrcheko
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a6be72673c
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
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scrawl
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6ce499f0e6
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Fixes #848: Use hardcoded animation velocity for first person movement
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2014-02-06 04:05:22 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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scrawl
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8b8fb931a0
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Feature #50: Don't allow ranged weapon attack when ammunition is empty
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2014-02-05 05:18:10 +01:00 |
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scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5ee105c812
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Fix typo
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2014-02-05 05:18:10 +01:00 |
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scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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mrcheko
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688f359a33
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discard creatures speed and negative fatique changes
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2014-02-03 23:09:26 +02:00 |
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mrcheko
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761f13d3ce
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activate whole-body attack animations
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2014-02-02 16:29:51 +02:00 |
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mrcheko
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b85a4dd35e
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pos accum without conformity with animation bug/creature speed
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2014-02-02 15:01:49 +02:00 |
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scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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2014-02-01 18:42:00 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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067c2bc2ec
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Disable combat movements for creatures without weapons
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2014-01-31 04:43:35 +01:00 |
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scrawl
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7820ea5806
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"Always best attack" should only affect the player
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2014-01-31 04:43:35 +01:00 |
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scrawl
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39d86a9468
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
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mrcheko
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80d8aa4030
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bug with sequence of knockouts; giving sense to some hit state code
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2014-01-30 23:54:26 +02:00 |
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mrcheko
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e50e94af0b
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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mrcheko
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fe0268062d
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merge with master
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2014-01-27 22:38:01 +02:00 |
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mrcheko
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45b3aa3d93
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corrected things connected to determining attack type
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2014-01-26 23:32:57 +02:00 |
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scrawl
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b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-01-26 00:31:44 +01:00 |
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scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
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2014-01-25 15:54:24 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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047bbe43b2
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Don't complain about missing jump animations
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2014-01-19 13:46:40 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
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2014-01-16 22:24:05 +02:00 |
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mrcheko
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d5f794d4fb
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update to combat ai behaviour
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2014-01-15 22:56:55 +02:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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de64c57179
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Fix some typos and accidental commit
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2014-01-15 14:53:28 +01:00 |
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scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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767c72e619
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Fix diagonal movement being faster than forward movement
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2014-01-12 10:04:06 +01:00 |
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scrawl
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921ef6cd9c
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Closes #1093: Show weapon when initializing the character controller with a weapon equipped
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2014-01-12 00:42:27 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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Marc Zinnschlag
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1b03eec63e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
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scrawl
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3896c88403
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
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2014-01-11 05:58:05 +01:00 |
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Marc Zinnschlag
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f62497dfdc
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-10 19:08:35 +01:00 |
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