Commit graph

1315 commits

Author SHA1 Message Date
scrawl
0c2317ce9d player arrow works again 2012-03-29 19:20:09 +02:00
scrawl
01ecf3e0be attempt at rotation (BROKEN) 2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad remove the bounding box hack, not needed because calculation is correct now 2012-03-29 18:10:01 +02:00
scrawl
0332a8df96 Merge branch 'renderingdistance' into minimap 2012-03-29 18:09:24 +02:00
scrawl
e22ae7c840 bounds fix (again) 2012-03-29 17:30:13 +02:00
scrawl
b2bdf0ebf3 Merge branch 'master' into minimap 2012-03-29 17:08:32 +02:00
Marc Zinnschlag
10b4c1d904 silenced a warning 2012-03-29 18:04:52 +02:00
Marc Zinnschlag
ea79d9b7c3 Merge remote branch 'scrawl/renderingdistance' 2012-03-29 18:02:30 +02:00
scrawl
37e6db69d8 fix 2012-03-29 17:07:59 +02:00
scrawl
19c801f538 disabled rendering distance for now 2012-03-29 16:56:30 +02:00
scrawl
f45c650975 bounds fix 2012-03-29 16:47:59 +02:00
scrawl
cb72e812f9 Merge branch 'master' into renderingdistance 2012-03-28 21:47:26 +02:00
Marc Zinnschlag
a0c5ccf974 Merge remote branch 'lgro/valgrind' 2012-03-28 21:46:47 +02:00
Lukasz Gromanowski
f86d53636d Issue #225: Correction to commit fa4c4b8.
Correction to commit fa4c4b8 - memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
2012-03-28 21:36:38 +02:00
scrawl
ecf99f3309 Merge branch 'master' into minimap 2012-03-28 21:29:46 +02:00
Chris Robinson
bedf56a237 Merge remote branch 'zini/next' into sound 2012-03-28 06:27:34 -07:00
Chris Robinson
be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
293f33914e Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360 Add a sound method to update the volume 2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1 Store some sound properties in the Sound class 2012-03-28 04:58:47 -07:00
Chris Robinson
c072babd17 Better handle bad OpenAL source counts 2012-03-28 04:56:40 -07:00
Chris Robinson
089c340935 Switch the map so the SoundPtr is used as a key 2012-03-28 04:37:00 -07:00
scrawl
4249d2c536 add getNorthVector method 2012-03-28 03:15:10 +02:00
Lukasz Gromanowski
fa4c4b8f21 Issue #225: Initialize members in class constructor. 2012-03-27 23:07:25 +02:00
Marc Zinnschlag
a996cfed71 Merge remote branch 'ace/win-fixes' into next 2012-03-27 20:11:46 +02:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Chris Robinson
f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object 2012-03-27 03:20:50 -07:00
Chris Robinson
033faba9c4 Make a function parameter const 2012-03-27 03:00:04 -07:00
Chris Robinson
c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps 2012-03-27 02:50:45 -07:00
Marc Zinnschlag
9863195f09 Merge remote branch 'lgro/valgrind' into next 2012-03-27 11:14:09 +02:00
Marc Zinnschlag
e56731d25e Merge remote branch 'scrawl/deletefix' into next 2012-03-27 11:10:15 +02:00
scrawl
bb09c2189a lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
Alexander "Ace" Olofsson
55f1053b4f Windows fixes for compiling and linking 2012-03-27 00:36:53 +02:00
Lukasz Gromanowski
be94da1527 Issue #225: Initialize class members in constructor. 2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
scrawl
bf421d2873 use vector instead of array 2012-03-27 00:18:09 +02:00
scrawl
28dfba55e0 delete fix 2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
5185a28b60 Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
Chris Robinson
0d552c10bc Use an empty MWWorld::Ptr object for non-3D sounds 2012-03-26 04:10:47 -07:00
Chris Robinson
7b3ecc290e Fix compilation with older OpenAL headers 2012-03-26 01:12:06 -07:00
Chris Robinson
f8f749dbec Merge remote branch 'zini/next' into sound-rewrite 2012-03-26 00:02:21 -07:00
Chris Robinson
3e98e28059 Use a better method to get a more even randomization 2012-03-24 21:05:03 -07:00
Chris Robinson
2bc81a778b Merge remote branch 'zini/next' into sound-rewrite 2012-03-24 17:27:10 -07:00
scrawl
f959a5cbeb auto adjust size of map window title bar 2012-03-24 23:24:19 +01:00
Chris Robinson
71d3f9bd51 Get the object reference's position once when updating its sounds 2012-03-24 08:12:04 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Marc Zinnschlag
9ec1e55aaf Merge remote branch 'scrawl/minimap' into next 2012-03-24 10:31:42 +01:00
Chris Robinson
fa70a72b75 Remove some unused sound manager fields and constructor parameters 2012-03-24 00:22:54 -07:00
scrawl
a6259a1b0d bugfixes 2012-03-23 17:37:56 +01:00
scrawl
7a3034701f functional HUD map 2012-03-23 16:51:56 +01:00