scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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scrawl
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9d7470e14c
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temp commit
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2012-07-19 20:18:34 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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scrawl
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778e59ee37
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terrain as it was before, with about 4x less code
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2012-07-15 08:21:43 +02:00 |
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scrawl
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29f91753f7
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correction
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2012-07-14 18:44:03 +02:00 |
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scrawl
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93c641efa7
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terrain albedo
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2012-07-14 18:25:43 +02:00 |
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scrawl
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16c2ea3a75
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terrain colourmap
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2012-07-14 11:13:38 +02:00 |
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scrawl
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7731e9a6fa
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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scrawl
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b8384162b6
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merge
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2012-07-13 06:16:55 +02:00 |
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scrawl
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cd6e9986b6
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
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scrawl
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ad7383be43
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sky
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2012-07-11 09:08:55 +02:00 |
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scrawl
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e0a99f104b
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settings tab "shadows"
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2012-07-11 04:28:45 +02:00 |
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scrawl
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865bfc6f47
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
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scrawl
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1a9f59d5d4
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shadows
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2012-07-10 00:07:33 +02:00 |
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scrawl
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07fd9986ef
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
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scrawl
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b803d0e949
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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scrawl
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81d30ff63a
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temp commit
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2012-07-09 19:20:41 +02:00 |
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scrawl
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e517e75d09
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update
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2012-07-07 01:25:14 +02:00 |
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scrawl
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a095572205
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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scrawl
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71c865e2e9
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let there be light
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2012-07-06 07:10:10 +02:00 |
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scrawl
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33c48b9481
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update
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2012-07-06 04:28:08 +02:00 |
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scrawl
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8e683c2e05
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vertex colors
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2012-07-05 01:38:33 +02:00 |
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scrawl
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9bd888d9a1
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transparency
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2012-07-05 00:39:25 +02:00 |
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scrawl
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f8e3213996
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fog, mrt depth
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2012-07-04 16:57:14 +02:00 |
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scrawl
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de9b7a51de
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change glsl #version, remove CG from required libraries
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2012-07-04 00:33:09 +02:00 |
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scrawl
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4ea6530772
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hello world.
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2012-07-04 00:26:57 +02:00 |
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