root
174b528082
fixe v 3
2014-08-06 00:54:53 +04:00
root
d8772156a7
fixe all code v 2
2014-08-06 00:46:21 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
7cd2d4809c
android-build
2014-08-04 19:50:53 +04:00
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
2014-08-02 22:42:40 -07:00
Marc Zinnschlag
1e6d557089
Merge branch 'visibility'
2014-07-31 14:34:25 +02:00
Marc Zinnschlag
a25758c3b1
fixed visibility flags setting
2014-07-31 14:02:55 +02:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
scrawl
ccde462308
Fix typo (RefId -> RefNum)
2014-07-29 19:01:14 +02:00
scrawl
7dfb624ee2
Support loading text keys for objects without a skeleton
...
This means we can no longer map them to bone IDs, but they are unused anyway.
Required to load text keys from the default head models (such as Talk: Start/Stop and Blink: Start/Stop)
2014-07-29 00:23:00 +02:00
bogglez
c006393178
Fix http://bugs.openmw.org/issues/768
...
Changes application_name in configuration manager to OpenMW instead of
openmw, if on windows. This shouldn't break anything since Windows uses
case-insensitive filesystems. Strictly speaking the installation
directory must be OpenMW now though (not sure whether this is the case)
2014-07-28 21:52:34 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
Marc Zinnschlag
ad50b926f5
reducing some stray arguments again
2014-07-28 09:01:44 +02:00
Marc Zinnschlag
17bd094afd
allow a few more stray arguments
2014-07-27 20:55:54 +02:00
Marc Zinnschlag
2abc4e42c8
end parsing of line after parsing a declaration
2014-07-27 20:49:57 +02:00
scrawl
1a04501951
Handle faction save/load properly when player has faction reputation in a faction he is not a member of ( Fixes #1573 )
2014-07-27 20:33:45 +02:00
Marc Zinnschlag
6a745c014f
workaround for incorrect argument order for PositionCell instruction
2014-07-27 11:51:53 +02:00
Marc Zinnschlag
acb728195f
improved documentation of ESM::Script member variables
2014-07-25 10:37:34 +02:00
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
2014-07-25 07:59:50 +02:00
scrawl
75abe8db31
Ignore FLTV from old savegames
2014-07-24 20:52:14 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
Marc Zinnschlag
19f4c46fe4
alllow (and ignore) explicit references for StopScript and ScriptRunning
2014-07-23 12:33:35 +02:00
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
2014-07-23 09:44:29 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Marc Zinnschlag
11a2c767cc
some argument parsing cleanup
2014-07-21 12:50:29 +02:00
scrawl
1320ac6983
Ensure non-negative particle life time, add size assertion
2014-07-18 16:11:08 +02:00
Marc Zinnschlag
e33ee52b91
make stray names in the begin line a warning instead of an error
2014-07-18 12:29:20 +02:00
scrawl
192d5ca08f
Allow overriding OGRE_PLUGIN_DIR in cmake command line
2014-07-17 22:31:57 +02:00
scrawl
4d39d77eaa
Fix incompatible encoding names in ContentModel (bug uncovered by 41c17bccb6
)
2014-07-17 20:40:40 +02:00
scrawl
2a510573b8
Remove unused implementation file
2014-07-17 16:16:14 +02:00
scrawl
41c17bccb6
Exit if an unknown encoding option is specified
2014-07-17 16:16:14 +02:00
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
2014-07-17 16:16:13 +02:00
Marc Zinnschlag
8952154488
inherit target ID when starting a script from another script
2014-07-17 13:37:57 +02:00
Marc Zinnschlag
27c84d6cb7
the reference for a targeted script is now determined when needed instead of at the start of the script execution
2014-07-17 13:36:55 +02:00
Marc Zinnschlag
35b27ea8cb
ignore stray string argument after GetDisabled
2014-07-17 11:29:04 +02:00
Marc Zinnschlag
e8322da663
added support for targeted scripts to script compiler
2014-07-17 08:36:34 +02:00
Marc Zinnschlag
75ab8de3d2
added opcode for running scripts with explicit references (targeted scripts)
2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
Marc Zinnschlag
563c2e5730
be a bit more relaxed about allowing - in names ( Fixes #1593 )
2014-07-15 10:39:11 +02:00
scrawl
41d73377b0
Use explicit C locale in Misc::StringUtils ( Fixes #1216 )
2014-07-12 18:53:22 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
ad90d20ad8
Don't silently skip unknown NPC subrecords
2014-07-08 10:30:46 +02:00
Marc Zinnschlag
1ce60fa13b
Merge branch 'tables'
2014-07-03 12:03:21 +02:00
Marc Zinnschlag
d96ed38d49
added body part table
2014-07-01 12:37:22 +02:00
Marc Zinnschlag
e97fd35ae6
added enchantments table
2014-06-30 20:40:34 +02:00