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openmw-tes3coop/components
Marc Zinnschlag 75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 11 years ago
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bsa fix opening BSA on Unicode path 11 years ago
compiler be a bit more relaxed about allowing - in names (Fixes #1593) 11 years ago
contentselector ContentModel: Don't confuse file path with file name (Fixes #1352) 11 years ago
esm include targeted script data in saved games 11 years ago
files Fix location of local data path 11 years ago
interpreter added opcode for running scripts with explicit references (targeted scripts) 11 years ago
loadinglistener Show wallpaper when loading a savegame 11 years ago
misc Use explicit C locale in Misc::StringUtils (Fixes #1216) 11 years ago
nif Implement auto-adjusting of particle emit rate 11 years ago
nifbullet Fix exception for box shapes (Fixes #1580) 11 years ago
nifogre Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 11 years ago
nifoverrides Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 11 years ago
ogreinit be more verbose on change reasons 11 years ago
settings attempt to fix LowLevelFile, minor code reuse 11 years ago
terrain Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
to_utf8 Use Morrowind's fonts 12 years ago
translation Fix exception (getline will trigger failbit on the last line) 11 years ago
version Distinguish between release and development builds 11 years ago
CMakeLists.txt Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
doc.hpp second set of additional doxygen comments 14 years ago