Commit graph

49 commits

Author SHA1 Message Date
Chris Robinson
2890904fb5 Use lowercase names for the mesh and skeleton resources
To reduce the risk of duplicates due to different capitalizations.
2012-07-18 15:27:33 -07:00
Chris Robinson
db948969c9 Attach NPC parts to the proper bone 2012-07-18 11:14:13 -07:00
Chris Robinson
a32740cf5e Remove an unused parameter 2012-07-17 22:41:26 -07:00
Chris Robinson
b04c3cbcac Store the entities' root node in the EntityList 2012-07-17 21:42:47 -07:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
3dedac5cb1 Create mesh entities for objects when loading the NIF 2012-07-17 13:40:03 -07:00
Chris Robinson
6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Chris Robinson
b4c8375f3c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Chris Robinson
69ed73399a Avoid exposing the NIF mesh resource loading class 2012-07-15 11:40:48 -07:00
Chris Robinson
300730a834 Create the skeleton resource from NIFs
Note they are not loaded yet.
2012-07-15 11:13:48 -07:00
Chris Robinson
bd68f7bd33 Remove final direct uses of Mangle::Stream 2012-07-15 08:51:51 -07:00
Chris Robinson
6a447c88fb Create meshes from the NiTriShapes in the NIF.
This doesn't actually load them yet. It's also very slow for certain NIFs.
2012-07-15 06:45:21 -07:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
Chris Robinson
fdfe40a55a Use a different loader object for each NIF mesh 2012-07-13 13:41:08 -07:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
ca37706b34 Use Ogre types for Matrix and Vector objects 2012-07-10 02:38:35 -07:00
Chris Robinson
b3aa453f9a Use Ogre data streams for loading NIFs 2012-07-09 22:02:12 -07:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Jason Hooks
38a0d1d1c5 Merging in master 2012-02-19 15:39:12 -05:00
Jason Hooks
e58f2f5363 Eliminating unnecessary data from skeletons and shape saving 2012-02-19 02:01:15 -05:00
Jason Hooks
2217847c57 Fixing a crash 2012-02-18 15:29:40 -05:00
Jason Hooks
1da519a914 Some cleanup 2012-01-29 00:42:55 -05:00
Marc Zinnschlag
9b910dda94 clean up 2012-01-17 15:10:53 +01:00
Jason Hooks
d1793bc4bd Animation files in the correct directory 2012-01-12 20:09:55 -05:00
Jason Hooks
eab69f18ac File output switch 2012-01-10 00:34:29 -05:00
Jason Hooks
0715f9b6ab Preparing to use text indices 2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192 Cleanup; warnings 2012-01-05 21:45:17 -05:00
Jason Hooks
cef2f5e927 Trying to get code to conform with older c++ 2011-12-27 19:19:45 -05:00
Jason Hooks
6d10c76b06 Unique Identifiers for Creatures and NPC Free Parts 2011-12-17 01:29:08 -05:00
Jason Hooks
47112ad7f9 Changing a lot of things 2011-12-13 23:49:03 -05:00
Jason Hooks
5c48d8fc1e more stuff 2011-12-09 03:02:09 -05:00
Jason Hooks
835c3f2603 Working towards npc rendering 2011-11-27 02:27:06 -05:00
Jason Hooks
e8ec9093f8 More NIFLoader code 2011-11-23 18:18:51 -05:00
Jason Hooks
828a3904a5 BSAArchive done and some change to NIFLoader 2011-11-23 02:17:21 -05:00
Marc Zinnschlag
8446619ac4 Merge branch 'components_namespaces' into next
Conflicts:
	apps/openmw/mwrender/interior.cpp
	components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Lukasz Gromanowski
e9ff9a446b Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifogre into NifOgre namespace.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 19:14:14 +02:00
Marc Zinnschlag
bc92b7b1fa Merge branch 'directories' into next
Conflicts:
	components/files/multidircollection.hpp
	components/nifogre/ogre_nif_loader.hpp
2011-06-15 22:40:24 +02:00
Marc Zinnschlag
0f2df4e2b8 more cleanup 2011-06-15 22:33:31 +02:00
gugus
0d9dde0fcf experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway) 2011-05-23 14:59:36 +02:00
Jason Hooks
d035441876 Reintroducing animation 2011-04-11 20:56:06 -04:00
Jan-Peter Nilsson
696861349e Rename skel to mSkel 2011-03-07 19:13:24 +01:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Jason Hooks
60601682cd Beast races fixed 2010-12-21 21:45:54 -05:00
Jason Hooks
467988455c Preliminary npcs3 2010-12-12 22:05:47 -05:00
Armin Preiml
27166b4ee4 added bone assignment, skeleton is disabled for meshes
Skeleton isn't assigned to the meshes for now, because it crashes on some.
2010-08-21 19:40:08 +02:00
Armin Preiml
d8f8bd12d3 Disabled loading skins.nif. NifLoader builds now a skeleton (if available) 2010-08-16 19:31:59 +02:00
Armin Preiml
181b538e4a restructured ogre nif code (struct -> class with singleton), formated code 2010-08-08 17:20:55 +02:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
Renamed from nifogre/ogre_nif_loader.hpp (Browse further)